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Towards Learning Geometric Transformations through Play: An AR-powered approach

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 Added by Zohreh Shaghaghian
 Publication date 2021
and research's language is English




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Despite the excessive developments of architectural parametric platforms, parametric design is often interpreted as an architectural style rather than a computational method. Also, the problem is still a lack of knowledge and skill about the technical application of parametric design in architectural modelling. Students often dive into utilizing complex digital modelling without having a competent pedagogical context to learn algorithmic thinking and the corresponding logic behind digital and parametric modelling. The insufficient skills and superficial knowledge often result in utilizing the modelling software through trial and error, not taking full advantage of what it has to offer. Geometric transformations as the fundamental functions of parametric modelling is explored in this study to anchor learning essential components in parametric modelling. Students need to understand the differences between variables, parameters, functions and their relations. Fologram, an Augmented Reality tool, is utilized in this study to learn geometric transformation and its components in an intuitive way. A LEGO set is used as an editable physical model to improve spatial skill through hand movement beside an instant feedback in the physical environment.



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We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However, with the current tools, sketched contents are inherently static, floating in mid air without responding to the real world. This paper introduces a new way to embed dynamic and responsive graphics in the real world. In RealitySketch, the user draws graphical elements on a mobile AR screen and binds them with physical objects in real-time and improvisational ways, so that the sketched elements dynamically move with the corresponding physical motion. The user can also quickly visualize and analyze real-world phenomena through responsive graph plots or interactive visualizations. This paper contributes to a set of interaction techniques that enable capturing, parameterizing, and visualizing real-world motion without pre-defined programs and configurations. Finally, we demonstrate our tool with several application scenarios, including physics education, sports training, and in-situ tangible interfaces.
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We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a three-dimensional (3D) model of the vocal tract, creating a portable resource that can be integrated in an audiovisual (AV) speech synthesis platform to provide realistic animation of the tongue and teeth for a virtual character. The framework also provides an interface to articulatory animation synthesis, as well as an example application to illustrate its use with a 3D game engine. We rely on cross-platform, open-source software and open standards to provide a lightweight, accessible, and portable workflow.
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