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Empirical Standards for Software Engineering Research

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 Added by Paul Ralph
 Publication date 2020
and research's language is English




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Empirical Standards are natural-language models of a scientific communitys expectations for a specific kind of study (e.g. a questionnaire survey). The ACM SIGSOFT Paper and Peer Review Quality Initiative generated empirical standards for research methods commonly used in software engineering. These living documents, which should be continuously revised to reflect evolving consensus around research best practices, will improve research quality and make peer review more effective, reliable, transparent and fair.



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Statistics comes in two main flavors: frequentist and Bayesian. For historical and technical reasons, frequentist statistics have traditionally dominated empirical data analysis, and certainly remain prevalent in empirical software engineering. This situation is unfortunate because frequentist statistics suffer from a number of shortcomings---such as lack of flexibility and results that are unintuitive and hard to interpret---that curtail their effectiveness when dealing with the heterogeneous data that is increasingly available for empirical analysis of software engineering practice. In this paper, we pinpoint these shortcomings, and present Bayesian data analysis techniques that provide tangible benefits---as they can provide clearer results that are simultaneously robust and nuanced. After a short, high-level introduction to the basic tools of Bayesian statistics, we present the reanalysis of two empirical studies on the effectiveness of automatically generated tests and the performance of programming languages. By contrasting the original frequentist analyses with our new Bayesian analyses, we demonstrate the concrete advantages of the latter. To conclude we advocate a more prominent role for Bayesian statistical techniques in empirical software engineering research and practice.
Software engineering research is evolving and papers are increasingly based on empirical data from a multitude of sources, using statistical tests to determine if and to what degree empirical evidence supports their hypotheses. To investigate the practices and trends of statistical analysis in empirical software engineering (ESE), this paper presents a review of a large pool of papers from top-ranked software engineering journals. First, we manually reviewed 161 papers and in the second phase of our method, we conducted a more extensive semi-automatic classification of papers spanning the years 2001--2015 and 5,196 papers. Results from both review steps was used to: i) identify and analyze the predominant practices in ESE (e.g., using t-test or ANOVA), as well as relevant trends in usage of specific statistical methods (e.g., nonparametric tests and effect size measures) and, ii) develop a conceptual model for a statistical analysis workflow with suggestions on how to apply different statistical methods as well as guidelines to avoid pitfalls. Lastly, we confirm existing claims that current ESE practices lack a standard to report practical significance of results. We illustrate how practical significance can be discussed in terms of both the statistical analysis and in the practitioners context.
Researchers are increasingly recognizing the importance of human aspects in software development and since qualitative methods are used to, in-depth, explore human behavior, we believe that studies using such techniques will become more common. Existing qualitative software engineering guidelines do not cover the full breadth of qualitative methods and knowledge on using them found in the social sciences. The aim of this study was thus to extend the software engineering research communitys current body of knowledge regarding available qualitative methods and provide recommendations and guidelines for their use. With the support of an epistemological argument and a literature review, we suggest that future research would benefit from (1) utilizing a broader set of research methods, (2) more strongly emphasizing reflexivity, and (3) employing qualitative guidelines and quality criteria. We present an overview of three qualitative methods commonly used in social sciences but rarely seen in software engineering research, namely interpretative phenomenological analysis, narrative analysis, and discourse analysis. Furthermore, we discuss the meaning of reflexivity in relation to the software engineering context and suggest means of fostering it. Our paper will help software engineering researchers better select and then guide the application of a broader set of qualitative research methods.
Nowadays, invoking third party code increasingly involves calling web services via their web APIs, as opposed to the more traditional scenario of downloading a library and invoking the librarys API. However, there are also new challenges for developers calling these web APIs. In this paper, we highlight a broad set of these challenges and argue for resulting opportunities for software engineering research to support developers in consuming web APIs. We outline two specific research threads in this context: (1) web API specification curation, which enables us to know the signatures of web APIs, and (2) static analysis that is capable of extracting URLs, HTTP methods etc. of web API calls. Furthermore, we present new work on how we combine (1) and (2) to provide IDE support for application developers consuming web APIs. As web APIs are used broadly, research in supporting the consumption of web APIs offers exciting opportunities.
79 - Kyle E. Niemeyer 2019
This paper describes the motivation and design of a 10-week graduate course that teaches practices for developing research software; although offered by an engineering program, the content applies broadly to any field of scientific research where software may be developed. Topics taught in the course include local and remote version control, licensing and copyright, structuring Python modules, testing and test coverage, continuous integration, packaging and distribution, open science, software citation, and reproducibility basics, among others. Lectures are supplemented by in-class activities and discussions, and all course material is shared openly via GitHub. Coursework is heavily based on a single, term-long project where students individually develop a software package targeted at their own research topic; all contributions must be submitted as pull requests and reviewed/merged by other students. The course was initially offered in Spring 2018 with 17 students enrolled, and will be taught again in Spring 2019.
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