No Arabic abstract
To generate accurate scene graphs, almost all existing methods predict pairwise relationships in a deterministic manner. However, we argue that visual relationships are often semantically ambiguous. Specifically, inspired by linguistic knowledge, we classify the ambiguity into three types: Synonymy Ambiguity, Hyponymy Ambiguity, and Multi-view Ambiguity. The ambiguity naturally leads to the issue of emph{implicit multi-label}, motivating the need for diverse predictions. In this work, we propose a novel plug-and-play Probabilistic Uncertainty Modeling (PUM) module. It models each union region as a Gaussian distribution, whose variance measures the uncertainty of the corresponding visual content. Compared to the conventional deterministic methods, such uncertainty modeling brings stochasticity of feature representation, which naturally enables diverse predictions. As a byproduct, PUM also manages to cover more fine-grained relationships and thus alleviates the issue of bias towards frequent relationships. Extensive experiments on the large-scale Visual Genome benchmark show that combining PUM with newly proposed ResCAGCN can achieve state-of-the-art performances, especially under the mean recall metric. Furthermore, we prove the universal effectiveness of PUM by plugging it into some existing models and provide insightful analysis of its ability to generate diverse yet plausible visual relationships.
Scene graphs provide valuable information to many downstream tasks. Many scene graph generation (SGG) models solely use the limited annotated relation triples for training, leading to their underperformance on low-shot (few and zero) scenarios, especially on the rare predicates. To address this problem, we propose a novel semantic compositional learning strategy that makes it possible to construct additional, realistic relation triples with objects from different images. Specifically, our strategy decomposes a relation triple by identifying and removing the unessential component and composes a new relation triple by fusing with a semantically or visually similar object from a visual components dictionary, whilst ensuring the realisticity of the newly composed triple. Notably, our strategy is generic and can be combined with existing SGG models to significantly improve their performance. We performed a comprehensive evaluation on the benchmark dataset Visual Genome. For three recent SGG models, adding our strategy improves their performance by close to 50%, and all of them substantially exceed the current state-of-the-art.
Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-edges as relationships among objects, offer an alternative representation of a scene that is more semantically grounded than images. We hypothesize that a generative model for scene graphs might be able to learn the underlying semantic structure of real-world scenes more effectively than images, and hence, generate realistic novel scenes in the form of scene graphs. In this work, we explore a new task for the unconditional generation of semantic scene graphs. We develop a deep auto-regressive model called SceneGraphGen which can directly learn the probability distribution over labelled and directed graphs using a hierarchical recurrent architecture. The model takes a seed object as input and generates a scene graph in a sequence of steps, each step generating an object node, followed by a sequence of relationship edges connecting to the previous nodes. We show that the scene graphs generated by SceneGraphGen are diverse and follow the semantic patterns of real-world scenes. Additionally, we demonstrate the application of the generated graphs in image synthesis, anomaly detection and scene graph completion.
We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each features contribution can be explicitly investigated. We study the key factors about these features that have the most impact on the performance, and also visualize the learned visual features for relationships and investigate the efficacy of our model. We won the champion of the OpenImages Visual Relationship Detection Challenge on Kaggle, where we outperform the 2nd place by 5% (20% relatively). We believe an accurate scene graph generator is a fundamental stepping stone for higher-level vision-language tasks such as image captioning and visual QA, since it provides a semantic, structured comprehension of an image that is beyond pixels and objects.
Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.3 micro- and 7.8 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/VisualDS.
From a computer science viewpoint, a surgical domain model needs to be a conceptual one incorporating both behavior and data. It should therefore model actors, devices, tools, their complex interactions and data flow. To capture and model these, we take advantage of the latest computer vision methodologies for generating 3D scene graphs from camera views. We then introduce the Multimodal Semantic Scene Graph (MSSG) which aims at providing a unified symbolic, spatiotemporal and semantic representation of surgical procedures. This methodology aims at modeling the relationship between different components in surgical domain including medical staff, imaging systems, and surgical devices, opening the path towards holistic understanding and modeling of surgical procedures. We then use MSSG to introduce a dynamically generated graphical user interface tool for surgical procedure analysis which could be used for many applications including process optimization, OR design and automatic report generation. We finally demonstrate that the proposed MSSGs could also be used for synchronizing different complex surgical procedures. While the system still needs to be integrated into real operating rooms before getting validated, this conference paper aims mainly at providing the community with the basic principles of this novel concept through a first prototypal partial realization based on MVOR dataset.