No Arabic abstract
Embedding learning of categorical features (e.g. user/item IDs) is at the core of various recommendation models including matrix factorization and neural collaborative filtering. The standard approach creates an embedding table where each row represents a dedicated embedding vector for every unique feature value. However, this method fails to efficiently handle high-cardinality features and unseen feature values (e.g. new video ID) that are prevalent in real-world recommendation systems. In this paper, we propose an alternative embedding framework Deep Hash Embedding (DHE), replacing embedding tables by a deep embedding network to compute embeddings on the fly. DHE first encodes the feature value to a unique identifier vector with multiple hashing functions and transformations, and then applies a DNN to convert the identifier vector to an embedding. The encoding module is deterministic, non-learnable, and free of storage, while the embedding network is updated during the training time to learn embedding generation. Empirical results show that DHE achieves comparable AUC against the standard one-hot full embedding, with smaller model sizes. Our work sheds light on the design of DNN-based alternative embedding schemes for categorical features without using embedding table lookup.
Recommender systems often use latent features to explain the behaviors of users and capture the properties of items. As users interact with different items over time, user and item features can influence each other, evolve and co-evolve over time. The compatibility of user and items feature further influence the future interaction between users and items. Recently, point process based models have been proposed in the literature aiming to capture the temporally evolving nature of these latent features. However, these models often make strong parametric assumptions about the evolution process of the user and item latent features, which may not reflect the reality, and has limited power in expressing the complex and nonlinear dynamics underlying these processes. To address these limitations, we propose a novel deep coevolutionary network model (DeepCoevolve), for learning user and item features based on their interaction graph. DeepCoevolve use recurrent neural network (RNN) over evolving networks to define the intensity function in point processes, which allows the model to capture complex mutual influence between users and items, and the feature evolution over time. We also develop an efficient procedure for training the model parameters, and show that the learned models lead to significant improvements in recommendation and activity prediction compared to previous state-of-the-arts parametric models.
Recommender systems rely on user behavior data like ratings and clicks to build personalization model. However, the collected data is observational rather than experimental, causing various biases in the data which significantly affect the learned model. Most existing work for recommendation debiasing, such as the inverse propensity scoring and imputation approaches, focuses on one or two specific biases, lacking the universal capacity that can account for mixed or even unknown biases in the data. Towards this research gap, we first analyze the origin of biases from the perspective of textit{risk discrepancy} that represents the difference between the expectation empirical risk and the true risk. Remarkably, we derive a general learning framework that well summarizes most existing debiasing strategies by specifying some parameters of the general framework. This provides a valuable opportunity to develop a universal solution for debiasing, e.g., by learning the debiasing parameters from data. However, the training data lacks important signal of how the data is biased and what the unbiased data looks like. To move this idea forward, we propose textit{AotoDebias} that leverages another (small) set of uniform data to optimize the debiasing parameters by solving the bi-level optimization problem with meta-learning. Through theoretical analyses, we derive the generalization bound for AutoDebias and prove its ability to acquire the appropriate debiasing strategy. Extensive experiments on two real datasets and a simulated dataset demonstrated effectiveness of AutoDebias. The code is available at url{https://github.com/DongHande/AutoDebias}.
Continuous representations have been widely adopted in recommender systems where a large number of entities are represented using embedding vectors. As the cardinality of the entities increases, the embedding components can easily contain millions of parameters and become the bottleneck in both storage and inference due to large memory consumption. This work focuses on post-training 4-bit quantization on the continuous embeddings. We propose row-wise uniform quantization with greedy search and codebook-based quantization that consistently outperforms state-of-the-art quantization approaches on reducing accuracy degradation. We deploy our uniform quantization technique on a production model in Facebook and demonstrate that it can reduce the model size to only 13.89% of the single-precision version while the model quality stays neutral.
Session based model is widely used in recommend system. It use the user click sequence as input of a Recurrent Neural Network (RNN), and get the output of the RNN network as the vector embedding of the session, and use the inner product of the vector embedding of session and the vector embedding of the next item as the score that is the metric of the interest to the next item. This method can be used for the match stage for the recommendation system whose item number is very big by using some index method like KD-Tree or Ball-Tree and etc.. But this method repudiate the variousness of the interest of user in a session. We generated the model to modify the vector embedding of session to a symmetric matrix embedding, that is equivalent to a quadratic form on the vector space of items. The score is builded as the value of the vector embedding of next item under the quadratic form. The eigenvectors of the symmetric matrix embedding corresponding to the positive eigenvalues are conjectured to represent the interests of user in the session. This method can be used for the match stage also. The experiments show that this method is better than the method of vector embedding.
Product embeddings have been heavily investigated in the past few years, serving as the cornerstone for a broad range of machine learning applications in e-commerce. Despite the empirical success of product embeddings, little is known on how and why they work from the theoretical standpoint. Analogous results from the natural language processing (NLP) often rely on domain-specific properties that are not transferable to the e-commerce setting, and the downstream tasks often focus on different aspects of the embeddings. We take an e-commerce-oriented view of the product embeddings and reveal a complete theoretical view from both the representation learning and the learning theory perspective. We prove that product embeddings trained by the widely-adopted skip-gram negative sampling algorithm and its variants are sufficient dimension reduction regarding a critical product relatedness measure. The generalization performance in the downstream machine learning task is controlled by the alignment between the embeddings and the product relatedness measure. Following the theoretical discoveries, we conduct exploratory experiments that supports our theoretical insights for the product embeddings.