No Arabic abstract
Sequential assembly with geometric primitives has drawn attention in robotics and 3D vision since it yields a practical blueprint to construct a target shape. However, due to its combinatorial property, a greedy method falls short of generating a sequence of volumetric primitives. To alleviate this consequence induced by a huge number of feasible combinations, we propose a combinatorial 3D shape generation framework. The proposed framework reflects an important aspect of human generation processes in real life -- we often create a 3D shape by sequentially assembling unit primitives with geometric constraints. To find the desired combination regarding combination evaluations, we adopt Bayesian optimization, which is able to exploit and explore efficiently the feasible regions constrained by the current primitive placements. An evaluation function conveys global structure guidance for an assembly process and stability in terms of gravity and external forces simultaneously. Experimental results demonstrate that our method successfully generates combinatorial 3D shapes and simulates more realistic generation processes. We also introduce a new dataset for combinatorial 3D shape generation. All the codes are available at url{https://github.com/POSTECH-CVLab/Combinatorial-3D-Shape-Generation}.
Although unsupervised feature learning has demonstrated its advantages to reducing the workload of data labeling and network design in many fields, existing unsupervised 3D learning methods still cannot offer a generic network for various shape analysis tasks with competitive performance to supervised methods. In this paper, we propose an unsupervised method for learning a generic and efficient shape encoding network for different shape analysis tasks. The key idea of our method is to jointly encode and learn shape and point features from unlabeled 3D point clouds. For this purpose, we adapt HR-Net to octree-based convolutional neural networks for jointly encoding shape and point features with fused multiresolution subnetworks and design a simple-yet-efficient Multiresolution Instance Discrimination (MID) loss for jointly learning the shape and point features. Our network takes a 3D point cloud as input and output both shape and point features. After training, the network is concatenated with simple task-specific back-end layers and fine-tuned for different shape analysis tasks. We evaluate the efficacy and generality of our method and validate our network and loss design with a set of shape analysis tasks, including shape classification, semantic shape segmentation, as well as shape registration tasks. With simple back-ends, our network demonstrates the best performance among all unsupervised methods and achieves competitive performance to supervised methods, especially in tasks with a small labeled dataset. For fine-grained shape segmentation, our method even surpasses existing supervised methods by a large margin.
While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications of such models. In this work, we bridge this gap by leveraging recent advances in differentiable rendering. We design a framework that can generate triangle meshes and associated high-resolution texture maps, using only 2D supervision from single-view natural images. A key contribution of our work is the encoding of the mesh and texture as 2D representations, which are semantically aligned and can be easily modeled by a 2D convolutional GAN. We demonstrate the efficacy of our method on Pascal3D+ Cars and CUB, both in an unconditional setting and in settings where the model is conditioned on class labels, attributes, and text. Finally, we propose an evaluation methodology that assesses the mesh and texture quality separately.
We present a novel method for efficient acquisition of shape and spatially varying reflectance of 3D objects using polarization cues. Unlike previous works that have exploited polarization to estimate material or object appearance under certain constraints (known shape or multiview acquisition), we lift such restrictions by coupling polarization imaging with deep learning to achieve high quality estimate of 3D object shape (surface normals and depth) and SVBRDF using single-view polarization imaging under frontal flash illumination. In addition to acquired polarization images, we provide our deep network with strong novel cues related to shape and reflectance, in the form of a normalized Stokes map and an estimate of diffuse color. We additionally describe modifications to network architecture and training loss which provide further qualitative improvements. We demonstrate our approach to achieve superior results compared to recent works employing deep learning in conjunction with flash illumination.
Training generative models, such as GANs, on a target domain containing limited examples (e.g., 10) can easily result in overfitting. In this work, we seek to utilize a large source domain for pretraining and transfer the diversity information from source to target. We propose to preserve the relative similarities and differences between instances in the source via a novel cross-domain distance consistency loss. To further reduce overfitting, we present an anchor-based strategy to encourage different levels of realism over different regions in the latent space. With extensive results in both photorealistic and non-photorealistic domains, we demonstrate qualitatively and quantitatively that our few-shot model automatically discovers correspondences between source and target domains and generates more diverse and realistic images than previous methods.
The goal of this project is to learn a 3D shape representation that enables accurate surface reconstruction, compact storage, efficient computation, consistency for similar shapes, generalization across diverse shape categories, and inference from depth camera observations. Towards this end, we introduce Local Deep Implicit Functions (LDIF), a 3D shape representation that decomposes space into a structured set of learned implicit functions. We provide networks that infer the space decomposition and local deep implicit functions from a 3D mesh or posed depth image. During experiments, we find that it provides 10.3 points higher surface reconstruction accuracy (F-Score) than the state-of-the-art (OccNet), while requiring fewer than 1 percent of the network parameters. Experiments on posed depth image completion and generalization to unseen classes show 15.8 and 17.8 point improvements over the state-of-the-art, while producing a structured 3D representation for each input with consistency across diverse shape collections.