No Arabic abstract
The potential benefits of model-free reinforcement learning to real robotics systems are limited by its uninformed exploration that leads to slow convergence, lack of data-efficiency, and unnecessary interactions with the environment. To address these drawbacks we propose a method that combines reinforcement and imitation learning by shaping the reward function with a state-and-action-dependent potential that is trained from demonstration data, using a generative model. We show that this accelerates policy learning by specifying high-value areas of the state and action space that are worth exploring first. Unlike the majority of existing methods that assume optimal demonstrations and incorporate the demonstration data as hard constraints on policy optimization, we instead incorporate demonstration data as advice in the form of a reward shaping potential trained as a generative model of states and actions. In particular, we examine both normalizing flows and Generative Adversarial Networks to represent these potentials. We show that, unlike many existing approaches that incorporate demonstrations as hard constraints, our approach is unbiased even in the case of suboptimal and noisy demonstrations. We present an extensive range of simulations, as well as experiments on the Franka Emika 7DOF arm, to demonstrate the practicality of our method.
Scaling model-based inverse reinforcement learning (IRL) to real robotic manipulation tasks with unknown dynamics remains an open problem. The key challenges lie in learning good dynamics models, developing algorithms that scale to high-dimensional state-spaces and being able to learn from both visual and proprioceptive demonstrations. In this work, we present a gradient-based inverse reinforcement learning framework that utilizes a pre-trained visual dynamics model to learn cost functions when given only visual human demonstrations. The learned cost functions are then used to reproduce the demonstrated behavior via visual model predictive control. We evaluate our framework on hardware on two basic object manipulation tasks.
We propose a general and model-free approach for Reinforcement Learning (RL) on real robotics with sparse rewards. We build upon the Deep Deterministic Policy Gradient (DDPG) algorithm to use demonstrations. Both demonstrations and actual interactions are used to fill a replay buffer and the sampling ratio between demonstrations and transitions is automatically tuned via a prioritized replay mechanism. Typically, carefully engineered shaping rewards are required to enable the agents to efficiently explore on high dimensional control problems such as robotics. They are also required for model-based acceleration methods relying on local solvers such as iLQG (e.g. Guided Policy Search and Normalized Advantage Function). The demonstrations replace the need for carefully engineered rewards, and reduce the exploration problem encountered by classical RL approaches in these domains. Demonstrations are collected by a robot kinesthetically force-controlled by a human demonstrator. Results on four simulated insertion tasks show that DDPG from demonstrations out-performs DDPG, and does not require engineered rewards. Finally, we demonstrate the method on a real robotics task consisting of inserting a clip (flexible object) into a rigid object.
In this paper, we study Reinforcement Learning from Demonstrations (RLfD) that improves the exploration efficiency of Reinforcement Learning (RL) by providing expert demonstrations. Most of existing RLfD methods require demonstrations to be perfect and sufficient, which yet is unrealistic to meet in practice. To work on imperfect demonstrations, we first define an imperfect expert setting for RLfD in a formal way, and then point out that previous methods suffer from two issues in terms of optimality and convergence, respectively. Upon the theoretical findings we have derived, we tackle these two issues by regarding the expert guidance as a soft constraint on regulating the policy exploration of the agent, which eventually leads to a constrained optimization problem. We further demonstrate that such problem is able to be addressed efficiently by performing a local linear search on its dual form. Considerable empirical evaluations on a comprehensive collection of benchmarks indicate our method attains consistent improvement over other RLfD counterparts.
Recently, successful approaches have been made to exploit good-for-MDPs automata (Buchi automata with a restricted form of nondeterminism) for model free reinforcement learning, a class of automata that subsumes good for games automata and the most widespread class of limit deterministic automata. The foundation of using these Buchi automata is that the Buchi condition can, for good-for-MDP automata, be translated to reachability. The drawback of this translation is that the rewards are, on average, reaped very late, which requires long episodes during the learning process. We devise a new reward shaping approach that overcomes this issue. We show that the resulting model is equivalent to a discounted payoff objective with a biased discount that simplifies and improves on prior work in this direction.
Assist-as-needed (AAN) control aims at promoting therapeutic outcomes in robot-assisted rehabilitation by encouraging patients active participation. Impedance control is used by most AAN controllers to create a compliant force field around a target motion to ensure tracking accuracy while allowing moderate kinematic errors. However, since the parameters governing the shape of the force field are often tuned manually or adapted online based on simplistic assumptions about subjects learning abilities, the effectiveness of conventional AAN controllers may be limited. In this work, we propose a novel adaptive AAN controller that is capable of autonomously reshaping the force field in a phase-dependent manner according to each individuals motor abilities and task requirements. The proposed controller consists of a modified Policy Improvement with Path Integral algorithm, a model-free, sampling-based reinforcement learning method that learns a subject-specific impedance landscape in real-time, and a hierarchical policy parameter evaluation structure that embeds the AAN paradigm by specifying performance-driven learning goals. The adaptability of the proposed control strategy to subjects motor responses and its ability to promote short-term motor adaptations are experimentally validated through treadmill training sessions with able-bodied subjects who learned altered gait patterns with the assistance of a powered ankle-foot orthosis.