No Arabic abstract
Manipulation and assembly tasks require non-trivial planning of actions depending on the environment and the final goal. Previous work in this domain often assembles particular instances of objects from known sets of primitives. In contrast, we aim to handle varying sets of primitives and to construct different objects of a shape category. Given a single object instance of a category, e.g. an arch, and a binary shape classifier, we learn a visual policy to assemble other instances of the same category. In particular, we propose a disassembly procedure and learn a state policy that discovers new object instances and their assembly plans in state space. We then render simulated states in the observation space and learn a heatmap representation to predict alternative actions from a given input image. To validate our approach, we first demonstrate its efficiency for building object categories in state space. We then show the success of our visual policies for building arches from different primitives. Moreover, we demonstrate (i) the reactive ability of our method to re-assemble objects using additional primitives and (ii) the robust performance of our policy for unseen primitives resembling building blocks used during training. Our visual assembly policies are trained with no real images and reach up to 95% success rate when evaluated on a real robot.
Deep reinforcement learning (RL) algorithms can learn complex robotic skills from raw sensory inputs, but have yet to achieve the kind of broad generalization and applicability demonstrated by deep learning methods in supervised domains. We present a deep RL method that is practical for real-world robotics tasks, such as robotic manipulation, and generalizes effectively to never-before-seen tasks and objects. In these settings, ground truth reward signals are typically unavailable, and we therefore propose a self-supervised model-based approach, where a predictive model learns to directly predict the future from raw sensory readings, such as camera images. At test time, we explore three distinct goal specification methods: designated pixels, where a user specifies desired object manipulation tasks by selecting particular pixels in an image and corresponding goal positions, goal images, where the desired goal state is specified with an image, and image classifiers, which define spaces of goal states. Our deep predictive models are trained using data collected autonomously and continuously by a robot interacting with hundreds of objects, without human supervision. We demonstrate that visual MPC can generalize to never-before-seen objects---both rigid and deformable---and solve a range of user-defined object manipulation tasks using the same model.
Visual Indoor Navigation (VIN) task has drawn increasing attention from the data-driven machine learning communities especially with the recently reported success from learning-based methods. Due to the innate complexity of this task, researchers have tried approaching the problem from a variety of different angles, the full scope of which has not yet been captured within an overarching report. This survey first summarizes the representative work of learning-based approaches for the VIN task and then identifies and discusses lingering issues impeding the VIN performance, as well as motivates future research in these key areas worth exploring for the community.
Reflecting on the last few years, the biggest breakthroughs in deep reinforcement learning (RL) have been in the discrete action domain. Robotic manipulation, however, is inherently a continuous control environment, but these continuous control reinforcement learning algorithms often depend on actor-critic methods that are sample-inefficient and inherently difficult to train, due to the joint optimisation of the actor and critic. To that end, we explore how we can bring the stability of discrete action RL algorithms to the robot manipulation domain. We extend the recently released ARM algorithm, by replacing the continuous next-best pose agent with a discrete next-best pose agent. Discretisation of rotation is trivial given its bounded nature, while translation is inherently unbounded, making discretisation difficult. We formulate the translation prediction as the voxel prediction problem by discretising the 3D space; however, voxelisation of a large workspace is memory intensive and would not work with a high density of voxels, crucial to obtaining the resolution needed for robotic manipulation. We therefore propose to apply this voxel prediction in a coarse-to-fine manner by gradually increasing the resolution. In each step, we extract the highest valued voxel as the predicted location, which is then used as the centre of the higher-resolution voxelisation in the next step. This coarse-to-fine prediction is applied over several steps, giving a near-lossless prediction of the translation. We show that our new coarse-to-fine algorithm is able to accomplish RLBench tasks much more efficiently than the continuous control equivalent, and even train some real-world tasks, tabular rasa, in less than 7 minutes, with only 3 demonstrations. Moreover, we show that by moving to a voxel representation, we are able to easily incorporate observations from multiple cameras.
To realize robots that can understand human instructions and perform meaningful tasks in the near future, it is important to develop learned models that can understand referential language to identify common objects in real-world 3D scenes. In this paper, we develop a spatial-language model for a 3D visual grounding problem. Specifically, given a reconstructed 3D scene in the form of a point cloud with 3D bounding boxes of potential object candidates, and a language utterance referring to a target object in the scene, our model identifies the target object from a set of potential candidates. Our spatial-language model uses a transformer-based architecture that combines spatial embedding from bounding-box with a finetuned language embedding from DistilBert and reasons among the objects in the 3D scene to find the target object. We show that our model performs competitively on visio-linguistic datasets proposed by ReferIt3D. We provide additional analysis of performance in spatial reasoning tasks decoupled from perception noise, the effect of view-dependent utterances in terms of accuracy, and view-point annotations for potential robotics applications.
We tackle the Online 3D Bin Packing Problem, a challenging yet practically useful variant of the classical Bin Packing Problem. In this problem, the items are delivered to the agent without informing the full sequence information. Agent must directly pack these items into the target bin stably without changing their arrival order, and no further adjustment is permitted. Online 3D-BPP can be naturally formulated as Markov Decision Process (MDP). We adopt deep reinforcement learning, in particular, the on-policy actor-critic framework, to solve this MDP with constrained action space. To learn a practically feasible packing policy, we propose three critical designs. First, we propose an online analysis of packing stability based on a novel stacking tree. It attains a high analysis accuracy while reducing the computational complexity from $O(N^2)$ to $O(N log N)$, making it especially suited for RL training. Second, we propose a decoupled packing policy learning for different dimensions of placement which enables high-resolution spatial discretization and hence high packing precision. Third, we introduce a reward function that dictates the robot to place items in a far-to-near order and therefore simplifies the collision avoidance in movement planning of the robotic arm. Furthermore, we provide a comprehensive discussion on several key implemental issues. The extensive evaluation demonstrates that our learned policy outperforms the state-of-the-art methods significantly and is practically usable for real-world applications.