No Arabic abstract
We present Worldsheet, a method for novel view synthesis using just a single RGB image as input. The main insight is that simply shrink-wrapping a planar mesh sheet onto the input image, consistent with the learned intermediate depth, captures underlying geometry sufficient to generate photorealistic unseen views with large viewpoint changes. To operationalize this, we propose a novel differentiable texture sampler that allows our wrapped mesh sheet to be textured and rendered differentiably into an image from a target viewpoint. Our approach is category-agnostic, end-to-end trainable without using any 3D supervision, and requires a single image at test time. We also explore a simple extension by stacking multiple layers of Worldsheets to better handle occlusions. Worldsheet consistently outperforms prior state-of-the-art methods on single-image view synthesis across several datasets. Furthermore, this simple idea captures novel views surprisingly well on a wide range of high-resolution in-the-wild images, converting them into navigable 3D pop-ups. Video results and code are available at https://worldsheet.github.io.
Humans can easily infer the underlying 3D geometry and texture of an object only from a single 2D image. Current computer vision methods can do this, too, but suffer from view generalization problems - the models inferred tend to make poor predictions of appearance in novel views. As for generalization problems in machine learning, the difficulty is balancing single-view accuracy (cf. training error; bias) with novel view accuracy (cf. test error; variance). We describe a class of models whose geometric rigidity is easily controlled to manage this tradeoff. We describe a cycle consistency loss that improves view generalization (roughly, a model from a generated view should predict the original view well). View generalization of textures requires that models share texture information, so a car seen from the back still has headlights because other cars have headlights. We describe a cycle consistency loss that encourages model textures to be aligned, so as to encourage sharing. We compare our method against the state-of-the-art method and show both qualitative and quantitative improvements.
We propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods that are solely based on convolutional neural networks. In addition, we also propose a mask-fusion strategy to combine the advantages of the RGB-based and texture-flow-based models. We further introduce a part-style loss to help reconstruct high-fidelity colors without introducing unpleasant artifacts. Extensive experiments demonstrate the effectiveness of the proposed method against state-of-the-art 3D human texture estimation approaches both quantitatively and qualitatively.
Novel view synthesis from a single image aims at generating novel views from a single input image of an object. Several works recently achieved remarkable results, though require some form of multi-view supervision at training time, therefore limiting their deployment in real scenarios. This work aims at relaxing this assumption enabling training of conditional generative model for novel view synthesis in a completely unsupervised manner. We first pre-train a purely generative decoder model using a GAN formulation while at the same time training an encoder network to invert the mapping from latent code to images. Then we swap encoder and decoder and train the network as a conditioned GAN with a mixture of auto-encoder-like objective and self-distillation. At test time, given a view of an object, our model first embeds the image content in a latent code and regresses its pose w.r.t. a canonical reference system, then generates novel views of it by keeping the code and varying the pose. We show that our framework achieves results comparable to the state of the art on ShapeNet and that it can be employed on unconstrained collections of natural images, where no competing method can be trained.
Single image view synthesis allows for the generation of new views of a scene given a single input image. This is challenging, as it requires comprehensively understanding the 3D scene from a single image. As a result, current methods typically use multiple images, train on ground-truth depth, or are limited to synthetic data. We propose a novel end-to-end model for this task; it is trained on real images without any ground-truth 3D information. To this end, we introduce a novel differentiable point cloud renderer that is used to transform a latent 3D point cloud of features into the target view. The projected features are decoded by our refinement network to inpaint missing regions and generate a realistic output image. The 3D component inside of our generative model allows for interpretable manipulation of the latent feature space at test time, e.g. we can animate trajectories from a single image. Unlike prior work, we can generate high resolution images and generalise to other input resolutions. We outperform baselines and prior work on the Matterport, Replica, and RealEstate10K datasets.
We present a novel method for synthesizing both temporally and geometrically consistent street-view panoramic video from a single satellite image and camera trajectory. Existing cross-view synthesis approaches focus on images, while video synthesis in such a case has not yet received enough attention. For geometrical and temporal consistency, our approach explicitly creates a 3D point cloud representation of the scene and maintains dense 3D-2D correspondences across frames that reflect the geometric scene configuration inferred from the satellite view. As for synthesis in the 3D space, we implement a cascaded network architecture with two hourglass modules to generate point-wise coarse and fine features from semantics and per-class latent vectors, followed by projection to frames and an upsampling module to obtain the final realistic video. By leveraging computed correspondences, the produced street-view video frames adhere to the 3D geometric scene structure and maintain temporal consistency. Qualitative and quantitative experiments demonstrate superior results compared to other state-of-the-art synthesis approaches that either lack temporal consistency or realistic appearance. To the best of our knowledge, our work is the first one to synthesize cross-view images to video.