Do you want to publish a course? Click here

Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild

83   0   0.0 ( 0 )
 Added by Shangzhe Wu
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

We propose a method to learn 3D deformable object categories from raw single-view images, without external supervision. The method is based on an autoencoder that factors each input image into depth, albedo, viewpoint and illumination. In order to disentangle these components without supervision, we use the fact that many object categories have, at least in principle, a symmetric structure. We show that reasoning about illumination allows us to exploit the underlying object symmetry even if the appearance is not symmetric due to shading. Furthermore, we model objects that are probably, but not certainly, symmetric by predicting a symmetry probability map, learned end-to-end with the other components of the model. Our experiments show that this method can recover very accurately the 3D shape of human faces, cat faces and cars from single-view images, without any supervision or a prior shape model. On benchmarks, we demonstrate superior accuracy compared to another method that uses supervision at the level of 2D image correspondences.



rate research

Read More

Our goal is to learn a deep network that, given a small number of images of an object of a given category, reconstructs it in 3D. While several recent works have obtained analogous results using synthetic data or assuming the availability of 2D primitives such as keypoints, we are interested in working with challenging real data and with no manual annotations. We thus focus on learning a model from multiple views of a large collection of object instances. We contribute with a new large dataset of object centric videos suitable for training and benchmarking this class of models. We show that existing techniques leveraging meshes, voxels, or implicit surfaces, which work well for reconstructing isolated objects, fail on this challenging data. Finally, we propose a new neural network design, called warp-conditioned ray embedding (WCR), which significantly improves reconstruction while obtaining a detailed implicit representation of the object surface and texture, also compensating for the noise in the initial SfM reconstruction that bootstrapped the learning process. Our evaluation demonstrates performance improvements over several deep monocular reconstruction baselines on existing benchmarks and on our novel dataset.
We propose a novel generative adversarial network (GAN) for the task of unsupervised learning of 3D representations from natural images. Most generative models rely on 2D kernels to generate images and make few assumptions about the 3D world. These models therefore tend to create blurry images or artefacts in tasks that require a strong 3D understanding, such as novel-view synthesis. HoloGAN instead learns a 3D representation of the world, and to render this representation in a realistic manner. Unlike other GANs, HoloGAN provides explicit control over the pose of generated objects through rigid-body transformations of the learnt 3D features. Our experiments show that using explicit 3D features enables HoloGAN to disentangle 3D pose and identity, which is further decomposed into shape and appearance, while still being able to generate images with similar or higher visual quality than other generative models. HoloGAN can be trained end-to-end from unlabelled 2D images only. Particularly, we do not require pose labels, 3D shapes, or multiple views of the same objects. This shows that HoloGAN is the first generative model that learns 3D representations from natural images in an entirely unsupervised manner.
Learning deformable 3D objects from 2D images is an extremely ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts their applicability on objects in the wild. In this paper, we propose to use monocular videos, which naturally provide correspondences across time, allowing us to learn 3D shapes of deformable object categories without explicit keypoints or template shapes. Specifically, we present DOVE, which learns to predict 3D canonical shape, deformation, viewpoint and texture from a single 2D image of a bird, given a bird video collection as well as automatically obtained silhouettes and optical flows as training data. Our method reconstructs temporally consistent 3D shape and deformation, which allows us to animate and re-render the bird from arbitrary viewpoints from a single image.
We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete representations such as point clouds or voxels, while continuous surface generation approaches lack multi-view consistency. We address these issues by designing neural networks capable of generating high-quality parametric 3D surfaces which are also consistent between views. Furthermore, the generated 3D surfaces preserve accurate image pixel to 3D surface point correspondences, allowing us to lift texture information to reconstruct shapes with rich geometry and appearance. Our method is supervised and trained on a public dataset of shapes from common object categories. Quantitative results indicate that our method significantly outperforms previous work, while qualitative results demonstrate the high quality of our reconstructions.
Recent years have produced a variety of learning based methods in the context of computer vision and robotics. Most of the recently proposed methods are based on deep learning, which require very large amounts of data compared to traditional methods. The performance of the deep learning methods are largely dependent on the data distribution they were trained on, and it is important to use data from the robots actual operating domain during training. Therefore, it is not possible to rely on pre-built, generic datasets when deploying robots in real environments, creating a need for efficient data collection and annotation in the specific operating conditions the robots will operate in. The challenge is then: how do we reduce the cost of obtaining such datasets to a point where we can easily deploy our robots in new conditions, environments and to support new sensors? As an answer to this question, we propose a data annotation pipeline based on SLAM, 3D reconstruction, and 3D-to-2D geometry. The pipeline allows creating 3D and 2D bounding boxes, along with per-pixel annotations of arbitrary objects without needing accurate 3D models of the objects prior to data collection and annotation. Our results showcase almost 90% Intersection-over-Union (IoU) agreement on both semantic segmentation and 2D bounding box detection across a variety of objects and scenes, while speeding up the annotation process by several orders of magnitude compared to traditional manual annotation.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا