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Parser-Free Virtual Try-on via Distilling Appearance Flows

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 Added by Yuying Ge
 Publication date 2021
and research's language is English




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Image virtual try-on aims to fit a garment image (target clothes) to a person image. Prior methods are heavily based on human parsing. However, slightly-wrong segmentation results would lead to unrealistic try-on images with large artifacts. Inaccurate parsing misleads parser-based methods to produce visually unrealistic results where artifacts usually occur. A recent pioneering work employed knowledge distillation to reduce the dependency of human parsing, where the try-on images produced by a parser-based method are used as supervisions to train a student network without relying on segmentation, making the student mimic the try-on ability of the parser-based model. However, the image quality of the student is bounded by the parser-based model. To address this problem, we propose a novel approach, teacher-tutor-student knowledge distillation, which is able to produce highly photo-realistic images without human parsing, possessing several appealing advantages compared to prior arts. (1) Unlike existing work, our approach treats the fake images produced by the parser-based method as tutor knowledge, where the artifacts can be corrected by real teacher knowledge, which is extracted from the real person images in a self-supervised way. (2) Other than using real images as supervisions, we formulate knowledge distillation in the try-on problem as distilling the appearance flows between the person image and the garment image, enabling us to find accurate dense correspondences between them to produce high-quality results. (3) Extensive evaluations show large superiority of our method (see Fig. 1).



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Image-based virtual try-on involves synthesizing perceptually convincing images of a model wearing a particular garment and has garnered significant research interest due to its immense practical applicability. Recent methods involve a two stage process: i) warping of the garment to align with the model ii) texture fusion of the warped garment and target model to generate the try-on output. Issues arise due to the non-rigid nature of garments and the lack of geometric information about the model or the garment. It often results in improper rendering of granular details. We propose ZFlow, an end-to-end framework, which seeks to alleviate these concerns regarding geometric and textural integrity (such as pose, depth-ordering, skin and neckline reproduction) through a combination of gated aggregation of hierarchical flow estimates termed Gated Appearance Flow, and dense structural priors at various stage of the network. ZFlow achieves state-of-the-art results as observed qualitatively, and on quantitative benchmarks of image quality (PSNR, SSIM, and FID). The paper presents extensive comparisons with other existing solutions including a detailed user study and ablation studies to gauge the effect of each of our contributions on multiple datasets.
The task of image-based virtual try-on aims to transfer a target clothing item onto the corresponding region of a person, which is commonly tackled by fitting the item to the desired body part and fusing the warped item with the person. While an increasing number of studies have been conducted, the resolution of synthesized images is still limited to low (e.g., 256x192), which acts as the critical limitation against satisfying online consumers. We argue that the limitation stems from several challenges: as the resolution increases, the artifacts in the misaligned areas between the warped clothes and the desired clothing regions become noticeable in the final results; the architectures used in existing methods have low performance in generating high-quality body parts and maintaining the texture sharpness of the clothes. To address the challenges, we propose a novel virtual try-on method called VITON-HD that successfully synthesizes 1024x768 virtual try-on images. Specifically, we first prepare the segmentation map to guide our virtual try-on synthesis, and then roughly fit the target clothing item to a given persons body. Next, we propose ALIgnment-Aware Segment (ALIAS) normalization and ALIAS generator to handle the misaligned areas and preserve the details of 1024x768 inputs. Through rigorous comparison with existing methods, we demonstrate that VITON-HD highly surpasses the baselines in terms of synthesized image quality both qualitatively and quantitatively. Code is available at https://github.com/shadow2496/VITON-HD.
The virtual try-on task is so attractive that it has drawn considerable attention in the field of computer vision. However, presenting the three-dimensional (3D) physical characteristic (e.g., pleat and shadow) based on a 2D image is very challenging. Although there have been several previous studies on 2D-based virtual try-on work, most 1) required user-specified target poses that are not user-friendly and may not be the best for the target clothing, and 2) failed to address some problematic cases, including facial details, clothing wrinkles and body occlusions. To address these two challenges, in this paper, we propose an innovative template-free try-on image synthesis (TF-TIS) network. The TF-TIS first synthesizes the target pose according to the user-specified in-shop clothing. Afterward, given an in-shop clothing image, a user image, and a synthesized pose, we propose a novel model for synthesizing a human try-on image with the target clothing in the best fitting pose. The qualitative and quantitative experiments both indicate that the proposed TF-TIS outperforms the state-of-the-art methods, especially for difficult cases.
118 - Bin Ren , Hao Tang , Fanyang Meng 2021
2D image-based virtual try-on has attracted increased attention from the multimedia and computer vision communities. However, most of the existing image-based virtual try-on methods directly put both person and the in-shop clothing representations together, without considering the mutual correlation between them. What is more, the long-range information, which is crucial for generating globally consistent results, is also hard to be established via the regular convolution operation. To alleviate these two problems, in this paper we propose a novel two-stage Cloth Interactive Transformer (CIT) for virtual try-on. In the first stage, we design a CIT matching block, aiming to perform a learnable thin-plate spline transformation that can capture more reasonable long-range relation. As a result, the warped in-shop clothing looks more natural. In the second stage, we propose a novel CIT reasoning block for establishing the global mutual interactive dependence. Based on this mutual dependence, the significant region within the input data can be highlighted, and consequently, the try-on results can become more realistic. Extensive experiments on a public fashion dataset demonstrate that our CIT can achieve the new state-of-the-art virtual try-on performance both qualitatively and quantitatively. The source code and trained models are available at https://github.com/Amazingren/CIT.
We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body collisions. In contrast to existing methods that require an undesirable postprocessing step to fix garment-body interpenetrations at test time, our approach directly outputs 3D garment configurations that do not collide with the underlying body. Key to our success is a new canonical space for garments that removes pose-and-shape deformations already captured by a new diffused human body model, which extrapolates body surface properties such as skinning weights and blendshapes to any 3D point. We leverage this representation to train a generative model with a novel self-supervised collision term that learns to reliably solve garment-body interpenetrations. We extensively evaluate and compare our results with recently proposed data-driven methods, and show that our method is the first to successfully address garment-body contact in unseen body shapes and motions, without compromising realism and detail.
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