No Arabic abstract
Social media platforms support the sharing of written text, video, and audio. All of these formats may be inaccessible to people who are deaf or hard of hearing (DHH), particularly those who primarily communicate via sign language, people who we call Deaf signers. We study how Deaf signers engage with social platforms, focusing on how they share content and the barriers they face. We employ a mixed-methods approach involving seven in-depth interviews and a survey of a larger population (n = 60). We find that Deaf signers share the most in written English, despite their desire to share in sign language. We further identify key areas of difficulty in consuming content (e.g., lack of captions for spoken content in videos) and producing content (e.g., captioning signed videos, signing into a phone camera) on social media platforms. Our results both provide novel insights into social media use by Deaf signers and reinforce prior findings on DHH communication more generally, while revealing potential ways to make social media platforms more accessible to Deaf signers.
Social comparison-based features are widely used in social computing apps. However, most existing apps are not grounded in social comparison theories and do not consider individual differences in social comparison preferences and reactions. This paper is among the first to automatically personalize social comparison targets. In the context of an m-health app for physical activity, we use artificial intelligence (AI) techniques of multi-armed bandits. Results from our user study (n=53) indicate that there is some evidence that motivation can be increased using the AI-based personalization of social comparison. The detected effects achieved small-to-moderate effect sizes, illustrating the real-world implications of the intervention for enhancing motivation and physical activity. In addition to design implications for social comparison features in social apps, this paper identified the personalization paradox, the conflict between user modeling and adaptation, as a key design challenge of personalized applications for behavior change. Additionally, we propose research directions to mitigate this Personalization Paradox.
Human perception of surrounding events is strongly dependent on audio cues. Thus, acoustic insulation can seriously impact situational awareness. We present an exploratory study in the domain of assistive computing, eliciting requirements and presenting solutions to problems found in the development of an environmental sound recognition system, which aims to assist deaf and hard of hearing people in the perception of sounds. To take advantage of smartphones computational ubiquity, we propose a system that executes all processing on the device itself, from audio features extraction to recognition and visual presentation of results. Our application also presents the confidence level of the classification to the user. A test of the system conducted with deaf users provided important and inspiring feedback from participants.
Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing devices. Unfortunately, many users, especially older adults who are more likely to experience ability changes, are not aware of these features or do not know which combination to use. In this paper, we first quantify this problem via a survey with 100 participants, demonstrating that very few people are aware of built-in accessibility features on their phones. These observations led us to investigate accessibility recommendation as a way to increase awareness and adoption. We developed four prototype recommenders that span different accessibility categories, which we used to collect insights from 20 older adults. Our work demonstrates the need to increase awareness of existing accessibility features on mobile devices, and shows that automated recommendation could help people find beneficial accessibility features.
Smartphone-based contact-tracing apps are a promising solution to help scale up the conventional contact-tracing process. However, low adoption rates have become a major issue that prevents these apps from achieving their full potential. In this paper, we present a national-scale survey experiment ($N = 1963$) in the U.S. to investigate the effects of app design choices and individual differences on COVID-19 contact-tracing app adoption intentions. We found that individual differences such as prosocialness, COVID-19 risk perceptions, general privacy concerns, technology readiness, and demographic factors played a more important role than app design choices such as decentralized design vs. centralized design, location use, app providers, and the presentation of security risks. Certain app designs could exacerbate the different preferences in different sub-populations which may lead to an inequality of acceptance to certain app design choices (e.g., developed by state health authorities vs. a large tech company) among different groups of people (e.g., people living in rural areas vs. people living in urban areas). Our mediation analysis showed that ones perception of the public health benefits offered by the app and the adoption willingness of other people had a larger effect in explaining the observed effects of app design choices and individual differences than ones perception of the apps security and privacy risks. With these findings, we discuss practical implications on the design, marketing, and deployment of COVID-19 contact-tracing apps in the U.S.
SWift (SignWriting improved fast transcriber) is an advanced editor for SignWriting (SW). At present, SW is a promising alternative to provide documents in an easy-to-grasp written form of (any) Sign Language, the gestural way of communication which is widely adopted by the deaf community. SWift was developed SW users, either deaf or not, to support collaboration and exchange of ideas. The application allows composing and saving desired signs using elementary components, called glyphs. The procedure that was devised guides and simplifies the editing process. SWift aims at breaking the electronic barriers that keep the deaf community away from ICT in general, and from e-learning in particular. The editor can be contained in a pluggable module; therefore, it can be integrated everywhere the use of SW is an advisable alternative to written verbal language, which often hinders information grasping by deaf users.