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SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies

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 Added by Linxi Fan
 Publication date 2021
and research's language is English




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Generalization has been a long-standing challenge for reinforcement learning (RL). Visual RL, in particular, can be easily distracted by irrelevant factors in high-dimensional observation space. In this work, we consider robust policy learning which targets zero-shot generalization to unseen visual environments with large distributional shift. We propose SECANT, a novel self-expert cloning technique that leverages image augmentation in two stages to decouple robust representation learning from policy optimization. Specifically, an expert policy is first trained by RL from scratch with weak augmentations. A student network then learns to mimic the expert policy by supervised learning with strong augmentations, making its representation more robust against visual variations compared to the expert. Extensive experiments demonstrate that SECANT significantly advances the state of the art in zero-shot generalization across 4 challenging domains. Our average reward improvements over prior SOTAs are: DeepMind Control (+26.5%), robotic manipulation (+337.8%), vision-based autonomous driving (+47.7%), and indoor object navigation (+15.8%). Code release and video are available at https://linxifan.github.io/secant-site/.



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66 - Meng Ye , Yuhong Guo 2018
Despite the advancement of supervised image recognition algorithms, their dependence on the availability of labeled data and the rapid expansion of image categories raise the significant challenge of zero-shot learning. Zero-shot learning (ZSL) aims to transfer knowledge from labeled classes into unlabeled classes to reduce human labeling effort. In this paper, we propose a novel progressive ensemble network model with multiple projected label embeddings to address zero-shot image recognition. The ensemble network is built by learning multiple image classification functions with a shared feature extraction network but different label embedding representations, which enhance the diversity of the classifiers and facilitate information transfer to unlabeled classes. A progressive training framework is then deployed to gradually label the most confident images in each unlabeled class with predicted pseudo-labels and update the ensemble network with the training data augmented by the pseudo-labels. The proposed model performs training on both labeled and unlabeled data. It can naturally bridge the domain shift problem in visual appearances and be extended to the generalized zero-shot learning scenario. We conduct experiments on multiple ZSL datasets and the empirical results demonstrate the efficacy of the proposed model.
We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do at a high level, our problem only describes properties of subtasks and relationships among them, which requires the agent to perform complex reasoning to find the optimal subtask to execute. To solve this problem, we propose a neural subtask graph solver (NSGS) which encodes the subtask graph using a recursive neural network embedding. To overcome the difficulty of training, we propose a novel non-parametric gradient-based policy, graph reward propagation, to pre-train our NSGS agent and further finetune it through actor-critic method. The experimental results on two 2D visual domains show that our agent can perform complex reasoning to find a near-optimal way of executing the subtask graph and generalize well to the unseen subtask graphs. In addition, we compare our agent with a Monte-Carlo tree search (MCTS) method showing that our method is much more efficient than MCTS, and the performance of NSGS can be further improved by combining it with MCTS.
97 - Maxime Bucher 2017
This paper addresses the task of learning an image clas-sifier when some categories are defined by semantic descriptions only (e.g. visual attributes) while the others are defined by exemplar images as well. This task is often referred to as the Zero-Shot classification task (ZSC). Most of the previous methods rely on learning a common embedding space allowing to compare visual features of unknown categories with semantic descriptions. This paper argues that these approaches are limited as i) efficient discrimi-native classifiers cant be used ii) classification tasks with seen and unseen categories (Generalized Zero-Shot Classification or GZSC) cant be addressed efficiently. In contrast , this paper suggests to address ZSC and GZSC by i) learning a conditional generator using seen classes ii) generate artificial training examples for the categories without exemplars. ZSC is then turned into a standard supervised learning problem. Experiments with 4 generative models and 5 datasets experimentally validate the approach, giving state-of-the-art results on both ZSC and GZSC.
Manipulation and assembly tasks require non-trivial planning of actions depending on the environment and the final goal. Previous work in this domain often assembles particular instances of objects from known sets of primitives. In contrast, we aim to handle varying sets of primitives and to construct different objects of a shape category. Given a single object instance of a category, e.g. an arch, and a binary shape classifier, we learn a visual policy to assemble other instances of the same category. In particular, we propose a disassembly procedure and learn a state policy that discovers new object instances and their assembly plans in state space. We then render simulated states in the observation space and learn a heatmap representation to predict alternative actions from a given input image. To validate our approach, we first demonstrate its efficiency for building object categories in state space. We then show the success of our visual policies for building arches from different primitives. Moreover, we demonstrate (i) the reactive ability of our method to re-assemble objects using additional primitives and (ii) the robust performance of our policy for unseen primitives resembling building blocks used during training. Our visual assembly policies are trained with no real images and reach up to 95% success rate when evaluated on a real robot.
Reinforcement learning from large-scale offline datasets provides us with the ability to learn policies without potentially unsafe or impractical exploration. Significant progress has been made in the past few years in dealing with the challenge of correcting for differing behavior between the data collection and learned policies. However, little attention has been paid to potentially changing dynamics when transferring a policy to the online setting, where performance can be up to 90% reduced for existing methods. In this paper we address this problem with Augmented World Models (AugWM). We augment a learned dynamics model with simple transformations that seek to capture potential changes in physical properties of the robot, leading to more robust policies. We not only train our policy in this new setting, but also provide it with the sampled augmentation as a context, allowing it to adapt to changes in the environment. At test time we learn the context in a self-supervised fashion by approximating the augmentation which corresponds to the new environment. We rigorously evaluate our approach on over 100 different changed dynamics settings, and show that this simple approach can significantly improve the zero-shot generalization of a recent state-of-the-art baseline, often achieving successful policies where the baseline fails.

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