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Streaming Object Detection for 3-D Point Clouds

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 Added by Jonathon Shlens
 Publication date 2020
and research's language is English




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Autonomous vehicles operate in a dynamic environment, where the speed with which a vehicle can perceive and react impacts the safety and efficacy of the system. LiDAR provides a prominent sensory modality that informs many existing perceptual systems including object detection, segmentation, motion estimation, and action recognition. The latency for perceptual systems based on point cloud data can be dominated by the amount of time for a complete rotational scan (e.g. 100 ms). This built-in data capture latency is artificial, and based on treating the point cloud as a camera image in order to leverage camera-inspired architectures. However, unlike camera sensors, most LiDAR point cloud data is natively a streaming data source in which laser reflections are sequentially recorded based on the precession of the laser beam. In this work, we explore how to build an object detector that removes this artificial latency constraint, and instead operates on native streaming data in order to significantly reduce latency. This approach has the added benefit of reducing the peak computational burden on inference hardware by spreading the computation over the acquisition time for a scan. We demonstrate a family of streaming detection systems based on sequential modeling through a series of modifications to the traditional detection meta-architecture. We highlight how this model may achieve competitive if not superior predictive performance with state-of-the-art, traditional non-streaming detection systems while achieving significant latency gains (e.g. 1/15th - 1/3rd of peak latency). Our results show that operating on LiDAR data in its native streaming formulation offers several advantages for self driving object detection -- advantages that we hope will be useful for any LiDAR perception system where minimizing latency is critical for safe and efficient operation.



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104 - Rui Qian , Xin Lai , Xirong Li 2021
Currently, existing state-of-the-art 3D object detectors are in two-stage paradigm. These methods typically comprise two steps: 1) Utilize region proposal network to propose a fraction of high-quality proposals in a bottom-up fashion. 2) Resize and pool the semantic features from the proposed regions to summarize RoI-wise representations for further refinement. Note that these RoI-wise representations in step 2) are considered individually as an uncorrelated entry when fed to following detection headers. Nevertheless, we observe these proposals generated by step 1) offset from ground truth somehow, emerging in local neighborhood densely with an underlying probability. Challenges arise in the case where a proposal largely forsakes its boundary information due to coordinate offset while existing networks lack corresponding information compensation mechanism. In this paper, we propose BANet for 3D object detection from point clouds. Specifically, instead of refining each proposal independently as previous works do, we represent each proposal as a node for graph construction within a given cut-off threshold, associating proposals in the form of local neighborhood graph, with boundary correlations of an object being explicitly exploited. Besides, we devise a lightweight Region Feature Aggregation Network to fully exploit voxel-wise, pixel-wise, and point-wise feature with expanding receptive fields for more informative RoI-wise representations. As of Apr. 17th, 2021, our BANet achieves on par performance on KITTI 3D detection leaderboard and ranks $1^{st}$ on $Moderate$ difficulty of $Car$ category on KITTI BEV detection leaderboard. The source code will be released once the paper is accepted.
137 - Zengyi Qin , Jinglu Wang , Yan Lu 2020
A crucial task in scene understanding is 3D object detection, which aims to detect and localize the 3D bounding boxes of objects belonging to specific classes. Existing 3D object detectors heavily rely on annotated 3D bounding boxes during training, while these annotations could be expensive to obtain and only accessible in limited scenarios. Weakly supervised learning is a promising approach to reducing the annotation requirement, but existing weakly supervised object detectors are mostly for 2D detection rather than 3D. In this work, we propose VS3D, a framework for weakly supervised 3D object detection from point clouds without using any ground truth 3D bounding box for training. First, we introduce an unsupervised 3D proposal module that generates object proposals by leveraging normalized point cloud densities. Second, we present a cross-modal knowledge distillation strategy, where a convolutional neural network learns to predict the final results from the 3D object proposals by querying a teacher network pretrained on image datasets. Comprehensive experiments on the challenging KITTI dataset demonstrate the superior performance of our VS3D in diverse evaluation settings. The source code and pretrained models are publicly available at https://github.com/Zengyi-Qin/Weakly-Supervised-3D-Object-Detection.
Convolutional Neural Networks (CNNs) have emerged as a powerful strategy for most object detection tasks on 2D images. However, their power has not been fully realised for detecting 3D objects in point clouds directly without converting them to regular grids. Existing state-of-art 3D object detection methods aim to recognize 3D objects individually without exploiting their relationships during learning or inference. In this paper, we first propose a strategy that associates the predictions of direction vectors and pseudo geometric centers together leading to a win-win solution for 3D bounding box candidates regression. Secondly, we propose point attention pooling to extract uniform appearance features for each 3D object proposal, benefiting from the learned direction features, semantic features and spatial coordinates of the object points. Finally, the appearance features are used together with the position features to build 3D object-object relationship graphs for all proposals to model their co-existence. We explore the effect of relation graphs on proposals appearance features enhancement under supervised and unsupervised settings. The proposed relation graph network consists of a 3D object proposal generation module and a 3D relation module, makes it an end-to-end trainable network for detecting 3D object in point clouds. Experiments on challenging benchmarks ( SunRGB-Dand ScanNet datasets ) of 3D point clouds show that our algorithm can perform better than the existing state-of-the-art methods.
Object recognition in 3D point clouds is a challenging task, mainly when time is an important factor to deal with, such as in industrial applications. Local descriptors are an amenable choice whenever the 6 DoF pose of recognized objects should also be estimated. However, the pipeline for this kind of descriptors is highly time-consuming. In this work, we propose an update to the traditional pipeline, by adding a preliminary filtering stage referred to as saliency boost. We perform tests on a standard object recognition benchmark by considering four keypoint detectors and four local descriptors, in order to compare time and recognition performance between the traditional pipeline and the boosted one. Results on time show that the boosted pipeline could turn out up to 5 times faster, with the recognition rate improving in most of the cases and exhibiting only a slight decrease in the others. These results suggest that the boosted pipeline can speed-up processing time substantially with limited impacts or even benefits in recognition accuracy.
3D object detection in point clouds is a challenging vision task that benefits various applications for understanding the 3D visual world. Lots of recent research focuses on how to exploit end-to-end trainable Hough voting for generating object proposals. However, the current voting strategy can only receive partial votes from the surfaces of potential objects together with severe outlier votes from the cluttered backgrounds, which hampers full utilization of the information from the input point clouds. Inspired by the back-tracing strategy in the conventional Hough voting methods, in this work, we introduce a new 3D object detection method, named as Back-tracing Representative Points Network (BRNet), which generatively back-traces the representative points from the vote centers and also revisits complementary seed points around these generated points, so as to better capture the fine local structural features surrounding the potential objects from the raw point clouds. Therefore, this bottom-up and then top-down strategy in our BRNet enforces mutual consistency between the predicted vote centers and the raw surface points and thus achieves more reliable and flexible object localization and class prediction results. Our BRNet is simple but effective, which significantly outperforms the state-of-the-art methods on two large-scale point cloud datasets, ScanNet V2 (+7.5% in terms of [email protected]) and SUN RGB-D (+4.7% in terms of [email protected]), while it is still lightweight and efficient. Code will be available at https://github.com/cheng052/BRNet.
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