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Investigating the Requirements for Building a Blockchain- Based Achievement Record System

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 Added by Ellis Solaiman
 Publication date 2020
and research's language is English




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A trusted achievement record is a secure system that aims to record and authenticate certificates as well as key learning activities and achievements. This paper intends to gather important information on the thoughts and outlooks of stakeholders on an achievement record system that uses blockchain and smart contract technology. The system would allow stakeholders (for example employers) to validate learning records. Two main aims are investigated. The first is to evaluate the suitability of the idea of building a trusted achievement record for learners in higher education, and to evaluate potential user knowledge of blockchain technology. This is to ensure that a designed system is usable. The second aim includes an interview conducted with a small group of participants to gather information about the challenges individuals have when creating, and reviewing CVs. Overall, 90% of participants agreed that there was a strong need for a trusted achievement record. In addition, 93.64% of respondents stated that they felt it was invaluable to have a system that is usable by all stakeholders. When tackling the second aim it was found that a primary challenge is lack of knowledge of blockchain and its complexity. From the employers perspective, there is a lack of trust due to inaccuracies when students describe skills and qualifications in their resumes.

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The primary purpose of this paper is to provide a design of a blockchain-based system, which produces a verifiable record of achievements. Such a system has a wide range of potential benefits for students, employers and higher education institutions. A verifiable record of achievements enables students to present academic accomplishments to employers, within a trusted framework. Furthermore, the availability of such a record system would enable students to review their learning throughout their career, giving them a platform on which to plan for their future accomplishments, both individually and with support from other parties (for example, academic advisors, supervisors, or potential employers). The proposed system will help students in universities to increase their extra-curricular activities and improve non-academic skills. Moreover, the system will facilitate communication between industry, students, and universities for employment purposes and simplify the search for the most appropriate potential employees for the job.
Activity tracking apps often make use of goals as one of their core motivational tools. There are two critical components to this tool: setting a goal, and subsequently achieving that goal. Despite its crucial role in how a number of prominent self-tracking apps function, there has been relatively little investigation of the goal-setting and achievement aspects of self-tracking apps. Here we explore this issue, investigating a particular goal setting and achievement process that is extensive, recorded, and crucial for both the app and its users success: weight loss goals in MyFitnessPal. We present a large-scale study of 1.4 million users and weight loss goals, allowing for an unprecedented detailed view of how people set and achieve their goals. We find that, even for difficult long-term goals, behavior within the first 7 days predicts those who ultimately achieve their goals, that is, those who lose at least as much weight as they set out to, and those who do not. For instance, high amounts of early weight loss, which some researchers have classified as unsustainable, leads to higher goal achievement rates. We also show that early food intake, self-monitoring motivation, and attitude towards the goal are important factors. We then show that we can use our findings to predict goal achievement with an accuracy of 79% ROC AUC just 7 days after a goal is set. Finally, we discuss how our findings could inform steps to improve goal achievement in self-tracking apps.
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Recently, Autonomous Vehicles (AVs) have gained extensive attention from both academia and industry. AVs are a complex system composed of many subsystems, making them a typical target for attackers. Therefore, the firmware of the different subsystems needs to be updated to the latest version by the manufacturer to fix bugs and introduce new features, e.g., using security patches. In this paper, we propose a distributed firmware update scheme for the AVs subsystems, leveraging blockchain and smart contract technology. A consortium blockchain made of different AVs manufacturers is used to ensure the authenticity and integrity of firmware updates. Instead of depending on centralized third parties to distribute the new updates, we enable AVs, namely distributors, to participate in the distribution process and we take advantage of their mobility to guarantee high availability and fast delivery of the updates. To incentivize AVs to distribute the updates, a reward system is established that maintains a credit reputation for each distributor account in the blockchain. A zero-knowledge proof protocol is used to exchange the update in return for a proof of distribution in a trust-less environment. Moreover, we use attribute-based encryption (ABE) scheme to ensure that only authorized AVs will be able to download and use a new update. Our analysis indicates that the additional cryptography primitives and exchanged transactions do not affect the operation of the AVs network. Also, our security analysis demonstrates that our scheme is efficient and secure against different attacks.
The rise of fast communication media both at the core and at the edge has resulted in unprecedented numbers of sophisticated and intelligent wireless IoT devices. Tactile Internet has enabled the interaction between humans and machines within their environment to achieve revolutionized solutions both on the move and in real-time. Many applications such as intelligent autonomous self-driving, smart agriculture and industrial solutions, and self-learning multimedia content filtering and sharing have become attainable through cooperative, distributed and decentralized systems, namely, volunteer computing. This article introduces a blockchain-enabled resource sharing and service composition solution through volunteer computing. Device resource, computing, and intelligence capabilities are advertised in the environment to be made discoverable and available for sharing with the aid of blockchain technology. Incentives in the form of on-demand service availability are given to resource and service providers to ensure fair and balanced cooperative resource usage. Blockchains are formed whenever a service request is initiated with the aid of fog and mobile edge computing (MEC) devices to ensure secure communication and service delivery for the participants. Using both volunteer computing techniques and tactile internet architectures, we devise a fast and reliable service provisioning framework that relies on a reinforcement learning technique. Simulation results show that the proposed solution can achieve high reward distribution, increased number of blockchain formations, reduced delays, and balanced resource usage among participants, under the premise of high IoT device availability.
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