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TDN: Temporal Difference Networks for Efficient Action Recognition

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 Added by Limin Wang
 Publication date 2020
and research's language is English




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Temporal modeling still remains challenging for action recognition in videos. To mitigate this issue, this paper presents a new video architecture, termed as Temporal Difference Network (TDN), with a focus on capturing multi-scale temporal information for efficient action recognition. The core of our TDN is to devise an efficient temporal module (TDM) by explicitly leveraging a temporal difference operator, and systematically assess its effect on short-term and long-term motion modeling. To fully capture temporal information over the entire video, our TDN is established with a two-level difference modeling paradigm. Specifically, for local motion modeling, temporal difference over consecutive frames is used to supply 2D CNNs with finer motion pattern, while for global motion modeling, temporal difference across segments is incorporated to capture long-range structure for motion feature excitation. TDN provides a simple and principled temporal modeling framework and could be instantiated with the existing CNNs at a small extra computational cost. Our TDN presents a new state of the art on the Something-Something V1 & V2 datasets and is on par with the best performance on the Kinetics-400 dataset. In addition, we conduct in-depth ablation studies and plot the visualization results of our TDN, hopefully providing insightful analysis on temporal difference modeling. We release the code at https://github.com/MCG-NJU/TDN.



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292 - Yanghao Li , Sijie Song , Yuqi Li 2018
Temporal modeling in videos is a fundamental yet challenging problem in computer vision. In this paper, we propose a novel Temporal Bilinear (TB) model to capture the temporal pairwise feature interactions between adjacent frames. Compared with some existing temporal methods which are limited in linear transformations, our TB model considers explicit quadratic bilinear transformations in the temporal domain for motion evolution and sequential relation modeling. We further leverage the factorized bilinear model in linear complexity and a bottleneck network design to build our TB blocks, which also constrains the parameters and computation cost. We consider two schemes in terms of the incorporation of TB blocks and the original 2D spatial convolutions, namely wide and deep Temporal Bilinear Networks (TBN). Finally, we perform experiments on several widely adopted datasets including Kinetics, UCF101 and HMDB51. The effectiveness of our TBNs is validated by comprehensive ablation analyses and comparisons with various state-of-the-art methods.
Temporal modelling is the key for efficient video action recognition. While understanding temporal information can improve recognition accuracy for dynamic actions, removing temporal redundancy and reusing past features can significantly save computation leading to efficient action recognition. In this paper, we introduce an adaptive temporal fusion network, called AdaFuse, that dynamically fuses channels from current and past feature maps for strong temporal modelling. Specifically, the necessary information from the historical convolution feature maps is fused with current pruned feature maps with the goal of improving both recognition accuracy and efficiency. In addition, we use a skipping operation to further reduce the computation cost of action recognition. Extensive experiments on Something V1 & V2, Jester and Mini-Kinetics show that our approach can achieve about 40% computation savings with comparable accuracy to state-of-the-art methods. The project page can be found at https://mengyuest.github.io/AdaFuse/
The existing action recognition methods are mainly based on clip-level classifiers such as two-stream CNNs or 3D CNNs, which are trained from the randomly selected clips and applied to densely sampled clips during testing. However, this standard setting might be suboptimal for training classifiers and also requires huge computational overhead when deployed in practice. To address these issues, we propose a new framework for action recognition in videos, called {em Dynamic Sampling Networks} (DSN), by designing a dynamic sampling module to improve the discriminative power of learned clip-level classifiers and as well increase the inference efficiency during testing. Specifically, DSN is composed of a sampling module and a classification module, whose objective is to learn a sampling policy to on-the-fly select which clips to keep and train a clip-level classifier to perform action recognition based on these selected clips, respectively. In particular, given an input video, we train an observation network in an associative reinforcement learning setting to maximize the rewards of the selected clips with a correct prediction. We perform extensive experiments to study different aspects of the DSN framework on four action recognition datasets: UCF101, HMDB51, THUMOS14, and ActivityNet v1.3. The experimental results demonstrate that DSN is able to greatly improve the inference efficiency by only using less than half of the clips, which can still obtain a slightly better or comparable recognition accuracy to the state-of-the-art approaches.
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on GCNs have two problems. First, the consistency of temporal and spatial features is ignored for extracting features node by node and frame by frame. To obtain spatiotemporal features simultaneously, we design a generic representation of skeleton sequences for action recognition and propose a novel model called Temporal Graph Networks (TGN). Secondly, the adjacency matrix of the graph describing the relation of joints is mostly dependent on the physical connection between joints. To appropriately describe the relations between joints in the skeleton graph, we propose a multi-scale graph strategy, adopting a full-scale graph, part-scale graph, and core-scale graph to capture the local features of each joint and the contour features of important joints. Experiments were carried out on two large datasets and results show that TGN with our graph strategy outperforms state-of-the-art methods.
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to model graph data. The topology of the adjacency graph is a key factor for modeling the correlations of the input skeletons. Thus, previous methods mainly focus on the design/learning of the graph topology. But once the topology is learned, only a single-scale feature and one transformation exist in each layer of the networks. Many insights, such as multi-scale information and multiple sets of transformations, that have been proven to be very effective in convolutional neural networks (CNNs), have not been investigated in GCNs. The reason is that, due to the gap between graph-structured skeleton data and conventional image/video data, it is very challenging to embed these insights into GCNs. To overcome this gap, we reinvent the split-transform-merge strategy in GCNs for skeleton sequence processing. Specifically, we design a simple and highly modularized graph convolutional network architecture for skeleton-based action recognition. Our network is constructed by repeating a building block that aggregates multi-granularity information from both the spatial and temporal paths. Extensive experiments demonstrate that our network outperforms state-of-the-art methods by a significant margin with only 1/5 of the parameters and 1/10 of the FLOPs. Code is available at https://github.com/yellowtownhz/STIGCN.
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