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Convex Optimisation for Inverse Kinematics

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 Added by Tarun Yenamandra
 Publication date 2019
and research's language is English




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We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is a joint that has an associated geometric transformation that is propagated to all its child nodes. The IK problem has various applications in vision and graphics, for example for tracking or reconstructing articulated objects, such as human hands or bodies. Most commonly, the IK problem is tackled using local optimisation methods. A major downside of these approaches is that, due to the non-convex nature of the problem, such methods are prone to converge to unwanted local optima and therefore require a good initialisation. In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons.

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Inverse kinematics (IK) is the problem of finding robot joint configurations that satisfy constraints on the position or pose of one or more end-effectors. For robots with redundant degrees of freedom, there is often an infinite, nonconvex set of solutions. The IK problem is further complicated when collision avoidance constraints are imposed by obstacles in the workspace. In general, closed-form expressions yielding feasible configurations do not exist, motivating the use of numerical solution methods. However, these approaches rely on local optimization of nonconvex problems, often requiring an accurate initialization or numerous re-initializations to converge to a valid solution. In this work, we first formulate complicated inverse kinematics problems as convex feasibility problems whose low-rank feasible points provide exact IK solutions. We then present CIDGIK (Convex Iteration for Distance-Geometric Inverse Kinematics), an algorithm that solves these feasibility problems with a sequence of semidefinite programs whose objectives are designed to encourage low-rank minimizers. Our problem formulation elegantly unifies the configuration space and workspace constraints of a robot: intrinsic robot geometry and obstacle avoidance are both expressed as simple linear matrix equations and inequalities. Our experimental results for a variety of popular manipulator models demonstrate faster and more accurate convergence than a conventional nonlinear optimization-based approach, especially in environments with many obstacles.
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