Do you want to publish a course? Click here

Density Constrained Reinforcement Learning

322   0   0.0 ( 0 )
 Added by Zengyi Qin
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

We study constrained reinforcement learning (CRL) from a novel perspective by setting constraints directly on state density functions, rather than the value functions considered by previous works. State density has a clear physical and mathematical interpretation, and is able to express a wide variety of constraints such as resource limits and safety requirements. Density constraints can also avoid the time-consuming process of designing and tuning cost functions required by value function-based constraints to encode system specifications. We leverage the duality between density functions and Q functions to develop an effective algorithm to solve the density constrained RL problem optimally and the constrains are guaranteed to be satisfied. We prove that the proposed algorithm converges to a near-optimal solution with a bounded error even when the policy update is imperfect. We use a set of comprehensive experiments to demonstrate the advantages of our approach over state-of-the-art CRL methods, with a wide range of density constrained tasks as well as standard CRL benchmarks such as Safety-Gym.



rate research

Read More

Network dismantling aims to degrade the connectivity of a network by removing an optimal set of nodes and has been widely adopted in many real-world applications such as epidemic control and rumor containment. However, conventional methods usually focus on simple network modeling with only pairwise interactions, while group-wise interactions modeled by hypernetwork are ubiquitous and critical. In this work, we formulate the hypernetwork dismantling problem as a node sequence decision problem and propose a deep reinforcement learning (DRL)-based hypernetwork dismantling framework. Besides, we design a novel inductive hypernetwork embedding method to ensure the transferability to various real-world hypernetworks. Generally, our framework builds an agent. It first generates small-scale synthetic hypernetworks and embeds the nodes and hypernetworks into a low dimensional vector space to represent the action and state space in DRL, respectively. Then trial-and-error dismantling tasks are conducted by the agent on these synthetic hypernetworks, and the dismantling strategy is continuously optimized. Finally, the well-optimized strategy is applied to real-world hypernetwork dismantling tasks. Experimental results on five real-world hypernetworks demonstrate the effectiveness of our proposed framework.
The Reward-Biased Maximum Likelihood Estimate (RBMLE) for adaptive control of Markov chains was proposed to overcome the central obstacle of what is variously called the fundamental closed-identifiability problem of adaptive control, the dual control problem, or, contemporaneously, the exploration vs. exploitation problem. It exploited the key observation that since the maximum likelihood parameter estimator can asymptotically identify the closed-transition probabilities under a certainty equivalent approach, the limiting parameter estimates must necessarily have an optimal reward that is less than the optimal reward attainable for the true but unknown system. Hence it proposed a counteracting reverse bias in favor of parameters with larger optimal rewards, providing a solution to the fundamental problem alluded to above. It thereby proposed an optimistic approach of favoring parameters with larger optimal rewards, now known as optimism in the face of uncertainty. The RBMLE approach has been proved to be long-term average reward optimal in a variety of contexts. However, modern attention is focused on the much finer notion of regret, or finite-time performance. Recent analysis of RBMLE for multi-armed stochastic bandits and linear contextual bandits has shown that it not only has state-of-the-art regret, but it also exhibits empirical performance comparable to or better than the best current contenders, and leads to strikingly simple index policies. Motivated by this, we examine the finite-time performance of RBMLE for reinforcement learning tasks that involve the general problem of optimal control of unknown Markov Decision Processes. We show that it has a regret of $mathcal{O}( log T)$ over a time horizon of $T$ steps, similar to state-of-the-art algorithms. Simulation studies show that RBMLE outperforms other algorithms such as UCRL2 and Thompson Sampling.
Both single-agent and multi-agent actor-critic algorithms are an important class of Reinforcement Learning algorithms. In this work, we propose three fully decentralized multi-agent natural actor-critic (MAN) algorithms. The agents objective is to collectively learn a joint policy that maximizes the sum of averaged long-term returns of these agents. In the absence of a central controller, agents communicate the information to their neighbors via a time-varying communication network while preserving privacy. We prove the convergence of all the 3 MAN algorithms to a globally asymptotically stable point of the ODE corresponding to the actor update; these use linear function approximations. We use the Fisher information matrix to obtain the natural gradients. The Fisher information matrix captures the curvature of the Kullback-Leibler (KL) divergence between polices at successive iterates. We also show that the gradient of this KL divergence between policies of successive iterates is proportional to the objective functions gradient. Our MAN algorithms indeed use this emph{representation} of the objective functions gradient. Under certain conditions on the Fisher information matrix, we prove that at each iterate, the optimal value via MAN algorithms can be better than that of the multi-agent actor-critic (MAAC) algorithm using the standard gradients. To validate the usefulness of our proposed algorithms, we implement all the 3 MAN algorithms on a bi-lane traffic network to reduce the average network congestion. We observe an almost 25% reduction in the average congestion in 2 MAN algorithms; the average congestion in another MAN algorithm is on par with the MAAC algorithm. We also consider a generic 15 agent MARL; the performance of the MAN algorithms is again as good as the MAAC algorithm. We attribute the better performance of the MAN algorithms to their use of the above representation.
As power systems are undergoing a significant transformation with more uncertainties, less inertia and closer to operation limits, there is increasing risk of large outages. Thus, there is an imperative need to enhance grid emergency control to maintain system reliability and security. Towards this end, great progress has been made in developing deep reinforcement learning (DRL) based grid control solutions in recent years. However, existing DRL-based solutions have two main limitations: 1) they cannot handle well with a wide range of grid operation conditions, system parameters, and contingencies; 2) they generally lack the ability to fast adapt to new grid operation conditions, system parameters, and contingencies, limiting their applicability for real-world applications. In this paper, we mitigate these limitations by developing a novel deep meta reinforcement learning (DMRL) algorithm. The DMRL combines the meta strategy optimization together with DRL, and trains policies modulated by a latent space that can quickly adapt to new scenarios. We test the developed DMRL algorithm on the IEEE 300-bus system. We demonstrate fast adaptation of the meta-trained DRL polices with latent variables to new operating conditions and scenarios using the proposed method and achieve superior performance compared to the state-of-the-art DRL and model predictive control (MPC) methods.
This paper focuses on finding reinforcement learning policies for control systems with hard state and action constraints. Despite its success in many domains, reinforcement learning is challenging to apply to problems with hard constraints, especially if both the state variables and actions are constrained. Previous works seeking to ensure constraint satisfaction, or safety, have focused on adding a projection step to a learned policy. Yet, this approach requires solving an optimization problem at every policy execution step, which can lead to significant computational costs. To tackle this problem, this paper proposes a new approach, termed Vertex Networks (VNs), with guarantees on safety during exploration and on learned control policies by incorporating the safety constraints into the policy network architecture. Leveraging the geometric property that all points within a convex set can be represented as the convex combination of its vertices, the proposed algorithm first learns the convex combination weights and then uses these weights along with the pre-calculated vertices to output an action. The output action is guaranteed to be safe by construction. Numerical examples illustrate that the proposed VN algorithm outperforms vanilla reinforcement learning in a variety of benchmark control tasks.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا