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An Interpretable Model for Scene Graph Generation

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 Added by Ji Zhang
 Publication date 2018
and research's language is English




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We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each features contribution can be explicitly investigated. We study the key factors about these features that have the most impact on the performance, and also visualize the learned visual features for relationships and investigate the efficacy of our model. We won the champion of the OpenImages Visual Relationship Detection Challenge on Kaggle, where we outperform the 2nd place by 5% (20% relatively). We believe an accurate scene graph generator is a fundamental stepping stone for higher-level vision-language tasks such as image captioning and visual QA, since it provides a semantic, structured comprehension of an image that is beyond pixels and objects.



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Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-edges as relationships among objects, offer an alternative representation of a scene that is more semantically grounded than images. We hypothesize that a generative model for scene graphs might be able to learn the underlying semantic structure of real-world scenes more effectively than images, and hence, generate realistic novel scenes in the form of scene graphs. In this work, we explore a new task for the unconditional generation of semantic scene graphs. We develop a deep auto-regressive model called SceneGraphGen which can directly learn the probability distribution over labelled and directed graphs using a hierarchical recurrent architecture. The model takes a seed object as input and generates a scene graph in a sequence of steps, each step generating an object node, followed by a sequence of relationship edges connecting to the previous nodes. We show that the scene graphs generated by SceneGraphGen are diverse and follow the semantic patterns of real-world scenes. Additionally, we demonstrate the application of the generated graphs in image synthesis, anomaly detection and scene graph completion.
137 - Yuan Yao , Ao Zhang , Xu Han 2021
Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.3 micro- and 7.8 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/VisualDS.
To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously unbalanced, existing methods perform quite poorly for the less frequent relationships. In this work, we find that the statistical correlations between object pairs and their relationships can effectively regularize semantic space and make prediction less ambiguous, and thus well address the unbalanced distribution issue. To achieve this, we incorporate these statistical correlations into deep neural networks to facilitate scene graph generation by developing a Knowledge-Embedded Routing Network. More specifically, we show that the statistical correlations between objects appearing in images and their relationships, can be explicitly represented by a structured knowledge graph, and a routing mechanism is learned to propagate messages through the graph to explore their interactions. Extensive experiments on the large-scale Visual Genome dataset demonstrate the superiority of the proposed method over current state-of-the-art competitors.
Dynamic scene graph generation aims at generating a scene graph of the given video. Compared to the task of scene graph generation from images, it is more challenging because of the dynamic relationships between objects and the temporal dependencies between frames allowing for a richer semantic interpretation. In this paper, we propose Spatial-temporal Transformer (STTran), a neural network that consists of two core modules: (1) a spatial encoder that takes an input frame to extract spatial context and reason about the visual relationships within a frame, and (2) a temporal decoder which takes the output of the spatial encoder as input in order to capture the temporal dependencies between frames and infer the dynamic relationships. Furthermore, STTran is flexible to take varying lengths of videos as input without clipping, which is especially important for long videos. Our method is validated on the benchmark dataset Action Genome (AG). The experimental results demonstrate the superior performance of our method in terms of dynamic scene graphs. Moreover, a set of ablative studies is conducted and the effect of each proposed module is justified. Code available at: https://github.com/yrcong/STTran.
Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical compositions in the output scene graph, which do not follow real-world rules and patterns, and can be corrected using commonsense knowledge. We propose the first method to acquire visual commonsense such as affordance and intuitive physics automatically from data, and use that to improve the robustness of scene understanding. To this end, we extend Transformer models to incorporate the structure of scene graphs, and train our Global-Local Attention Transformer on a scene graph corpus. Once trained, our model can be applied on any scene graph generation model and correct its obvious mistakes, resulting in more semantically plausible scene graphs. Through extensive experiments, we show our model learns commonsense better than any alternative, and improves the accuracy of state-of-the-art scene graph generation methods.
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