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We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360{deg} scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic consistency loss that encourages realistic renderings at novel poses. DietNeRF is trained on individual scenes to (1) correctly render given input views from the same pose, and (2) match high-level semantic attributes across different, random poses. Our semantic loss allows us to supervise DietNeRF from arbitrary poses. We extract these semantics using a pre-trained visual encoder such as CLIP, a Vision Transformer trained on hundreds of millions of diverse single-view, 2D photographs mined from the web with natural language supervision. In experiments, DietNeRF improves the perceptual quality of few-shot view synthesis when learned from scratch, can render novel views with as few as one observed image when pre-trained on a multi-view dataset, and produces plausible completions of completely unobserved regions.
Unsupervised image-to-image translation methods learn to map images in a given class to an analogous image in a different class, drawing on unstructured (non-registered) datasets of images. While remarkably successful, current methods require access to many images in both source and destination classes at training time. We argue this greatly limits their use. Drawing inspiration from the human capability of picking up the essence of a novel object from a small number of examples and generalizing from there, we seek a few-shot, unsupervised image-to-image translation algorithm that works on previously unseen target classes that are specified, at test time, only by a few example images. Our model achieves this few-shot generation capability by coupling an adversarial training scheme with a novel network design. Through extensive experimental validation and comparisons to several baseline methods on benchmark datasets, we verify the effectiveness of the proposed framework. Our implementation and datasets are available at https://github.com/NVlabs/FUNIT .
We present Worldsheet, a method for novel view synthesis using just a single RGB image as input. The main insight is that simply shrink-wrapping a planar mesh sheet onto the input image, consistent with the learned intermediate depth, captures underlying geometry sufficient to generate photorealistic unseen views with large viewpoint changes. To operationalize this, we propose a novel differentiable texture sampler that allows our wrapped mesh sheet to be textured and rendered differentiably into an image from a target viewpoint. Our approach is category-agnostic, end-to-end trainable without using any 3D supervision, and requires a single image at test time. We also explore a simple extension by stacking multiple layers of Worldsheets to better handle occlusions. Worldsheet consistently outperforms prior state-of-the-art methods on single-image view synthesis across several datasets. Furthermore, this simple idea captures novel views surprisingly well on a wide range of high-resolution in-the-wild images, converting them into navigable 3D pop-ups. Video results and code are available at https://worldsheet.github.io.
We propose a semantically-aware novel paradigm to perform image extrapolation that enables the addition of new object instances. All previous methods are limited in their capability of extrapolation to merely extending the already existing objects in the image. However, our proposed approach focuses not only on (i) extending the already present objects but also on (ii) adding new objects in the extended region based on the context. To this end, for a given image, we first obtain an object segmentation map using a state-of-the-art semantic segmentation method. The, thus, obtained segmentation map is fed into a network to compute the extrapolated semantic segmentation and the corresponding panoptic segmentation maps. The input image and the obtained segmentation maps are further utilized to generate the final extrapolated image. We conduct experiments on Cityscapes and ADE20K-bedroom datasets and show that our method outperforms all baselines in terms of FID, and similarity in object co-occurrence statistics.
We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene using a fully-connected (non-convolutional) deep network, whose input is a single continuous 5D coordinate (spatial location $(x,y,z)$ and viewing direction $(theta, phi)$) and whose output is the volume density and view-dependent emitted radiance at that spatial location. We synthesize views by querying 5D coordinates along camera rays and use classic volume rendering techniques to project the output colors and densities into an image. Because volume rendering is naturally differentiable, the only input required to optimize our representation is a set of images with known camera poses. We describe how to effectively optimize neural radiance fields to render photorealistic novel views of scenes with complicated geometry and appearance, and demonstrate results that outperform prior work on neural rendering and view synthesis. View synthesis results are best viewed as videos, so we urge readers to view our supplementary video for convincing comparisons.
We propose a novel task of joint few-shot recognition and novel-view synthesis: given only one or few images of a novel object from arbitrary views with only category annotation, we aim to simultaneously learn an object classifier and generate images of that type of object from new viewpoints. While existing work copes with two or more tasks mainly by multi-task learning of shareable feature representations, we take a different perspective. We focus on the interaction and cooperation between a generative model and a discriminative model, in a way that facilitates knowledge to flow across tasks in complementary directions. To this end, we propose bowtie networks that jointly learn 3D geometric and semantic representations with a feedback loop. Experimental evaluation on challenging fine-grained recognition datasets demonstrates that our synthesized images are realistic from multiple viewpoints and significantly improve recognition performance as ways of data augmentation, especially in the low-data regime. Code and pre-trained models are released at https://github.com/zpbao/bowtie_networks.