No Arabic abstract
We propose a semantically-aware novel paradigm to perform image extrapolation that enables the addition of new object instances. All previous methods are limited in their capability of extrapolation to merely extending the already existing objects in the image. However, our proposed approach focuses not only on (i) extending the already present objects but also on (ii) adding new objects in the extended region based on the context. To this end, for a given image, we first obtain an object segmentation map using a state-of-the-art semantic segmentation method. The, thus, obtained segmentation map is fed into a network to compute the extrapolated semantic segmentation and the corresponding panoptic segmentation maps. The input image and the obtained segmentation maps are further utilized to generate the final extrapolated image. We conduct experiments on Cityscapes and ADE20K-bedroom datasets and show that our method outperforms all baselines in terms of FID, and similarity in object co-occurrence statistics.
We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360{deg} scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic consistency loss that encourages realistic renderings at novel poses. DietNeRF is trained on individual scenes to (1) correctly render given input views from the same pose, and (2) match high-level semantic attributes across different, random poses. Our semantic loss allows us to supervise DietNeRF from arbitrary poses. We extract these semantics using a pre-trained visual encoder such as CLIP, a Vision Transformer trained on hundreds of millions of diverse single-view, 2D photographs mined from the web with natural language supervision. In experiments, DietNeRF improves the perceptual quality of few-shot view synthesis when learned from scratch, can render novel views with as few as one observed image when pre-trained on a multi-view dataset, and produces plausible completions of completely unobserved regions.
We present an approach that combines appearance and semantic information for 2D image-based localization (2D-VL) across large perceptual changes and time lags. Compared to appearance features, the semantic layout of a scene is generally more invariant to appearance variations. We use this intuition and propose a novel end-to-end deep attention-based framework that utilizes multimodal cues to generate robust embeddings for 2D-VL. The proposed attention module predicts a shared channel attention and modality-specific spatial attentions to guide the embeddings to focus on more reliable image regions. We evaluate our model against state-of-the-art (SOTA) methods on three challenging localization datasets. We report an average (absolute) improvement of $19%$ over current SOTA for 2D-VL. Furthermore, we present an extensive study demonstrating the contribution of each component of our model, showing $8$--$15%$ and $4%$ improvement from adding semantic information and our proposed attention module. We finally show the predicted attention maps to offer useful insights into our model.
The sky is a major component of the appearance of a photograph, and its color and tone can strongly influence the mood of a picture. In nighttime photography, the sky can also suffer from noise and color artifacts. For this reason, there is a strong desire to process the sky in isolation from the rest of the scene to achieve an optimal look. In this work, we propose an automated method, which can run as a part of a camera pipeline, for creating accurate sky alpha-masks and using them to improve the appearance of the sky. Our method performs end-to-end sky optimization in less than half a second per image on a mobile device. We introduce a method for creating an accurate sky-mask dataset that is based on partially annotated images that are inpainted and refined by our modified weighted guided filter. We use this dataset to train a neural network for semantic sky segmentation. Due to the compute and power constraints of mobile devices, sky segmentation is performed at a low image resolution. Our modified weighted guided filter is used for edge-aware upsampling to resize the alpha-mask to a higher resolution. With this detailed mask we automatically apply post-processing steps to the sky in isolation, such as automatic spatially varying white-balance, brightness adjustments, contrast enhancement, and noise reduction.
Unsupervised image-to-image translation methods learn to map images in a given class to an analogous image in a different class, drawing on unstructured (non-registered) datasets of images. While remarkably successful, current methods require access to many images in both source and destination classes at training time. We argue this greatly limits their use. Drawing inspiration from the human capability of picking up the essence of a novel object from a small number of examples and generalizing from there, we seek a few-shot, unsupervised image-to-image translation algorithm that works on previously unseen target classes that are specified, at test time, only by a few example images. Our model achieves this few-shot generation capability by coupling an adversarial training scheme with a novel network design. Through extensive experimental validation and comparisons to several baseline methods on benchmark datasets, we verify the effectiveness of the proposed framework. Our implementation and datasets are available at https://github.com/NVlabs/FUNIT .
We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and produces a high-quality representation of human geometry and view-dependent appearance. The core intuition behind our method is that better drivability and generalization can be achieved by disentangling the driving signals and remaining generative factors, which are not available during animation. To this end, we explicitly account for information deficiency in the driving signal by introducing a latent space that exclusively captures the remaining information, thus enabling the imputation of the missing factors required during full-body animation, while remaining faithful to the driving signal. We also propose a learnable localized compression for the driving signal which promotes better generalization, and helps minimize the influence of global chance-correlations often found in real datasets. For a given driving signal, the resulting variational model produces a compact space of uncertainty for missing factors that allows for an imputation strategy best suited to a particular application. We demonstrate the efficacy of our approach on the challenging problem of full-body animation for virtual telepresence with driving signals acquired from minimal sensors placed in the environment and mounted on a VR-headset.