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Graphical Cake Cutting via Maximin Share

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 Added by Warut Suksompong
 Publication date 2021
and research's language is English




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We study the recently introduced cake-cutting setting in which the cake is represented by an undirected graph. This generalizes the canonical interval cake and allows for modeling the division of road networks. We show that when the graph is a forest, an allocation satisfying the well-known criterion of maximin share fairness always exists. Our result holds even when separation constraints are imposed, in which case no multiplicative approximation of proportionality can be guaranteed. Furthermore, while maximin share fairness is not always achievable for general graphs, we prove that ordinal relaxations can be attained.



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We study the problem of computing maximin share guarantees, a recently introduced fairness notion. Given a set of $n$ agents and a set of goods, the maximin share of a single agent is the best that she can guarantee to herself, if she would be allowed to partition the goods in any way she prefers, into $n$ bundles, and then receive her least desirable bundle. The objective then in our problem is to find a partition, so that each agent is guaranteed her maximin share. In settings with indivisible goods, such allocations are not guaranteed to exist, so we resort to approximation algorithms. Our main result is a $2/3$-approximation, that runs in polynomial time for any number of agents. This improves upon the algorithm of Procaccia and Wang, which also produces a $2/3$-approximation but runs in polynomial time only for a constant number of agents. To achieve this, we redesign certain parts of their algorithm. Furthermore, motivated by the apparent difficulty, both theoretically and experimentally, in finding lower bounds on the existence of approximate solutions, we undertake a probabilistic analysis. We prove that in randomly generated instances, with high probability there exists a maximin share allocation. This can be seen as a justification of the experimental evidence reported in relevant works. Finally, we provide further positive results for two special cases that arise from previous works. The first one is the intriguing case of $3$ agents, for which it is already known that exact maximin share allocations do not always exist (contrary to the case of $2$ agents). We provide a $7/8$-approximation algorithm, improving the previously known result of $3/4$. The second case is when all item values belong to ${0, 1, 2}$, extending the ${0, 1}$ setting studied in Bouveret and Lema^itre. We obtain an exact algorithm for any number of agents in this case.
We study the problem of fairly allocating a divisible resource, also known as cake cutting, with an additional requirement that the shares that different agents receive should be sufficiently separated from one another. This captures, for example, constraints arising from social distancing guidelines. While it is sometimes impossible to allocate a proportional share to every agent under the separation requirement, we show that the well-known criterion of maximin share fairness can always be attained. We then establish several computational properties of maximin share fairness -- for instance, the maximin share of an agent cannot be computed exactly by any finite algorithm, but can be approximated with an arbitrarily small error. In addition, we consider the division of a pie (i.e., a circular cake) and show that an ordinal relaxation of maximin share fairness can be achieved.
366 - Xiaotie Deng , Qi Qi , Amin Saberi 2009
We study the envy-free cake-cutting problem for $d+1$ players with $d$ cuts, for both the oracle function model and the polynomial time function model. For the former, we derive a $theta(({1overepsilon})^{d-1})$ time matching bound for the query complexity of $d+1$ player cake cutting with Lipschitz utilities for any $d> 1$. When the utility functions are given by a polynomial time algorithm, we prove the problem to be PPAD-complete. For measurable utility functions, we find a fully polynomial-time algorithm for finding an approximate envy-free allocation of a cake among three people using two cuts.
108 - Haris Aziz , Bo Li , Xiaowei Wu 2020
We initiate the work on maximin share (MMS) fair allocation of m indivisible chores to n agents using only their ordinal preferences, from both algorithmic and mechanism design perspectives. The previous best-known approximation is 2-1/n by Aziz et al. [IJCAI 2017]. We improve this result by giving a simple deterministic 5/3-approximation algorithm that determines an allocation sequence of agents, according to which items are allocated one by one. By a tighter analysis, we show that for n=2,3, our algorithm achieves better approximation ratios, and is actually optimal. We also consider the setting with strategic agents, where agents may misreport their preferences to manipulate the outcome. We first provide a O(log (m/n))-approximation consecutive picking algorithm, and then improve the approximation ratio to O(sqrt{log n}) by a randomized algorithm. Our results uncover some interesting contrasts between the approximation ratios achieved for chores versus goods.
Cake-cutting protocols aim at dividing a ``cake (i.e., a divisible resource) and assigning the resulting portions to several players in a way that each of the players feels to have received a ``fair amount of the cake. An important notion of fairness is envy-freeness: No player wishes to switch the portion of the cake received with another players portion. Despite intense efforts in the past, it is still an open question whether there is a emph{finite bounded} envy-free cake-cutting protocol for an arbitrary number of players, and even for four players. We introduce the notion of degree of guaranteed envy-freeness (DGEF) as a measure of how good a cake-cutting protocol can approximate the ideal of envy-freeness while keeping the protocol finite bounded (trading being disregarded). We propose a new finite bounded proportional protocol for any number n geq 3 of players, and show that this protocol has a DGEF of 1 + lceil (n^2)/2 rceil. This is the currently best DGEF among known finite bounded cake-cutting protocols for an arbitrary number of players. We will make the case that improving the DGEF even further is a tough challenge, and determine, for comparison, the DGEF of selected known finite bounded cake-cutting protocols.
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