No Arabic abstract
We analyse adversarial bandit convex optimisation with an adversary that is restricted to playing functions of the form $f_t(x) = g_t(langle x, thetarangle)$ for convex $g_t : mathbb R to mathbb R$ and unknown $theta in mathbb R^d$ that is homogeneous over time. We provide a short information-theoretic proof that the minimax regret is at most $O(d sqrt{n} log(n operatorname{diam}(mathcal K)))$ where $n$ is the number of interactions, $d$ the dimension and $operatorname{diam}(mathcal K)$ is the diameter of the constraint set.
Several learning problems involve solving min-max problems, e.g., empirical distributional robust learning or learning with non-standard aggregated losses. More specifically, these problems are convex-linear problems where the minimization is carried out over the model parameters $winmathcal{W}$ and the maximization over the empirical distribution $pinmathcal{K}$ of the training set indexes, where $mathcal{K}$ is the simplex or a subset of it. To design efficient methods, we let an online learning algorithm play against a (combinatorial) bandit algorithm. We argue that the efficiency of such approaches critically depends on the structure of $mathcal{K}$ and propose two properties of $mathcal{K}$ that facilitate designing efficient algorithms. We focus on a specific family of sets $mathcal{S}_{n,k}$ encompassing various learning applications and provide high-probability convergence guarantees to the minimax values.
Many tasks in modern machine learning can be formulated as finding equilibria in emph{sequential} games. In particular, two-player zero-sum sequential games, also known as minimax optimization, have received growing interest. It is tempting to apply gradient descent to solve minimax optimization given its popularity and success in supervised learning. However, it has been noted that naive application of gradient descent fails to find some local minimax and can converge to non-local-minimax points. In this paper, we propose emph{Follow-the-Ridge} (FR), a novel algorithm that provably converges to and only converges to local minimax. We show theoretically that the algorithm addresses the notorious rotational behaviour of gradient dynamics, and is compatible with preconditioning and emph{positive} momentum. Empirically, FR solves toy minimax problems and improves the convergence of GAN training compared to the recent minimax optimization algorithms.
We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $tilde{O}(dsqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $sqrt{D}$ is the diameter of the MDP. We also prove a matching lower bound $tilde{Omega}(dsqrt{DT})$, which suggests that the proposed UCRL2-VTR is minimax optimal up to logarithmic factors. To the best of our knowledge, our algorithm is the first nearly minimax optimal RL algorithm with function approximation in the infinite-horizon average-reward setting.
In this work, we study the problem of global optimization in univariate loss functions, where we analyze the regret of the popular lower bounding algorithms (e.g., Piyavskii-Shubert algorithm). For any given time $T$, instead of the widely available simple regret (which is the difference of the losses between the best estimation up to $T$ and the global optimizer), we study the cumulative regret up to that time. With a suitable lower bounding algorithm, we show that it is possible to achieve satisfactory cumulative regret bounds for different classes of functions. For Lipschitz continuous functions with the parameter $L$, we show that the cumulative regret is $O(Llog T)$. For Lipschitz smooth functions with the parameter $H$, we show that the cumulative regret is $O(H)$. We also analytically extend our results for a broader class of functions that covers both the Lipschitz continuous and smooth functions individually.
We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is a joint that has an associated geometric transformation that is propagated to all its child nodes. The IK problem has various applications in vision and graphics, for example for tracking or reconstructing articulated objects, such as human hands or bodies. Most commonly, the IK problem is tackled using local optimisation methods. A major downside of these approaches is that, due to the non-convex nature of the problem, such methods are prone to converge to unwanted local optima and therefore require a good initialisation. In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons.