Do you want to publish a course? Click here

Fast Graphical Population Protocols

60   0   0.0 ( 0 )
 Added by Joel Rybicki
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Let $G$ be a graph on $n$ nodes. In the stochastic population protocol model, a collection of $n$ indistinguishable, resource-limited nodes collectively solve tasks via pairwise interactions. In each interaction, two randomly chosen neighbors first read each others states, and then update their local states. A rich line of research has established tight upper and lower bounds on the complexity of fundamental tasks, such as majority and leader election, in this model, when $G$ is a clique. Specifically, in the clique, these tasks can be solved fast, i.e., in $n operatorname{polylog} n$ pairwise interactions, with high probability, using at most $operatorname{polylog} n$ states per node. In this work, we consider the more general setting where $G$ is an arbitrary graph, and present a technique for simulating protocols designed for fully-connected networks in any connected regular graph. Our main result is a simulation that is efficient on many interesting graph families: roughly, the simulation overhead is polylogarithmic in the number of nodes, and quadratic in the conductance of the graph. As a sample application, we show that, in any regular graph with conductance $phi$, both leader election and exact majority can be solved in $phi^{-2} cdot n operatorname{polylog} n$ pairwise interactions, with high probability, using at most $phi^{-2} cdot operatorname{polylog} n$ states per node. This shows that there are fast and space-efficient population protocols for leader election and exact majority on graphs with good expansion properties. We believe our results will prove generally useful, as they allow efficient technology transfer between the well-mixed (clique) case, and the under-explored spatial setting.



rate research

Read More

Over the years, population protocols with the goal of reaching consensus have been studied in great depth. However, many systems in the real-world do not result in all agents eventually reaching consensus, but rather in the opposite: they converge to a state of rich diversity. Consider for example task allocation in ants. If eventually all ants perform the same task, then the colony will perish (lack of food, no brood care, etc.). Then, it is vital for the survival of the colony to have a diverse set of tasks and enough ants working on each task. What complicates matters is that ants need to switch tasks periodically to adjust the needs of the colony; e.g., when too many foragers fell victim to other ant colonies. Moreover, all tasks are equally important and maybe they need to keep certain proportions in the distribution of the task. How can ants keep a healthy and balanced allocation of tasks? To answer this question, we propose a simple population protocol for $n$ agents on a complete graph and an arbitrary initial distribution of $k$ colours (tasks). We assume that each colour $i$ has an associated weight (importance) $w_i geq 1$. By denoting $w$ as the sum of the weights of different colours, we show that the protocol converges in $O(w^2 n log n)$ rounds to a configuration where the number of agents supporting each colour $i$ is concentrated on the fair share $w_in/w$ and will stay concentrated for a large number of rounds, w.h.p. Our protocol has many interesting properties: agents do not need to know other colours and weights in the system, and our protocol requires very little memory per agent. Furthermore, the protocol guarantees fairness meaning that over a long period each agent has each colour roughly a number of times proportional to the weight of the colour. Finally, our protocol also fulfils sustainability meaning that no colour ever vanishes.
Motivated, in part, by the rise of permissionless systems such as Bitcoin where arbitrary nodes (whose identities are not known apriori) can join and leave at will, we extend established research in scalable Byzantine agreement to a more practical model where each node (initially) does not know the identity of other nodes. A node can send to new destinations only by sending to random (or arbitrary) nodes, or responding (if it chooses) to messages received from those destinations. We assume a synchronous and fully-connected network, with a full-information, but static Byzantine adversary. A general drawback of existing Byzantine protocols is that the communication cost incurred by the honest nodes may not be proportional to those incurred by the Byzantine nodes; in fact, they can be significantly higher. Our goal is to design Byzantine protocols for fundamental problems which are {em resource competitive}, i.e., the number of bits sent by honest nodes is not much more than those sent by Byzantine nodes. We describe a randomized scalable algorithm to solve Byzantine agreement, leader election, and committee election in this model. Our algorithm sends an expected $O((T+n)log n)$ bits and has latency $O(polylog(n))$, where $n$ is the number of nodes, and $T$ is the minimum of $n^2$ and the number of bits sent by adversarially controlled nodes. The algorithm is resilient to $(1/4-epsilon)n$ Byzantine nodes for any fixed $epsilon > 0$, and succeeds with high probability. Our work can be considered as a first application of resource-competitive analysis to fundamental Byzantine problems. To complement our algorithm we also show lower bounds for resource-competitive Byzantine agreement. We prove that, in general, one cannot hope to design Byzantine protocols that have communication cost that is significantly smaller than the cost of the Byzantine adversary.
We present a new version of Peregrine, the tool for the analysis and parameterized verification of population protocols introduced in [Blondin et al., CAV2018]. Population protocols are a model of computation, intensely studied by the distributed computing community, in which mobile anonymous agents interact stochastically to perform a task. Peregrine 2.0 features a novel verification engine based on the construction of stage graphs. Stage graphs are proof certificates, introduced in [Blondin et al., CAV2020], that are typically succinct and can be independently checked. Moreover, unlike the techniques of Peregrine 1.0, the stage graph methodology can verify protocols whose executions never terminate, a class including recent fast majority protocols. Peregrine 2.0 also features a novel proof visualization component that allows the user to interactively explore the stage graph generated for a given protocol.
We present a novel self-stabilizing algorithm for minimum spanning tree (MST) construction. The space complexity of our solution is $O(log^2n)$ bits and it converges in $O(n^2)$ rounds. Thus, this algorithm improves the convergence time of all previously known self-stabilizing asynchronous MST algorithms by a multiplicative factor $Theta(n)$, to the price of increasing the best known space complexity by a factor $O(log n)$. The main ingredient used in our algorithm is the design, for the first time in self-stabilizing settings, of a labeling scheme for computing the nearest common ancestor with only $O(log^2n)$ bits.
This paper provides an algorithmic framework for obtaining fast distributed algorithms for a highly-dynamic setting, in which *arbitrarily many* edge changes may occur in each round. Our algorithm significantly improves upon prior work in its combination of (1) having an $O(1)$ amortized time complexity, (2) using only $O(log{n})$-bit messages, (3) not posing any restrictions on the dynamic behavior of the environment, (4) being deterministic, (5) having strong guarantees for intermediate solutions, and (6) being applicable for a wide family of tasks. The tasks for which we deduce such an algorithm are maximal matching, $(degree+1)$-coloring, 2-approximation for minimum weight vertex cover, and maximal independent set (which is the most subtle case). For some of these tasks, node insertions can also be among the allowed topology changes, and for some of them also abrupt node deletions.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا