No Arabic abstract
The current optimization approaches of construction machinery are mainly based on internal sensors. However, the decision of a reasonable strategy is not only determined by its intrinsic signals, but also very strongly by environmental information, especially the terrain. Due to the dynamically changing of the construction site and the consequent absence of a high definition map, the Simultaneous Localization and Mapping (SLAM) offering the terrain information for construction machines is still challenging. Current SLAM technologies proposed for mobile machines are strongly dependent on costly or computationally expensive sensors, such as RTK GPS and cameras, so that commercial use is rare. In this study, we proposed an affordable SLAM method to create a multi-layer gird map for the construction site so that the machine can have the environmental information and be optimized accordingly. Concretely, after the machine passes by, we can get the local information and record it. Combining with positioning technology, we then create a map of the interesting places of the construction site. As a result of our research gathered from Gazebo, we showed that a suitable layout is the combination of 1 IMU and 2 differential GPS antennas using the unscented Kalman filter, which keeps the average distance error lower than 2m and the mapping error lower than 1.3% in the harsh environment. As an outlook, our SLAM technology provides the cornerstone to activate many efficiency improvement approaches.
The fleet management of mobile working machines with the help of connectivity can increase safety and productivity. Although in our previous study, we proposed a solution to use IEEE 802.11p to achieve the fleet management of construction machines, the shortcoming of WIFI may limit the usage of this technology in some cases. Alternatively, the fifth-generation mobile networks (5G) have shown great potential to solve the problems. Thus, as the worlds first academic paper investigating 5G and construction machines cooperation, we demonstrated the scenarios where 5G can have a significant effect on the construction machines industry. Also, based on the simulation we made in $ns-3$, we compared the performance of 4G and 5G for the most relevant construction machines scenarios. Last but not least, we showed the feasibility of remote-control and self-working construction machines with the help of 5G.
The efficiency and accuracy of mapping are crucial in a large scene and long-term AR applications. Multi-agent cooperative SLAM is the precondition of multi-user AR interaction. The cooperation of multiple smart phones has the potential to improve efficiency and robustness of task completion and can complete tasks that a single agent cannot do. However, it depends on robust communication, efficient location detection, robust mapping, and efficient information sharing among agents. We propose a multi-intelligence collaborative monocular visual-inertial SLAM deployed on multiple ios mobile devices with a centralized architecture. Each agent can independently explore the environment, run a visual-inertial odometry module online, and then send all the measurement information to a central server with higher computing resources. The server manages all the information received, detects overlapping areas, merges and optimizes the map, and shares information with the agents when needed. We have verified the performance of the system in public datasets and real environments. The accuracy of mapping and fusion of the proposed system is comparable to VINS-Mono which requires higher computing resources.
In this paper, we present the RISE-SLAM algorithm for performing visual-inertial simultaneous localization and mapping (SLAM), while improving estimation consistency. Specifically, in order to achieve real-time operation, existing approaches often assume previously-estimated states to be perfectly known, which leads to inconsistent estimates. Instead, based on the idea of the Schmidt-Kalman filter, which has processing cost linear in the size of the state vector but quadratic memory requirements, we derive a new consistent approximate method in the information domain, which has linear memory requirements and adjustable (constant to linear) processing cost. In particular, this method, the resource-aware inverse Schmidt estimator (RISE), allows trading estimation accuracy for computational efficiency. Furthermore, and in order to better address the requirements of a SLAM system during an exploration vs. a relocalization phase, we employ different configurations of RISE (in terms of the number and order of states updated) to maximize accuracy while preserving efficiency. Lastly, we evaluate the proposed RISE-SLAM algorithm on publicly-available datasets and demonstrate its superiority, both in terms of accuracy and efficiency, as compared to alternative visual-inertial SLAM systems.
In the real-life environments, due to the sudden appearance of windows, lights, and objects blocking the light source, the visual SLAM system can easily capture the low-contrast images caused by over-exposure or over-darkness. At this time, the direct method of estimating camera motion based on pixel luminance information is infeasible, and it is often difficult to find enough valid feature points without image processing. This paper proposed HE-SLAM, a new method combining histogram equalization and ORB feature extraction, which can be robust in more scenes, especially in stages with low-contrast images. Because HE-SLAM uses histogram equalization to improve the contrast of images, it can extract enough valid feature points in low-contrast images for subsequent feature matching, keyframe selection, bundle adjustment, and loop closure detection. The proposed HE-SLAM has been tested on the popular datasets (such as KITTI and EuRoc), and the real-time performance and robustness of the system are demonstrated by comparing system runtime and the mean square root error (RMSE) of absolute trajectory error (ATE) with state-of-the-art methods like ORB-SLAM2.
This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on an original object oriented architecture, that allows the combination of numerous sensors and landmark types, and the integration of various approaches proposed in the literature. The system capacities are illustrated by the presentation of an inertial/vision SLAM approach, for which several improvements over existing methods have been introduced, and that copes with very high dynamic motions. Results with a hand-held camera are presented.