Do you want to publish a course? Click here

Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognition

98   0   0.0 ( 0 )
 Added by Zhen Huang
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to model graph data. The topology of the adjacency graph is a key factor for modeling the correlations of the input skeletons. Thus, previous methods mainly focus on the design/learning of the graph topology. But once the topology is learned, only a single-scale feature and one transformation exist in each layer of the networks. Many insights, such as multi-scale information and multiple sets of transformations, that have been proven to be very effective in convolutional neural networks (CNNs), have not been investigated in GCNs. The reason is that, due to the gap between graph-structured skeleton data and conventional image/video data, it is very challenging to embed these insights into GCNs. To overcome this gap, we reinvent the split-transform-merge strategy in GCNs for skeleton sequence processing. Specifically, we design a simple and highly modularized graph convolutional network architecture for skeleton-based action recognition. Our network is constructed by repeating a building block that aggregates multi-granularity information from both the spatial and temporal paths. Extensive experiments demonstrate that our network outperforms state-of-the-art methods by a significant margin with only 1/5 of the parameters and 1/10 of the FLOPs. Code is available at https://github.com/yellowtownhz/STIGCN.



rate research

Read More

292 - Maosen Li , Siheng Chen , Xu Chen 2019
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a generalized skeleton graph, we further propose the actional-structural graph convolution network (AS-GCN), which stacks actional-structural graph convolution and temporal convolution as a basic building block, to learn both spatial and temporal features for action recognition. A future pose prediction head is added in parallel to the recognition head to help capture more detailed action patterns through self-supervision. We validate AS-GCN in action recognition using two skeleton data sets, NTU-RGB+D and Kinetics. The proposed AS-GCN achieves consistently large improvement compared to the state-of-the-art methods. As a side product, AS-GCN also shows promising results for future pose prediction.
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on GCNs have two problems. First, the consistency of temporal and spatial features is ignored for extracting features node by node and frame by frame. To obtain spatiotemporal features simultaneously, we design a generic representation of skeleton sequences for action recognition and propose a novel model called Temporal Graph Networks (TGN). Secondly, the adjacency matrix of the graph describing the relation of joints is mostly dependent on the physical connection between joints. To appropriately describe the relations between joints in the skeleton graph, we propose a multi-scale graph strategy, adopting a full-scale graph, part-scale graph, and core-scale graph to capture the local features of each joint and the contour features of important joints. Experiments were carried out on two large datasets and results show that TGN with our graph strategy outperforms state-of-the-art methods.
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural representation for different motion patterns, which has difficulty in capturing fine-grained action classes given limited training data. To address the aforementioned problems, we propose a novel multi-granular spatio-temporal graph network for skeleton-based action classification that jointly models the coarse- and fine-grained skeleton motion patterns. To this end, we develop a dual-head graph network consisting of two interleaved branches, which enables us to extract features at two spatio-temporal resolutions in an effective and efficient manner. Moreover, our network utilises a cross-head communication strategy to mutually enhance the representations of both heads. We conducted extensive experiments on three large-scale datasets, namely NTU RGB+D 60, NTU RGB+D 120, and Kinetics-Skeleton, and achieves the state-of-the-art performance on all the benchmarks, which validates the effectiveness of our method.
114 - Ruwen Bai , Min Li , Bo Meng 2021
Graph convolutional networks (GCNs) achieve promising performance for skeleton-based action recognition. However, in most GCN-based methods, the spatial-temporal graph convolution is strictly restricted by the graph topology while only captures the short-term temporal context, thus lacking the flexibility of feature extraction. In this work, we present a novel architecture, named Graph Convolutional skeleton Transformer (GCsT), which addresses limitations in GCNs by introducing Transformer. Our GCsT employs all the benefits of Transformer (i.e. dynamical attention and global context) while keeps the advantages of GCNs (i.e. hierarchy and local topology structure). In GCsT, the spatial-temporal GCN forces the capture of local dependencies while Transformer dynamically extracts global spatial-temporal relationships. Furthermore, the proposed GCsT shows stronger expressive capability by adding additional information present in skeleton sequences. Incorporating the Transformer allows that information to be introduced into the model almost effortlessly. We validate the proposed GCsT by conducting extensive experiments, which achieves the state-of-the-art performance on NTU RGB+D, NTU RGB+D 120 and Northwestern-UCLA datasets.
We propose a multiscale spatio-temporal graph neural network (MST-GNN) to predict the future 3D skeleton-based human poses in an action-category-agnostic manner. The core of MST-GNN is a multiscale spatio-temporal graph that explicitly models the relations in motions at various spatial and temporal scales. Different from many previous hierarchical structures, our multiscale spatio-temporal graph is built in a data-adaptive fashion, which captures nonphysical, yet motion-based relations. The key module of MST-GNN is a multiscale spatio-temporal graph computational unit (MST-GCU) based on the trainable graph structure. MST-GCU embeds underlying features at individual scales and then fuses features across scales to obtain a comprehensive representation. The overall architecture of MST-GNN follows an encoder-decoder framework, where the encoder consists of a sequence of MST-GCUs to learn the spatial and temporal features of motions, and the decoder uses a graph-based attention gate recurrent unit (GA-GRU) to generate future poses. Extensive experiments are conducted to show that the proposed MST-GNN outperforms state-of-the-art methods in both short and long-term motion prediction on the datasets of Human 3.6M, CMU Mocap and 3DPW, where MST-GNN outperforms previous works by 5.33% and 3.67% of mean angle errors in average for short-term and long-term prediction on Human 3.6M, and by 11.84% and 4.71% of mean angle errors for short-term and long-term prediction on CMU Mocap, and by 1.13% of mean angle errors on 3DPW in average, respectively. We further investigate the learned multiscale graphs for interpretability.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا