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Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On

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 Added by Dan Casas
 Publication date 2021
and research's language is English




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We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body collisions. In contrast to existing methods that require an undesirable postprocessing step to fix garment-body interpenetrations at test time, our approach directly outputs 3D garment configurations that do not collide with the underlying body. Key to our success is a new canonical space for garments that removes pose-and-shape deformations already captured by a new diffused human body model, which extrapolates body surface properties such as skinning weights and blendshapes to any 3D point. We leverage this representation to train a generative model with a novel self-supervised collision term that learns to reliably solve garment-body interpenetrations. We extensively evaluate and compare our results with recently proposed data-driven methods, and show that our method is the first to successfully address garment-body contact in unseen body shapes and motions, without compromising realism and detail.



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134 - Xin Gao 2021
Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main disadvantages: cannot control the size and length precisely; unable to accurately estimate the users figure in the case of users wearing thick clothes, resulting in inaccurate dressing effect. In this paper, we put forward an akin task that aims to dress clothing for underwear models. %, which is also an urgent need in e-commerce scenarios. To solve the above drawbacks, we propose a Shape Controllable Virtual Try-On Network (SC-VTON), where a graph attention network integrates the information of model and clothing to generate the warped clothing image. In addition, the control points are incorporated into SC-VTON for the desired clothing shape. Furthermore, by adding a Splitting Network and a Synthesis Network, we can use clothing/model pair data to help optimize the deformation module and generalize the task to the typical virtual try-on task. Extensive experiments show that the proposed method can achieve accurate shape control. Meanwhile, compared with other methods, our method can generate high-resolution results with detailed textures.
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a single image of a target garment, but it inherently limits the ability to react to possible interactions. It is difficult to reproduce the change of wrinkles caused by pose and body size change, as well as pulling and stretching of the garment by hand. In this paper, we propose an alternative per garment capture and synthesis workflow to handle such rich interactions by training the model with many systematically captured images. Our workflow is composed of two parts: garment capturing and clothed person image synthesis. We designed an actuated mannequin and an efficient capturing process that collects the detailed deformations of the target garments under diverse body sizes and poses. Furthermore, we proposed to use a custom-designed measurement garment, and we captured paired images of the measurement garment and the target garments. We then learn a mapping between the measurement garment and the target garments using deep image-to-image translation. The customer can then try on the target garments interactively during online shopping.
Image virtual try-on aims to fit a garment image (target clothes) to a person image. Prior methods are heavily based on human parsing. However, slightly-wrong segmentation results would lead to unrealistic try-on images with large artifacts. Inaccurate parsing misleads parser-based methods to produce visually unrealistic results where artifacts usually occur. A recent pioneering work employed knowledge distillation to reduce the dependency of human parsing, where the try-on images produced by a parser-based method are used as supervisions to train a student network without relying on segmentation, making the student mimic the try-on ability of the parser-based model. However, the image quality of the student is bounded by the parser-based model. To address this problem, we propose a novel approach, teacher-tutor-student knowledge distillation, which is able to produce highly photo-realistic images without human parsing, possessing several appealing advantages compared to prior arts. (1) Unlike existing work, our approach treats the fake images produced by the parser-based method as tutor knowledge, where the artifacts can be corrected by real teacher knowledge, which is extracted from the real person images in a self-supervised way. (2) Other than using real images as supervisions, we formulate knowledge distillation in the try-on problem as distilling the appearance flows between the person image and the garment image, enabling us to find accurate dense correspondences between them to produce high-quality results. (3) Extensive evaluations show large superiority of our method (see Fig. 1).
Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information efficiently and learning a mapping that lifts the 2D representation to 3D, we make the first attempt to reconstruct a 3D try-on mesh only taking the target clothing and a person image as inputs. The proposed M3D-VTON includes three modules: 1) The Monocular Prediction Module (MPM) that estimates an initial full-body depth map and accomplishes 2D clothes-person alignment through a novel two-stage warping procedure; 2) The Depth Refinement Module (DRM) that refines the initial body depth to produce more detailed pleat and face characteristics; 3) The Texture Fusion Module (TFM) that fuses the warped clothing with the non-target body part to refine the results. We also construct a high-quality synthesized Monocular-to-3D virtual try-on dataset, in which each person image is associated with a front and a back depth map. Extensive experiments demonstrate that the proposed M3D-VTON can manipulate and reconstruct the 3D human body wearing the given clothing with compelling details and is more efficient than other 3D approaches.
118 - Bin Ren , Hao Tang , Fanyang Meng 2021
2D image-based virtual try-on has attracted increased attention from the multimedia and computer vision communities. However, most of the existing image-based virtual try-on methods directly put both person and the in-shop clothing representations together, without considering the mutual correlation between them. What is more, the long-range information, which is crucial for generating globally consistent results, is also hard to be established via the regular convolution operation. To alleviate these two problems, in this paper we propose a novel two-stage Cloth Interactive Transformer (CIT) for virtual try-on. In the first stage, we design a CIT matching block, aiming to perform a learnable thin-plate spline transformation that can capture more reasonable long-range relation. As a result, the warped in-shop clothing looks more natural. In the second stage, we propose a novel CIT reasoning block for establishing the global mutual interactive dependence. Based on this mutual dependence, the significant region within the input data can be highlighted, and consequently, the try-on results can become more realistic. Extensive experiments on a public fashion dataset demonstrate that our CIT can achieve the new state-of-the-art virtual try-on performance both qualitatively and quantitatively. The source code and trained models are available at https://github.com/Amazingren/CIT.
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