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Separating the Communication Complexity of Truthful and Non-Truthful Combinatorial Auctions

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 Added by Sepehr Assadi
 Publication date 2020
and research's language is English




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We provide the first separation in the approximation guarantee achievable by truthful and non-truthful combinatorial auctions with polynomial communication. Specifically, we prove that any truthful mechanism guaranteeing a $(frac{3}{4}-frac{1}{240}+varepsilon)$-approximation for two buyers with XOS valuations over $m$ items requires $exp(Omega(varepsilon^2 cdot m))$ communication, whereas a non-truthful algorithm by Dobzinski and Schapira [SODA 2006] and Feige [2009] is already known to achieve a $frac{3}{4}$-approximation in $poly(m)$ communication. We obtain our separation by proving that any {simultaneous} protocol ({not} necessarily truthful) which guarantees a $(frac{3}{4}-frac{1}{240}+varepsilon)$-approximation requires communication $exp(Omega(varepsilon^2 cdot m))$. The taxation complexity framework of Dobzinski [FOCS 2016] extends this lower bound to all truthful mechanisms (including interactive truthful mechanisms).



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76 - Shahar Dobzinski 2016
We study a central problem in Algorithmic Mechanism Design: constructing truthful mechanisms for welfare maximization in combinatorial auctions with submodular bidders. Dobzinski, Nisan, and Schapira provided the first mechanism that guarantees a non-trivial approximation ratio of $O(log^2 m)$ [STOC06], where $m$ is the number of items. This was subsequently improved to $O(log mlog log m)$ [Dobzinski, APPROX07] and then to $O(log m)$ [Krysta and Vocking, ICALP12]. In this paper we develop the first mechanism that breaks the logarithmic barrier. Specifically, the mechanism provides an approximation ratio of $O(sqrt {log m})$. Similarly to previous constructions, our mechanism uses polynomially many value and demand queries, and in fact provides the same approximation ratio for the larger class of XOS (a.k.a. fractionally subadditive) valuations. We also develop a computationally efficient implementation of the mechanism for combinatorial auctions with budget additive bidders. Although in general computing a demand query is NP-hard for budget additive valuations, we observe that the specific form of demand queries that our mechanism uses can be efficiently computed when bidders are budget additive.
We consider the problem of fitting a linear model to data held by individuals who are concerned about their privacy. Incentivizing most players to truthfully report their data to the analyst constrains our design to mechanisms that provide a privacy guarantee to the participants; we use differential privacy to model individuals privacy losses. This immediately poses a problem, as differentially private computation of a linear model necessarily produces a biased estimation, and existing approaches to design mechanisms to elicit data from privacy-sensitive individuals do not generalize well to biased estimators. We overcome this challenge through an appropriate design of the computation and payment scheme.
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We study the following communication variant of local search. There is some fixed, commonly known graph $G$. Alice holds $f_A$ and Bob holds $f_B$, both are functions that specify a value for each vertex. The goal is to find a local maximum of $f_A+f_B$ with respect to $G$, i.e., a vertex $v$ for which $(f_A+f_B)(v)geq (f_A+f_B)(u)$ for every neighbor $u$ of $v$. Our main result is that finding a local maximum requires polynomial (in the number of vertices) bits of communication. The result holds for the following families of graphs: three dimensional grids, hypercubes, odd graphs, and degree 4 graphs. Moreover, we provide an emph{optimal} communication bound of $Omega(sqrt{N})$ for the hypercube, and for a constant dimensional greed, where $N$ is the number of vertices in the graph. We provide applications of our main result in two domains, exact potential games and combinatorial auctions. First, we show that finding a pure Nash equilibrium in $2$-player $N$-action exact potential games requires polynomial (in $N$) communication. We also show that finding a pure Nash equilibrium in $n$-player $2$-action exact potential games requires exponential (in $n$) communication. The second domain that we consider is combinatorial auctions, in which we prove that finding a local maximum in combinatorial auctions requires exponential (in the number of items) communication even when the valuations are submodular. Each one of the results demonstrates an exponential separation between the non-deterministic communication complexity and the randomized communication complexity of a total search problem.
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