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AssembleNet: Searching for Multi-Stream Neural Connectivity in Video Architectures

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 Added by Michael S. Ryoo
 Publication date 2019
and research's language is English




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Learning to represent videos is a very challenging task both algorithmically and computationally. Standard video CNN architectures have been designed by directly extending architectures devised for image understanding to include the time dimension, using modules such as 3D convolutions, or by using two-stream design to capture both appearance and motion in videos. We interpret a video CNN as a collection of multi-stream convolutional blocks connected to each other, and propose the approach of automatically finding neural architectures with better connectivity and spatio-temporal interactions for video understanding. This is done by evolving a population of overly-connected architectures guided by connection weight learning. Architectures combining representations that abstract different input types (i.e., RGB and optical flow) at multiple temporal resolutions are searched for, allowing different types or sources of information to interact with each other. Our method, referred to as AssembleNet, outperforms prior approaches on public video datasets, in some cases by a great margin. We obtain 58.6% mAP on Charades and 34.27% accuracy on Moments-in-Time.

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We present a new method for finding video CNN architectures that capture rich spatio-temporal information in videos. Previous work, taking advantage of 3D convolutions, obtained promising results by manually designing video CNN architectures. We here develop a novel evolutionary search algorithm that automatically explores models with different types and combinations of layers to jointly learn interactions between spatial and temporal aspects of video representations. We demonstrate the generality of this algorithm by applying it to two meta-architectures, obtaining new architectures superior to manually designed architectures. Further, we propose a new component, the iTGM layer, which more efficiently utilizes its parameters to allow learning of space-time interactions over longer time horizons. The iTGM layer is often preferred by the evolutionary algorithm and allows building cost-efficient networks. The proposed approach discovers new and diverse video architectures that were previously unknown. More importantly they are both more accurate and faster than prior models, and outperform the state-of-the-art results on multiple datasets we test, including HMDB, Kinetics, and Moments in Time. We will open source the code and models, to encourage future model development.
The design of neural network architectures is an important component for achieving state-of-the-art performance with machine learning systems across a broad array of tasks. Much work has endeavored to design and build architectures automatically through clever construction of a search space paired with simple learning algorithms. Recent progress has demonstrated that such meta-learning methods may exceed scalable human-invented architectures on image classification tasks. An open question is the degree to which such methods may generalize to new domains. In this work we explore the construction of meta-learning techniques for dense image prediction focused on the tasks of scene parsing, person-part segmentation, and semantic image segmentation. Constructing viable search spaces in this domain is challenging because of the multi-scale representation of visual information and the necessity to operate on high resolution imagery. Based on a survey of techniques in dense image prediction, we construct a recursive search space and demonstrate that even with efficient random search, we can identify architectures that outperform human-invented architectures and achieve state-of-the-art performance on three dense prediction tasks including 82.7% on Cityscapes (street scene parsing), 71.3% on PASCAL-Person-Part (person-part segmentation), and 87.9% on PASCAL VOC 2012 (semantic image segmentation). Additionally, the resulting architecture is more computationally efficient, requiring half the parameters and half the computational cost as previous state of the art systems.
We create a family of powerful video models which are able to: (i) learn interactions between semantic object information and raw appearance and motion features, and (ii) deploy attention in order to better learn the importance of features at each convolutional block of the network. A new network component named peer-attention is introduced, which dynamically learns the attention weights using another block or input modality. Even without pre-training, our models outperform the previous work on standard public activity recognition datasets with continuous videos, establishing new state-of-the-art. We also confirm that our findings of having neural connections from the object modality and the use of peer-attention is generally applicable for different existing architectures, improving their performances. We name our model explicitly as AssembleNet++. The code will be available at: https://sites.google.com/corp/view/assemblenet/
Conventional video models rely on a single stream to capture the complex spatial-temporal features. Recent work on two-stream video models, such as SlowFast network and AssembleNet, prescribe separate streams to learn complementary features, and achieve stronger performance. However, manually designing both streams as well as the in-between fusion blocks is a daunting task, requiring to explore a tremendously large design space. Such manual exploration is time-consuming and often ends up with sub-optimal architectures when computational resources are limited and the exploration is insufficient. In this work, we present a pragmatic neural architecture search approach, which is able to search for two-stream video models in giant spaces efficiently. We design a multivariate search space, including 6 search variables to capture a wide variety of choices in designing two-stream models. Furthermore, we propose a progressive search procedure, by searching for the architecture of individual streams, fusion blocks, and attention blocks one after the other. We demonstrate two-stream models with significantly better performance can be automatically discovered in our design space. Our searched two-stream models, namely Auto-TSNet, consistently outperform other models on standard benchmarks. On Kinetics, compared with the SlowFast model, our Auto-TSNet-L model reduces FLOPS by nearly 11 times while achieving the same accuracy 78.9%. On Something-Something-V2, Auto-TSNet-M improves the accuracy by at least 2% over other methods which use less than 50 GFLOPS per video.
We propose an heterogeneous multi-task learning framework for human pose estimation from monocular image with deep convolutional neural network. In particular, we simultaneously learn a pose-joint regressor and a sliding-window body-part detector in a deep network architecture. We show that including the body-part detection task helps to regularize the network, directing it to converge to a good solution. We report competitive and state-of-art results on several data sets. We also empirically show that the learned neurons in the middle layer of our network are tuned to localized body parts.

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