Do you want to publish a course? Click here

Diversity/Parallelism Trade-off in Distributed Systems with Redundancy

146   0   0.0 ( 0 )
 Added by Pei Peng
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

As numerous machine learning and other algorithms increase in complexity and data requirements, distributed computing becomes necessary to satisfy the growing computational and storage demands, because it enables parallel execution of smaller tasks that make up a large computing job. However, random fluctuations in task service times lead to straggling tasks with long execution times. Redundancy, in the form of task replication and erasure coding, provides diversity that allows a job to be completed when only a subset of redundant tasks is executed, thus removing the dependency on the straggling tasks. In situations of constrained resources (here a fixed number of parallel servers), increasing redundancy reduces the available resources for parallelism. In this paper, we characterize the diversity vs. parallelism trade-off and identify the optimal strategy, among replication, coding and splitting, which minimizes the expected job completion time. We consider three common service time distributions and establish three models that describe scaling of these distributions with the task size. We find that different distributions with different scaling models operate optimally at different levels of redundancy, and thus may require very different code rates.

rate research

Read More

The recent Natural Language Processing techniques have been refreshing the state-of-the-art performance at an incredible speed. Training huge language models is therefore an imperative demand in both industry and academy. However, huge language models impose challenges to both hardware and software. Graphical processing units (GPUs) are iterated frequently to meet the exploding demand, and a variety of ASICs like TPUs are spawned. However, there is still a tension between the fast growth of the extremely huge models and the fact that Moores law is approaching the end. To this end, many model parallelism techniques are proposed to distribute the model parameters to multiple devices, so as to alleviate the tension on both memory and computation. Our work is the first to introduce a 3-dimensional model parallelism for expediting huge language models. By reaching a perfect load balance, our approach presents smaller memory and communication cost than existing state-of-the-art 1-D and 2-D model parallelism. Our experiments on 64 TACCs V100 GPUs show that our 3-D parallelism outperforms the 1-D and 2-D parallelism with 2.32x and 1.57x speedup, respectively.
Master-worker distributed computing systems use task replication in order to mitigate the effect of slow workers, known as stragglers. Tasks are grouped into batches and assigned to one or more workers for execution. We first consider the case when the batches do not overlap and, using the results from majorization theory, show that, for a general class of workers service time distributions, a balanced assignment of batches to workers minimizes the average job compute time. We next show that this balanced assignment of non-overlapping batches achieves lower average job compute time compared to the overlapping schemes proposed in the literature. Furthermore, we derive the optimum redundancy level as a function of the service time distribution at workers. We show that the redundancy level that minimizes average job compute time is not necessarily the same as the redundancy level that maximizes the predictability of job compute time, and thus there exists a trade-off between optimizing the two metrics. Finally, by running experiments on Google cluster traces, we observe that redundancy can reduce the compute time of the jobs in Google clusters by an order of magnitude, and that the optimum level of redundancy depends on the distribution of tasks service time.
197 - Gauri Joshi , Emina Soljanin , 2015
In cloud computing systems, assigning a task to multiple servers and waiting for the earliest copy to finish is an effective method to combat the variability in response time of individual servers, and reduce latency. But adding redundancy may result in higher cost of computing resources, as well as an increase in queueing delay due to higher traffic load. This work helps understand when and how redundancy gives a cost-efficient reduction in latency. For a general task service time distribution, we compare different redundancy strategies in terms of the number of redundant tasks, and time when they are issued and canceled. We get the insight that the log-concavity of the task service time creates a dichotomy of when adding redundancy helps. If the service time distribution is log-convex (i.e. log of the tail probability is convex) then adding maximum redundancy reduces both latency and cost. And if it is log-concave (i.e. log of the tail probability is concave), then less redundancy, and early cancellation of redundant tasks is more effective. Using these insights, we design a general redundancy strategy that achieves a good latency-cost trade-off for an arbitrary service time distribution. This work also generalizes and extends some results in the analysis of fork-join queues.
Repair of multiple partially failed cache nodes is studied in a distributed wireless content caching system, where $r$ out of a total of $n$ cache nodes lose part of their cached data. Broadcast repair of failed cache contents at the network edge is studied; that is, the surviving cache nodes transmit broadcast messages to the failed ones, which are then used, together with the surviving data in their local cache memories, to recover the lost content. The trade-off between the storage capacity and the repair bandwidth is derived. It is shown that utilizing the broadcast nature of the wireless medium and the surviving cache contents at partially failed nodes significantly reduces the required repair bandwidth per node.
This paper considers the problem of asynchronous distributed multi-agent optimization on server-based system architecture. In this problem, each agent has a local cost, and the goal for the agents is to collectively find a minimum of their aggregate cost. A standard algorithm to solve this problem is the iterative distributed gradient-descent (DGD) method being implemented collaboratively by the server and the agents. In the synchronous setting, the algorithm proceeds from one iteration to the next only after all the agents complete their expected communication with the server. However, such synchrony can be expensive and even infeasible in real-world applications. We show that waiting for all the agents is unnecessary in many applications of distributed optimization, including distributed machine learning, due to redundancy in the cost functions (or {em data}). Specifically, we consider a generic notion of redundancy named $(r,epsilon)$-redundancy implying solvability of the original multi-agent optimization problem with $epsilon$ accuracy, despite the removal of up to $r$ (out of total $n$) agents from the system. We present an asynchronous DGD algorithm where in each iteration the server only waits for (any) $n-r$ agents, instead of all the $n$ agents. Assuming $(r,epsilon)$-redundancy, we show that our asynchronous algorithm converges to an approximate solution with error that is linear in $epsilon$ and $r$. Moreover, we also present a generalization of our algorithm to tolerate some Byzantine faulty agents in the system. Finally, we demonstrate the improved communication efficiency of our algorithm through experiments on MNIST and Fashion-MNIST using the benchmark neural network LeNet.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا