No Arabic abstract
The fast-growing market of autonomous vehicles, unmanned aerial vehicles, and fleets in general necessitates the design of smart and automatic navigation systems considering the stochastic latency along different paths in the traffic network. The longstanding shortest path problem in a deterministic network, whose counterpart in a congestion game setting is Wardrop equilibrium, has been studied extensively, but it is well known that finding the notion of an optimal path is challenging in a traffic network with stochastic arc delays. In this work, we propose three classes of risk-averse equilibria for an atomic stochastic congestion game in its general form where the arc delay distributions are load dependent and not necessarily independent of each other. The three classes are risk-averse equilibrium (RAE), mean-variance equilibrium (MVE), and conditional value at risk level $alpha$ equilibrium (CVaR$_alpha$E) whose notions of risk-averse best responses are based on maximizing the probability of taking the shortest path, minimizing a linear combination of mean and variance of path delay, and minimizing the expected delay at a specified risky quantile of the delay distributions, respectively. We prove that for any finite stochastic atomic congestion game, the risk-averse, mean-variance, and CVaR$_alpha$ equilibria exist. We show that for risk-averse travelers, the Braess paradox may not occur to the extent presented originally since players do not necessarily travel along the shortest path in expectation, but they take the uncertainty of travel time into consideration as well. We show through some examples that the price of anarchy can be improved when players are risk-averse and travel according to one of the three classes of risk-averse equilibria rather than the Wardrop equilibrium.
The term rational has become synonymous with maximizing expected payoff in the definition of the best response in Nash setting. In this work, we consider stochastic games in which players engage only once, or at most a limited number of times. In such games, it may not be rational for players to maximize their expected payoff as they cannot wait for the Law of Large Numbers to take effect. We instead define a new notion of a risk-averse best response, that results in a risk-averse equilibrium (RAE) in which players choose to play the strategy that maximizes the probability of them being rewarded the most in a single round of the game rather than maximizing the expected received reward, subject to the actions of other players. We prove the risk-averse equilibrium to exist in all finite games and numerically compare its performance to Nash equilibrium in finite-time stochastic games.
Conditional Value at Risk (CVaR) is widely used to account for the preferences of a risk-averse agent in the extreme loss scenarios. To study the effectiveness of randomization in interdiction games with an interdictor that is both risk and ambiguity averse, we introduce a distributionally robust network interdiction game where the interdictor randomizes over the feasible interdiction plans in order to minimize the worst-case CVaR of the flow with respect to both the unknown distribution of the capacity of the arcs and his mixed strategy over interdicted arcs. The flow player, on the contrary, maximizes the total flow in the network. By using the budgeted uncertainty set, we control the degree of conservatism in the model and reformulate the interdictors non-linear problem as a bi-convex optimization problem. For solving this problem to any given optimality level, we devise a spatial branch and bound algorithm that uses the McCormick inequalities and reduced reformulation linearization technique (RRLT) to obtain convex relaxation of the problem. We also develop a column generation algorithm to identify the optimal support of the convex relaxation which is then used in the coordinate descent algorithm to determine the upper bounds. The efficiency and convergence of the spatial branch and bound algorithm is established in the numerical experiments. Further, our numerical experiments show that randomized strategies can have significantly better in-sample and out-of-sample performance than optimal deterministic ones.
Congestion games are a classical type of games studied in game theory, in which n players choose a resource, and their individual cost increases with the number of other players choosing the same resource. In network congestion games (NCGs), the resources correspond to simple paths in a graph, e.g. representing routing options from a source to a target. In this paper, we introduce a variant of NCGs, referred to as dynamic NCGs: in this setting, players take transitions synchronously, they select their next transitions dynamically, and they are charged a cost that depends on the number of players simultaneously using the same transition. We study, from a complexity perspective, standard concepts of game theory in dynamic NCGs: social optima, Nash equilibria, and subgame perfect equilibria. Our contributions are the following: the existence of a strategy profile with social cost bounded by a constant is in PSPACE and NP-hard. (Pure) Nash equilibria always exist in dynamic NCGs; the existence of a Nash equilibrium with bounded cost can be decided in EXPSPACE, and computing a witnessing strategy profile can be done in doubly-exponential time. The existence of a subgame perfect equilibrium with bounded cost can be decided in 2EXPSPACE, and a witnessing strategy profile can be computed in triply-exponential time.
A significant barrier to deploying autonomous vehicles (AVs) on a massive scale is safety assurance. Several technical challenges arise due to the uncertain environment in which AVs operate such as road and weather conditions, errors in perception and sensory data, and also model inaccuracy. In this paper, we propose a system architecture for risk-aware AVs capable of reasoning about uncertainty and deliberately bounding the risk of collision below a given threshold. We discuss key challenges in the area, highlight recent research developments, and propose future research directions in three subsystems. First, a perception subsystem that detects objects within a scene while quantifying the uncertainty that arises from different sensing and communication modalities. Second, an intention recognition subsystem that predicts the driving-style and the intention of agent vehicles (and pedestrians). Third, a planning subsystem that takes into account the uncertainty, from perception and intention recognition subsystems, and propagates all the way to control policies that explicitly bound the risk of collision. We believe that such a white-box approach is crucial for future adoption of AVs on a large scale.
We consider the stochastic shortest path planning problem in MDPs, i.e., the problem of designing policies that ensure reaching a goal state from a given initial state with minimum accrued cost. In order to account for rare but important realizations of the system, we consider a nested dynamic coherent risk total cost functional rather than the conventional risk-neutral total expected cost. Under some assumptions, we show that optimal, stationary, Markovian policies exist and can be found via a special Bellmans equation. We propose a computational technique based on difference convex programs (DCPs) to find the associated value functions and therefore the risk-averse policies. A rover navigation MDP is used to illustrate the proposed methodology with conditional-value-at-risk (CVaR) and entropic-value-at-risk (EVaR) coherent risk measures.