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Learning Structured Declarative Rule Sets -- A Challenge for Deep Discrete Learning

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 Publication date 2020
and research's language is English




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Arguably the key reason for the success of deep neural networks is their ability to autonomously form non-linear combinations of the input features, which can be used in subsequent layers of the network. The analogon to this capability in inductive rule learning is to learn a structured rule base, where the inputs are combined to learn new auxiliary concepts, which can then be used as inputs by subsequent rules. Yet, research on rule learning algorithms that have such capabilities is still in their infancy, which is - we would argue - one of the key impediments to substantial progress in this field. In this position paper, we want to draw attention to this unsolved problem, with a particular focus on previous work in predicate invention and multi-label rule learning



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A critical component to enabling intelligent reasoning in partially observable environments is memory. Despite this importance, Deep Reinforcement Learning (DRL) agents have so far used relatively simple memory architectures, with the main methods to overcome partial observability being either a temporal convolution over the past k frames or an LSTM layer. More recent work (Oh et al., 2016) has went beyond these architectures by using memory networks which can allow more sophisticated addressing schemes over the past k frames. But even these architectures are unsatisfactory due to the reason that they are limited to only remembering information from the last k frames. In this paper, we develop a memory system with an adaptable write operator that is customized to the sorts of 3D environments that DRL agents typically interact with. This architecture, called the Neural Map, uses a spatially structured 2D memory image to learn to store arbitrary information about the environment over long time lags. We demonstrate empirically that the Neural Map surpasses previous DRL memories on a set of challenging 2D and 3D maze environments and show that it is capable of generalizing to environments that were not seen during training.
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121 - Eric Wong , J. Zico Kolter 2020
Although much progress has been made towards robust deep learning, a significant gap in robustness remains between real-world perturbations and more narrowly defined sets typically studied in adversarial defenses. In this paper, we aim to bridge this gap by learning perturbation sets from data, in order to characterize real-world effects for robust training and evaluation. Specifically, we use a conditional generator that defines the perturbation set over a constrained region of the latent space. We formulate desirable properties that measure the quality of a learned perturbation set, and theoretically prove that a conditional variational autoencoder naturally satisfies these criteria. Using this framework, our approach can generate a variety of perturbations at different complexities and scales, ranging from baseline spatial transformations, through common image corruptions, to lighting variations. We measure the quality of our learned perturbation sets both quantitatively and qualitatively, finding that our models are capable of producing a diverse set of meaningful perturbations beyond the limited data seen during training. Finally, we leverage our learned perturbation sets to train models which are empirically and certifiably robust to adversarial image corruptions and adversarial lighting variations, while improving generalization on non-adversarial data. All code and configuration files for reproducing the experiments as well as pretrained model weights can be found at https://github.com/locuslab/perturbation_learning.
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