No Arabic abstract
Humans, as the most powerful learners on the planet, have accumulated a lot of learning skills, such as learning through tests, interleaving learning, self-explanation, active recalling, to name a few. These learning skills and methodologies enable humans to learn new topics more effectively and efficiently. We are interested in investigating whether humans learning skills can be borrowed to help machines to learn better. Specifically, we aim to formalize these skills and leverage them to train better machine learning (ML) models. To achieve this goal, we develop a general framework -- Skillearn, which provides a principled way to represent humans learning skills mathematically and use the formally-represented skills to improve the training of ML models. In two case studies, we apply Skillearn to formalize two learning skills of humans: learning by passing tests and interleaving learning, and use the formalized skills to improve neural architecture search. Experiments on various datasets show that trained using the skills formalized by Skillearn, ML models achieve significantly better performance.
When machine predictors can achieve higher performance than the human decision-makers they support, improving the performance of human decision-makers is often conflated with improving machine accuracy. Here we propose a framework to directly support human decision-making, in which the role of machines is to reframe problems rather than to prescribe actions through prediction. Inspired by the success of representation learning in improving performance of machine predictors, our framework learns human-facing representations optimized for human performance. This Mind Composed with Machine framework incorporates a human decision-making model directly into the representation learning paradigm and is trained with a novel human-in-the-loop training procedure. We empirically demonstrate the successful application of the framework to various tasks and representational forms.
Humans can naturally learn to execute a new task by seeing it performed by other individuals once, and then reproduce it in a variety of configurations. Endowing robots with this ability of imitating humans from third person is a very immediate and natural way of teaching new tasks. Only recently, through meta-learning, there have been successful attempts to one-shot imitation learning from humans; however, these approaches require a lot of human resources to collect the data in the real world to train the robot. But is there a way to remove the need for real world human demonstrations during training? We show that with Task-Embedded Control Networks, we can infer control polices by embedding human demonstrations that can condition a control policy and achieve one-shot imitation learning. Importantly, we do not use a real human arm to supply demonstrations during training, but instead leverage domain randomisation in an application that has not been seen before: sim-to-real transfer on humans. Upon evaluating our approach on pushing and placing tasks in both simulation and in the real world, we show that in comparison to a system that was trained on real-world data we are able to achieve similar results by utilising only simulation data.
Manipulation tasks such as preparing a meal or assembling furniture remain highly challenging for robotics and vision. Traditional task and motion planning (TAMP) methods can solve complex tasks but require full state observability and are not adapted to dynamic scene changes. Recent learning methods can operate directly on visual inputs but typically require many demonstrations and/or task-specific reward engineering. In this work we aim to overcome previous limitations and propose a reinforcement learning (RL) approach to task planning that learns to combine primitive skills. First, compared to previous learning methods, our approach requires neither intermediate rewards nor complete task demonstrations during training. Second, we demonstrate the versatility of our vision-based task planning in challenging settings with temporary occlusions and dynamic scene changes. Third, we propose an efficient training of basic skills from few synthetic demonstrations by exploring recent CNN architectures and data augmentation. Notably, while all of our policies are learned on visual inputs in simulated environments, we demonstrate the successful transfer and high success rates when applying such policies to manipulation tasks on a real UR5 robotic arm.
Humans and animals are capable of learning a new behavior by observing others perform the skill just once. We consider the problem of allowing a robot to do the same -- learning from a raw video pixels of a human, even when there is substantial domain shift in the perspective, environment, and embodiment between the robot and the observed human. Prior approaches to this problem have hand-specified how human and robot actions correspond and often relied on explicit human pose detection systems. In this work, we present an approach for one-shot learning from a video of a human by using human and robot demonstration data from a variety of previous tasks to build up prior knowledge through meta-learning. Then, combining this prior knowledge and only a single video demonstration from a human, the robot can perform the task that the human demonstrated. We show experiments on both a PR2 arm and a Sawyer arm, demonstrating that after meta-learning, the robot can learn to place, push, and pick-and-place new objects using just one video of a human performing the manipulation.
Humans are efficient continual learning systems; we continually learn new skills from birth with finite cells and resources. Our learning is highly optimized both in terms of capacity and time while not suffering from catastrophic forgetting. In this work we study the efficiency of continual learning systems, taking inspiration from human learning. In particular, inspired by the mechanisms of sleep, we evaluate popular pruning-based continual learning algorithms, using PackNet as a case study. First, we identify that weight freezing, which is used in continual learning without biological justification, can result in over $2times$ as many weights being used for a given level of performance. Secondly, we note the similarity in human day and night time behaviors to the training and pruning phases respectively of PackNet. We study a setting where the pruning phase is given a time budget, and identify connections between iterative pruning and multiple sleep cycles in humans. We show there exists an optimal choice of iteration v.s. epochs given different tasks.