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Degeneracy in Self-Calibration Revisited and a Deep Learning Solution for Uncalibrated SLAM

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 Added by Quoc-Huy Tran
 Publication date 2019
and research's language is English




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Self-calibration of camera intrinsics and radial distortion has a long history of research in the computer vision community. However, it remains rare to see real applications of such techniques to modern Simultaneous Localization And Mapping (SLAM) systems, especially in driving scenarios. In this paper, we revisit the geometric approach to this problem, and provide a theoretical proof that explicitly shows the ambiguity between radial distortion and scene depth when two-view geometry is used to self-calibrate the radial distortion. In view of such geometric degeneracy, we propose a learning approach that trains a convolutional neural network (CNN) on a large amount of synthetic data. We demonstrate the utility of our proposed method by applying it as a checkerboard-free calibration tool for SLAM, achieving comparable or superior performance to previous learning and hand-crafted methods.

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261 - Rong Kang , Jieqi Shi , Xueming Li 2019
As the foundation of driverless vehicle and intelligent robots, Simultaneous Localization and Mapping(SLAM) has attracted much attention these days. However, non-geometric modules of traditional SLAM algorithms are limited by data association tasks and have become a bottleneck preventing the development of SLAM. To deal with such problems, many researchers seek to Deep Learning for help. But most of these studies are limited to virtual datasets or specific environments, and even sacrifice efficiency for accuracy. Thus, they are not practical enough. We propose DF-SLAM system that uses deep local feature descriptors obtained by the neural network as a substitute for traditional hand-made features. Experimental results demonstrate its improvements in efficiency and stability. DF-SLAM outperforms popular traditional SLAM systems in various scenes, including challenging scenes with intense illumination changes. Its versatility and mobility fit well into the need for exploring new environments. Since we adopt a shallow network to extract local descriptors and remain others the same as original SLAM systems, our DF-SLAM can still run in real-time on GPU.
With the developments of dual-lens camera modules,depth information representing the third dimension of thecaptured scenes becomes available for smartphones. It isestimated by stereo matching algorithms, taking as input thetwo views captured by dual-lens cameras at slightly differ-ent viewpoints. Depth-of-field rendering (also be referred toas synthetic defocus or bokeh) is one of the trending depth-based applications. However, to achieve fast depth estima-tion on smartphones, the stereo pairs need to be rectified inthe first place. In this paper, we propose a cost-effective so-lution to perform stereo rectification for dual-lens camerascalled direct self-rectification, short for DSR1. It removesthe need of individual offline calibration for every pair ofdual-lens cameras. In addition, the proposed solution isrobust to the slight movements, e.g., due to collisions, ofthe dual-lens cameras after fabrication. Different with ex-isting self-rectification approaches, our approach computesthe homography in a novel way with zero geometric distor-tions introduced to the master image. It is achieved by di-rectly minimizing the vertical displacements of correspond-ing points between the original master image and the trans-formed slave image. Our method is evaluated on both real-istic and synthetic stereo image pairs, and produces supe-rior results compared to the calibrated rectification or otherself-rectification approaches
Simultaneous localization and mapping (SLAM) remains challenging for a number of downstream applications, such as visual robot navigation, because of rapid turns, featureless walls, and poor camera quality. We introduce the Differentiable SLAM Network (SLAM-net) along with a navigation architecture to enable planar robot navigation in previously unseen indoor environments. SLAM-net encodes a particle filter based SLAM algorithm in a differentiable computation graph, and learns task-oriented neural network components by backpropagating through the SLAM algorithm. Because it can optimize all model components jointly for the end-objective, SLAM-net learns to be robust in challenging conditions. We run experiments in the Habitat platform with different real-world RGB and RGB-D datasets. SLAM-net significantly outperforms the widely adapted ORB-SLAM in noisy conditions. Our navigation architecture with SLAM-net improves the state-of-the-art for the Habitat Challenge 2020 PointNav task by a large margin (37% to 64% success). Project website: http://sites.google.com/view/slamnet
This paper proposes a novel simultaneous localization and mapping (SLAM) approach, namely Attention-SLAM, which simulates human navigation mode by combining a visual saliency model (SalNavNet) with traditional monocular visual SLAM. Most SLAM methods treat all the features extracted from the images as equal importance during the optimization process. However, the salient feature points in scenes have more significant influence during the human navigation process. Therefore, we first propose a visual saliency model called SalVavNet in which we introduce a correlation module and propose an adaptive Exponential Moving Average (EMA) module. These modules mitigate the center bias to enable the saliency maps generated by SalNavNet to pay more attention to the same salient object. Moreover, the saliency maps simulate the human behavior for the refinement of SLAM results. The feature points extracted from the salient regions have greater importance in optimization process. We add semantic saliency information to the Euroc dataset to generate an open-source saliency SLAM dataset. Comprehensive test results prove that Attention-SLAM outperforms benchmarks such as Direct Sparse Odometry (DSO), ORB-SLAM, and Salient DSO in terms of efficiency, accuracy, and robustness in most test cases.
We propose DSP-SLAM, an object-oriented SLAM system that builds a rich and accurate joint map of dense 3D models for foreground objects, and sparse landmark points to represent the background. DSP-SLAM takes as input the 3D point cloud reconstructed by a feature-based SLAM system and equips it with the ability to enhance its sparse map with dense reconstructions of detected objects. Objects are detected via semantic instance segmentation, and their shape and pose is estimated using category-specific deep shape embeddings as priors, via a novel second order optimization. Our object-aware bundle adjustment builds a pose-graph to jointly optimize camera poses, object locations and feature points. DSP-SLAM can operate at 10 frames per second on 3 different input modalities: monocular, stereo, or stereo+LiDAR. We demonstrate DSP-SLAM operating at almost frame rate on monocular-RGB sequences from the Friburg and Redwood-OS datasets, and on stereo+LiDAR sequences on the KITTI odometry dataset showing that it achieves high-quality full object reconstructions, even from partial observations, while maintaining a consistent global map. Our evaluation shows improvements in object pose and shape reconstruction with respect to recent deep prior-based reconstruction methods and reductions in camera tracking drift on the KITTI dataset.
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