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Storage-Repair Bandwidth Trade-off for Wireless Caching with Partial Failure and Broadcast Repair

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 Added by Nitish Mital
 Publication date 2018
and research's language is English




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Repair of multiple partially failed cache nodes is studied in a distributed wireless content caching system, where $r$ out of a total of $n$ cache nodes lose part of their cached data. Broadcast repair of failed cache contents at the network edge is studied; that is, the surviving cache nodes transmit broadcast messages to the failed ones, which are then used, together with the surviving data in their local cache memories, to recover the lost content. The trade-off between the storage capacity and the repair bandwidth is derived. It is shown that utilizing the broadcast nature of the wireless medium and the surviving cache contents at partially failed nodes significantly reduces the required repair bandwidth per node.

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We study the data reliability problem for a community of devices forming a mobile cloud storage system. We consider the application of regenerating codes for file maintenance within a geographically-limited area. Such codes require lower bandwidth to regenerate lost data fragments compared to file replication or reconstruction. We investigate threshold-based repair strategies where data repair is initiated after a threshold number of data fragments have been lost due to node mobility. We show that at a low departure-to-repair rate regime, a lazy repair strategy in which repairs are initiated after several nodes have left the system outperforms eager repair in which repairs are initiated after a single departure. This optimality is reversed when nodes are highly mobile. We further compare distributed and centralized repair strategies and derive the optimal repair threshold for minimizing the average repair cost per unit of time, as a function of underlying code parameters. In addition, we examine cooperative repair strategies and show performance improvements compared to non-cooperative codes. We investigate several models for the time needed for node repair including a simple fixed time model that allows for the computation of closed-form expressions and a more realistic model that takes into account the number of repaired nodes. We derive the conditions under which the former model approximates the latter. Finally, an extended model where additional failures are allowed during the repair process is investigated. Overall, our results establish the joint effect of code design and repair algorithms on the maintenance cost of distributed storage systems.
This paper studies the problem of repairing secret sharing schemes, i.e., schemes that encode a message into $n$ shares, assigned to $n$ nodes, so that any $n-r$ nodes can decode the message but any colluding $z$ nodes cannot infer any information about the message. In the event of node failures so that shares held by the failed nodes are lost, the system needs to be repaired by reconstructing and reassigning the lost shares to the failed (or replacement) nodes. This can be achieved trivially by a trustworthy third-party that receives the shares of the available nodes, recompute and reassign the lost shares. The interesting question, studied in the paper, is how to repair without a trustworthy third-party. The main issue that arises is repair security: how to maintain the requirement that any colluding $z$ nodes, including the failed nodes, cannot learn any information about the message, during and after the repair process? We solve this secure repair problem from the perspective of secure multi-party computation. Specifically, we design generic repair schemes that can securely repair any (scalar or vector) linear secret sharing schemes. We prove a lower bound on the repair bandwidth of secure repair schemes and show that the proposed secure repair schemes achieve the optimal repair bandwidth up to a small constant factor when $n$ dominates $z$, or when the secret sharing scheme being repaired has optimal rate. We adopt a formal information-theoretic approach in our analysis and bounds. A main idea in our schemes is to allow a more flexible repair model than the straightforward one-round repair model implicitly assumed by existing secure regenerating codes. Particularly, the proposed secure repair schemes are simple and efficient two-round protocols.
Recently, the research on local repair codes is mainly confined to repair the failed nodes within each repair group. But if the extreme cases occur that the entire repair group has failed, the local code stored in the failed group need to be recovered as a whole. In this paper, local codes with cooperative repair, in which the local codes are constructed based on minimum storage regeneration (MSR) codes, is proposed to achieve repairing the failed groups. Specifically, the proposed local codes with cooperative repair construct a kind of mutual interleaving structure among the parity symbols, that the parity symbols of each local code, named as distributed local parity, can be generated by the parity symbols of the MSR codes in its two adjacent local codes. Taking advantage of the structure given, the failed local groups can be repaired cooperatively by their adjacent local groups with lower repair locality, and meanwhile the minimum distance of local codes with cooperative repair is derived. Theoretical analysis and simulation experiments show that, compared with codes with local regeneration (such as MSR-local codes and MBR-local codes), the proposed local codes with cooperative repair have benefits in bandwidth overhead and repair locality for the case of local groups failure.
An $(n, M)$ vector code $mathcal{C} subseteq mathbb{F}^n$ is a collection of $M$ codewords where $n$ elements (from the field $mathbb{F}$) in each of the codewords are referred to as code blocks. Assuming that $mathbb{F} cong mathbb{B}^{ell}$, the code blocks are treated as $ell$-length vectors over the base field $mathbb{B}$. Equivalently, the code is said to have the sub-packetization level $ell$. This paper addresses the problem of constructing MDS vector codes which enable exact reconstruction of each code block by downloading small amount of information from the remaining code blocks. The repair bandwidth of a code measures the information flow from the remaining code blocks during the reconstruction of a single code block. This problem naturally arises in the context of distributed storage systems as the node repair problem [4]. Assuming that $M = |mathbb{B}|^{kell}$, the repair bandwidth of an MDS vector code is lower bounded by $big(frac{n - 1}{n - k}big)cdot ell$ symbols (over the base field $mathbb{B}$) which is also referred to as the cut-set bound [4]. For all values of $n$ and $k$, the MDS vector codes that attain the cut-set bound with the sub-packetization level $ell = (n-k)^{lceil{{n}/{(n-k)}}rceil}$ are known in the literature [23, 35]. This paper presents a construction for MDS vector codes which simultaneously ensures both small repair bandwidth and small sub-packetization level. The obtained codes have the smallest possible sub-packetization level $ell = O(n - k)$ for an MDS vector code and the repair bandwidth which is at most twice the cut-set bound. The paper then generalizes this code construction so that the repair bandwidth of the obtained codes approach the cut-set bound at the cost of increased sub-packetization level. The constructions presented in this paper give MDS vector codes which are linear over the base field $mathbb{B}$.
This paper addresses the problem of constructing MDS codes that enable exact repair of each code block with small repair bandwidth, which refers to the total amount of information flow from the remaining code blocks during the repair process. This problem naturally arises in the context of distributed storage systems as the node repair problem [7]. The constructions of exact-repairable MDS codes with optimal repair-bandwidth require working with large sub-packetization levels, which restricts their employment in practice. This paper presents constructions for MDS codes that simultaneously provide both small repair bandwidth and small sub-packetization level. In particular, this paper presents two general approaches to construct exact-repairable MDS codes that aim at significantly reducing the required sub-packetization level at the cost of slightly sub-optimal repair bandwidth. The first approach gives MDS codes that have repair bandwidth at most twice the optimal repair-bandwidth. Additionally, these codes also have the smallest possible sub-packetization level $ell = O(r)$, where $r$ denotes the number of parity blocks. This approach is then generalized to design codes that have their repair bandwidth approaching the optimal repair-bandwidth at the cost of graceful increment in the required sub-packetization level. The second approach transforms an MDS code with optimal repair-bandwidth and large sub-packetization level into a longer MDS code with small sub-packetization level and near-optimal repair bandwidth. For a given $r$, the obtained codes have their sub-packetization level scaling logarithmically with the code length. In addition, the obtained codes require field size only linear in the code length and ensure load balancing among the intact code blocks in terms of the information downloaded from these blocks during the exact reconstruction of a code block.
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