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Accelerating Concurrent Heap on GPUs

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 Added by Yanhao Chen
 Publication date 2019
and research's language is English
 Authors Yanhao Chen




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Priority queue, often implemented as a heap, is an abstract data type that has been used in many well-known applications like Dijkstras shortest path algorithm, Prims minimum spanning tree, Huffman encoding, and the branch-and-bound algorithm. However, it is challenging to exploit the parallelism of the heap on GPUs since the control divergence and memory irregularity must be taken into account. In this paper, we present a parallel generalized heap model that works effectively on GPUs. We also prove the linearizability of our generalized heap model which enables us to reason about the expected results. We evaluate our concurrent heap thoroughly and show a maximum 19.49X speedup compared to the sequential CPU implementation and 2.11X speedup compared with the existing GPU implementation. We also apply our heap to single source shortest path with up to 1.23X speedup and 0/1 knapsack problem with up to 12.19X speedup.

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Stencil computations are widely used in HPC applications. Today, many HPC platforms use GPUs as accelerators. As a result, understanding how to perform stencil computations fast on GPUs is important. While implementation strategies for low-order stencils on GPUs have been well-studied in the literature, not all of proposed enhancements work well for high-order stencils, such as those used for seismic modeling. Furthermore, coping with boundary conditions often requires different computational logic, which complicates efficient exploitation of the thread-level parallelism on GPUs. In this paper, we study high-order stencils and their unique characteristics on GPUs. We manually crafted a collection of implementations of a 25-point seismic modeling stencil in CUDA and related boundary conditions. We evaluate their code shapes, memory hierarchy usage, data-fetching patterns, and other performance attributes. We conducted an empirical evaluation of these stencils using several mature and emerging tools and discuss our quantitative findings. Among our implementations, we achieve twice the performance of a proprietary code developed in C and mapped to GPUs using OpenACC. Additionally, several of our implementations have excellent performance portability.
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