No Arabic abstract
We present AlignNet, a model that synchronizes videos with reference audios under non-uniform and irregular misalignments. AlignNet learns the end-to-end dense correspondence between each frame of a video and an audio. Our method is designed according to simple and well-established principles: attention, pyramidal processing, warping, and affinity function. Together with the model, we release a dancing dataset Dance50 for training and evaluation. Qualitative, quantitative and subjective evaluation results on dance-music alignment and speech-lip alignment demonstrate that our method far outperforms the state-of-the-art methods. Project video and code are available at https://jianrenw.github.io/AlignNet.
Audio-to-score alignment aims at generating an accurate mapping between a performance audio and the score of a given piece. Standard alignment methods are based on Dynamic Time Warping (DTW) and employ handcrafted features. We explore the usage of neural networks as a preprocessing step for DTW-based automatic alignment methods. Experiments on music data from different acoustic conditions demonstrate that this method generates robust alignments whilst being adaptable at the same time.
Recently developed deep learning models are able to learn to segment scenes into component objects without supervision. This opens many new and exciting avenues of research, allowing agents to take objects (or entities) as inputs, rather that pixels. Unfortunately, while these models provide excellent segmentation of a single frame, they do not keep track of how objects segmented at one time-step correspond (or align) to those at a later time-step. The alignment (or correspondence) problem has impeded progress towards using object representations in downstream tasks. In this paper we take steps towards solving the alignment problem, presenting the AlignNet, an unsupervised alignment module.
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information such as landmarks and 3D parameters, aiming to generate personalized rhythmic movements. However, the inaccuracy of such estimated information under extreme conditions would lead to degradation problems. In this paper, we propose a clean yet effective framework to generate pose-controllable talking faces. We operate on raw face images, using only a single photo as an identity reference. The key is to modularize audio-visual representations by devising an implicit low-dimension pose code. Substantially, both speech content and head pose information lie in a joint non-identity embedding space. While speech content information can be defined by learning the intrinsic synchronization between audio-visual modalities, we identify that a pose code will be complementarily learned in a modulated convolution-based reconstruction framework. Extensive experiments show that our method generates accurately lip-synced talking faces whose poses are controllable by other videos. Moreover, our model has multiple advanced capabilities including extreme view robustness and talking face frontalization. Code, models, and demo videos are available at https://hangz-nju-cuhk.github.io/projects/PC-AVS.
Although speaker verification has conventionally been an audio-only task, some practical applications provide both audio and visual streams of input. In these cases, the visual stream provides complementary information and can often be leveraged in conjunction with the acoustics of speech to improve verification performance. In this study, we explore audio-visual approaches to speaker verification, starting with standard fusion techniques to learn joint audio-visual (AV) embeddings, and then propose a novel approach to handle cross-modal verification at test time. Specifically, we investigate unimodal and concatenation based AV fusion and report the lowest AV equal error rate (EER) of 0.7% on the VoxCeleb1 dataset using our best system. As these methods lack the ability to do cross-modal verification, we introduce a multi-view model which uses a shared classifier to map audio and video into the same space. This new approach achieves 28% EER on VoxCeleb1 in the challenging testing condition of cross-modal verification.
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the targets position. We introduce semantic audio-visual navigation, where objects in the environment make sounds consistent with their semantic meaning (e.g., toilet flushing, door creaking) and acoustic events are sporadic or short in duration. We propose a transformer-based model to tackle this new semantic AudioGoal task, incorporating an inferred goal descriptor that captures both spatial and semantic properties of the target. Our models persistent multimodal memory enables it to reach the goal even long after the acoustic event stops. In support of the new task, we also expand the SoundSpaces audio simulations to provide semantically grounded sounds for an array of objects in Matterport3D. Our method strongly outperforms existing audio-visual navigation methods by learning to associate semantic, acoustic, and visual cues.