No Arabic abstract
We study competitive equilibrium in the canonical Fisher market model, but with indivisible goods. In this model, every agent has a budget of artificial currency with which to purchase bundles of goods. Equilibrium prices match between demand and supply---at such prices, all agents simultaneously get their favorite within-budget bundle, and the market clears. Unfortunately, a competitive equilibrium may not exist when the goods are indivisible, even in extremely simple markets such as two agents with exactly the same budget and a single item. Yet in this example, once the budgets are slightly perturbed---i.e., made generic---a competitive equilibrium is guaranteed to exist. In this paper we explore the extent to which generic budgets can guarantee equilibrium existence (and thus related fairness guarantees) in markets with multiple items. We complement our results in [Babaioff et al., 2019] for additive preferences by exploring the case of general monotone preferences, establishing positive results for small numbers of items and mapping the limits of our approach. We then consider cardinal preferences, define a hierarchy of such preference classes and establish relations among them, and for some classes prove equilibrium existence under generic budgets.
Competitive equilibrium from equal incomes (CEEI) is a classic solution to the problem of fair and efficient allocation of goods [Foley67, Varian74]. Every agent receives an equal budget of artificial currency with which to purchase goods, and prices match demand and supply. However, a CEEI is not guaranteed to exist when the goods are indivisible, even in the simple two-agent, single-item market. Yet, it is easy to see that once the two budgets are slightly perturbed (made generic), a competitive equilibrium does exist. In this paper we aim to extend this approach beyond the single-item case, and study the existence of equilibria in markets with two agents and additive preferences over multiple items. We show that for agents with equal budgets, making the budgets generic -- by adding vanishingly small random perturbations -- ensures the existence of an equilibrium. We further consider agents with arbitrary non-equal budgets, representing non-equal entitlements for goods. We show that competitive equilibrium guarantees a new notion of fairness among non-equal agents, and that it exists in cases of interest (like when the agents have identical preferences) if budgets are perturbed. Our results open opportunities for future research on generic equilibrium existence and fair treatment of non-equals.
We study equilibria of markets with $m$ heterogeneous indivisible goods and $n$ consumers with combinatorial preferences. It is well known that a competitive equilibrium is not guaranteed to exist when valuations are not gross substitutes. Given the widespread use of bundling in real-life markets, we study its role as a stabilizing and coordinating device by considering the notion of emph{competitive bundling equilibrium}: a competitive equilibrium over the market induced by partitioning the goods for sale into fixed bundles. Compared to other equilibrium concepts involving bundles, this notion has the advantage of simulatneous succinctness ($O(m)$ prices) and market clearance. Our first set of results concern welfare guarantees. We show that in markets where consumers care only about the number of goods they receive (known as multi-unit or homogeneous markets), even in the presence of complementarities, there always exists a competitive bundling equilibrium that guarantees a logarithmic fraction of the optimal welfare, and this guarantee is tight. We also establish non-trivial welfare guarantees for general markets, two-consumer markets, and markets where the consumer valuations are additive up to a fixed budget (budget-additive). Our second set of results concern revenue guarantees. Motivated by the fact that the revenue extracted in a standard competitive equilibrium may be zero (even with simple unit-demand consumers), we show that for natural subclasses of gross substitutes valuations, there always exists a competitive bundling equilibrium that extracts a logarithmic fraction of the optimal welfare, and this guarantee is tight. The notion of competitive bundling equilibrium can thus be useful even in markets which possess a standard competitive equilibrium.
We study secretary problems in settings with multiple agents. In the standard secretary problem, a sequence of arbitrary awards arrive online, in a random order, and a single decision maker makes an immediate and irrevocable decision whether to accept each award upon its arrival. The requirement to make immediate decisions arises in many cases due to an implicit assumption regarding competition. Namely, if the decision maker does not take the offered award immediately, it will be taken by someone else. The novelty in this paper is in introducing a multi-agent model in which the competition is endogenous. In our model, multiple agents compete over the arriving awards, but the decisions need not be immediate; instead, agents may select previous awards as long as they are available (i.e., not taken by another agent). If an award is selected by multiple agents, ties are broken either randomly or according to a global ranking. This induces a multi-agent game in which the time of selection is not enforced by the rules of the games, rather it is an important component of the agents strategy. We study the structure and performance of equilibria in this game. For random tie breaking, we characterize the equilibria of the game, and show that the expected social welfare in equilibrium is nearly optimal, despite competition among the agents. For ranked tie breaking, we give a full characterization of equilibria in the 3-agent game, and show that as the number of agents grows, the winning probability of every agent under non-immediate selections approaches her winning probability under immediate selections.
We study the fair division problem of allocating a mixed manna under additively separable piecewise linear concave (SPLC) utilities. A mixed manna contains goods that everyone likes and bads that everyone dislikes, as well as items that some like and others dislike. The seminal work of Bogomolnaia et al. [Econometrica17] argue why allocating a mixed manna is genuinely more complicated than a good or a bad manna, and why competitive equilibrium is the best mechanism. They also provide the existence of equilibrium and establish its peculiar properties (e.g., non-convex and disconnected set of equilibria even under linear utilities), but leave the problem of computing an equilibrium open. This problem remained unresolved even for only bad manna under linear utilities. Our main result is a simplex-like algorithm based on Lemkes scheme for computing a competitive allocation of a mixed manna under SPLC utilities, a strict generalization of linear. Experimental results on randomly generated instances suggest that our algorithm will be fast in practice. The problem is known to be PPAD-hard for the case of good manna, and we also show a similar result for the case of bad manna. Given these PPAD-hardness results, designing such an algorithm is the only non-brute-force (non-enumerative) option known, e.g., the classic Lemke-Howson algorithm (1964) for computing a Nash equilibrium in a 2-player game is still one of the most widely used algorithms in practice. Our algorithm also yields several new structural properties as simple corollaries. We obtain a (constructive) proof of existence for a far more general setting, membership of the problem in PPAD, rational-valued solution, and odd number of solutions property. The last property also settles the conjecture of Bogomolnaia et al. in the affirmative.
A decision maker (DM) determines a set of reactions that receivers can choose before senders and receivers move in a generalized competitive signaling model with two-sided matching. The DMs optimal design of the unique stronger monotone signaling equilibrium (unique D1 equilibrium) is equivalent to the choice problem of two threshold sender types, one for market entry and the other for pooling on the top. Our analysis sheds light on the impacts of a trade-off between matching efficiency and signaling costs, the relative heterogeneity of receiver types to sender types, and the productivity of the senders action on optimal equilibrium designing.