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We study the sequential decision making problem in Markov decision process (MDP) where each policy is evaluated by a set containing average rewards over different horizon lengths and with different initial distributions. Given a pre-collected dataset of multiple trajectories generated by some behavior policy, our goal is to learn a robust policy in a pre-specified policy class that can maximize the smallest value of this set. Leveraging the semi-parametric efficiency theory from statistics, we develop a policy learning method for estimating the defined robust optimal policy that can efficiently break the curse of horizon under mild technical conditions. A rate-optimal regret bound up to a logarithmic factor is established in terms of the number of trajectories and the number of decision points.
We consider the batch (off-line) policy learning problem in the infinite horizon Markov Decision Process. Motivated by mobile health applications, we focus on learning a policy that maximizes the long-term average reward. We propose a doubly robust estimator for the average reward and show that it achieves semiparametric efficiency given multiple trajectories collected under some behavior policy. Based on the proposed estimator, we develop an optimization algorithm to compute the optimal policy in a parameterized stochastic policy class. The performance of the estimated policy is measured by the difference between the optimal average reward in the policy class and the average reward of the estimated policy and we establish a finite-sample regret guarantee. To the best of our knowledge, this is the first regret bound for batch policy learning in the infinite time horizon setting. The performance of the method is illustrated by simulation studies.
We consider synchronizing properties of Markov decision processes (MDP), viewed as generators of sequences of probability distributions over states. A probability distribution is p-synchronizing if the probability mass is at least p in some state, and a sequence of probability distributions is weakly p-synchronizing, or strongly p-synchronizing if respectively infinitely many, or all but finitely many distributions in the sequence are p-synchronizing. For each synchronizing mode, an MDP can be (i) sure winning if there is a strategy that produces a 1-synchronizing sequence; (ii) almost-sure winning if there is a strategy that produces a sequence that is, for all {epsilon} > 0, a (1-{epsilon})-synchronizing sequence; (iii) limit-sure winning if for all {epsilon} > 0, there is a strategy that produces a (1-{epsilon})-synchronizing sequence. For each synchronizing and winning mode, we consider the problem of deciding whether an MDP is winning, and we establish matching upper and lower complexity bounds of the problems, as well as the optimal memory requirement for winning strategies: (a) for all winning modes, we show that the problems are PSPACE-complete for weakly synchronizing, and PTIME-complete for strongly synchronizing; (b) we show that for weakly synchronizing, exponential memory is sufficient and may be necessary for sure winning, and infinite memory is necessary for almost-sure winning; for strongly synchronizing, linear-size memory is sufficient and may be necessary in all modes; (c) we show a robustness result that the almost-sure and limit-sure winning modes coincide for both weakly and strongly synchronizing.
Approximate Newton methods are a standard optimization tool which aim to maintain the benefits of Newtons method, such as a fast rate of convergence, whilst alleviating its drawbacks, such as computationally expensive calculation or estimation of the inverse Hessian. In this work we investigate approximate Newton methods for policy optimization in Markov Decision Processes (MDPs). We first analyse the structure of the Hessian of the objective function for MDPs. We show that, like the gradient, the Hessian exhibits useful structure in the context of MDPs and we use this analysis to motivate two Gauss-Newton Methods for MDPs. Like the Gauss-Newton method for non-linear least squares, these methods involve approximating the Hessian by ignoring certain terms in the Hessian which are difficult to estimate. The approximate Hessians possess desirable properties, such as negative definiteness, and we demonstrate several important performance guarantees including guaranteed ascent directions, invariance to affine transformation of the parameter space, and convergence guarantees. We finally provide a unifying perspective of key policy search algorithms, demonstrating that our second Gauss-Newton algorithm is closely related to both the EM-algorithm and natural gradient ascent applied to MDPs, but performs significantly better in practice on a range of challenging domains.
The success of deep reinforcement learning (DRL) is due to the power of learning a representation that is suitable for the underlying exploration and exploitation task. However, existing provable reinforcement learning algorithms with linear function approximation often assume the feature representation is known and fixed. In order to understand how representation learning can improve the efficiency of RL, we study representation learning for a class of low-rank Markov Decision Processes (MDPs) where the transition kernel can be represented in a bilinear form. We propose a provably efficient algorithm called ReLEX that can simultaneously learn the representation and perform exploration. We show that ReLEX always performs no worse than a state-of-the-art algorithm without representation learning, and will be strictly better in terms of sample efficiency if the function class of representations enjoys a certain mild coverage property over the whole state-action space.
Coordination of distributed agents is required for problems arising in many areas, including multi-robot systems, networking and e-commerce. As a formal framework for such problems, we use the decentralized partially observable Markov decision process (DEC-POMDP). Though much work has been done on optimal dynamic programming algorithms for the single-agent version of the problem, optimal algorithms for the multiagent case have been elusive. The main contribution of this paper is an optimal policy iteration algorithm for solving DEC-POMDPs. The algorithm uses stochastic finite-state controllers to represent policies. The solution can include a correlation device, which allows agents to correlate their actions without communicating. This approach alternates between expanding the controller and performing value-preserving transformations, which modify the controller without sacrificing value. We present two efficient value-preserving transformations: one can reduce the size of the controller and the other can improve its value while keeping the size fixed. Empirical results demonstrate the usefulness of value-preserving transformations in increasing value while keeping controller size to a minimum. To broaden the applicability of the approach, we also present a heuristic version of the policy iteration algorithm, which sacrifices convergence to optimality. This algorithm further reduces the size of the controllers at each step by assuming that probability distributions over the other agents actions are known. While this assumption may not hold in general, it helps produce higher quality solutions in our test problems.