No Arabic abstract
Complex node interactions are common in knowledge graphs, and these interactions also contain rich knowledge information. However, traditional methods usually treat a triple as a training unit during the knowledge representation learning (KRL) procedure, neglecting contextualized information of the nodes in knowledge graphs (KGs). We generalize the modeling object to a very general form, which theoretically supports any subgraph extracted from the knowledge graph, and these subgraphs are fed into a novel transformer-based model to learn the knowledge embeddings. To broaden usage scenarios of knowledge, pre-trained language models are utilized to build a model that incorporates the learned knowledge representations. Experimental results demonstrate that our model achieves the state-of-the-art performance on several medical NLP tasks, and improvement above TransE indicates that our KRL method captures the graph contextualized information effectively.
Recent explorations of large-scale pre-trained language models (PLMs) such as GPT-3 have revealed the power of PLMs with huge amounts of parameters, setting off a wave of training ever-larger PLMs. However, training a large-scale PLM requires tremendous amounts of computational resources, which is time-consuming and expensive. In addition, existing large-scale PLMs are mainly trained from scratch individually, ignoring the availability of many existing well-trained PLMs. To this end, we explore the question that how can previously trained PLMs benefit training larger PLMs in future. Specifically, we introduce a novel pre-training framework named knowledge inheritance (KI), which combines both self-learning and teacher-guided learning to efficiently train larger PLMs. Sufficient experimental results demonstrate the feasibility of our KI framework. We also conduct empirical analyses to explore the effects of teacher PLMs pre-training settings, including model architecture, pre-training data, etc. Finally, we show that KI can well support lifelong learning and knowledge transfer.
Though the pre-trained contextualized language model (PrLM) has made a significant impact on NLP, training PrLMs in languages other than English can be impractical for two reasons: other languages often lack corpora sufficient for training powerful PrLMs, and because of the commonalities among human languages, computationally expensive PrLM training for different languages is somewhat redundant. In this work, building upon the recent works connecting cross-lingual model transferring and neural machine translation, we thus propose a novel cross-lingual model transferring framework for PrLMs: TreLM. To handle the symbol order and sequence length differences between languages, we propose an intermediate ``TRILayer structure that learns from these differences and creates a better transfer in our primary translation direction, as well as a new cross-lingual language modeling objective for transfer training. Additionally, we showcase an embedding aligning that adversarially adapts a PrLMs non-contextualized embedding space and the TRILayer structure to learn a text transformation network across languages, which addresses the vocabulary difference between languages. Experiments on both language understanding and structure parsing tasks show the proposed framework significantly outperforms language models trained from scratch with limited data in both performance and efficiency. Moreover, despite an insignificant performance loss compared to pre-training from scratch in resource-rich scenarios, our cross-lingual model transferring framework is significantly more economical.
Rule-based dialogue management is still the most popular solution for industrial task-oriented dialogue systems for their interpretablility. However, it is hard for developers to maintain the dialogue logic when the scenarios get more and more complex. On the other hand, data-driven dialogue systems, usually with end-to-end structures, are popular in academic research and easier to deal with complex conversations, but such methods require plenty of training data and the behaviors are less interpretable. In this paper, we propose a method to leverages the strength of both rule-based and data-driven dialogue managers (DM). We firstly introduce the DM of Carina Dialog System (CDS, an advanced industrial dialogue system built by Microsoft). Then we propose the model-trigger design to make the DM trainable thus scalable to scenario changes. Furthermore, we integrate pre-trained models and empower the DM with few-shot capability. The experimental results demonstrate the effectiveness and strong few-shot capability of our method.
In recent years, transformer-based language models have achieved state of the art performance in various NLP benchmarks. These models are able to extract mostly distributional information with some semantics from unstructured text, however it has proven challenging to integrate structured information, such as knowledge graphs into these models. We examine a variety of approaches to integrate structured knowledge into current language models and determine challenges, and possible opportunities to leverage both structured and unstructured information sources. From our survey, we find that there are still opportunities at exploiting adapter-based injections and that it may be possible to further combine various of the explored approaches into one system.
Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires understanding and interaction using natural language in a partially observable environment. In this paper, we improve the semantic understanding of the agent by proposing a simple RL with LM framework where we use transformer-based language models with Deep RL models. We perform a detailed study of our framework to demonstrate how our model outperforms all existing agents on the popular game, Zork1, to achieve a score of 44.7, which is 1.6 higher than the state-of-the-art model. Our proposed approach also performs comparably to the state-of-the-art models on the other set of text games.