No Arabic abstract
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we propose first to transfer audio to high-level structure, i.e., the facial landmarks, and then to generate video frames conditioned on the landmarks. Compared to a direct audio-to-image approach, our cascade approach avoids fitting spurious correlations between audiovisual signals that are irrelevant to the speech content. We, humans, are sensitive to temporal discontinuities and subtle artifacts in video. To avoid those pixel jittering problems and to enforce the network to focus on audiovisual-correlated regions, we propose a novel dynamically adjustable pixel-wise loss with an attention mechanism. Furthermore, to generate a sharper image with well-synchronized facial movements, we propose a novel regression-based discriminator structure, which considers sequence-level information along with frame-level information. Thoughtful experiments on several datasets and real-world samples demonstrate significantly better results obtained by our method than the state-of-the-art methods in both quantitative and qualitative comparisons.
Cross-modal retrieval aims to learn discriminative and modal-invariant features for data from different modalities. Unlike the existing methods which usually learn from the features extracted by offline networks, in this paper, we propose an approach to jointly train the components of cross-modal retrieval framework with metadata, and enable the network to find optimal features. The proposed end-to-end framework is updated with three loss functions: 1) a novel cross-modal center loss to eliminate cross-modal discrepancy, 2) cross-entropy loss to maximize inter-class variations, and 3) mean-square-error loss to reduce modality variations. In particular, our proposed cross-modal center loss minimizes the distances of features from objects belonging to the same class across all modalities. Extensive experiments have been conducted on the retrieval tasks across multi-modalities, including 2D image, 3D point cloud, and mesh data. The proposed framework significantly outperforms the state-of-the-art methods on the ModelNet40 dataset.
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different face attributes with input audio, we propose a FACe Implicit Attribute Learning Generative Adversarial Network (FACIAL-GAN), which integrates the phonetics-aware, context-aware, and identity-aware information to synthesize the 3D face animation with realistic motions of lips, head poses, and eye blinks. Then, our Rendering-to-Video network takes the rendered face images and the attention map of eye blinks as input to generate the photo-realistic output video frames. Experimental results and user studies show our method can generate realistic talking face videos with not only synchronized lip motions, but also natural head movements and eye blinks, with better qualities than the results of state-of-the-art methods.
Face anti-spoofing (FAS) plays a vital role in securing face recognition systems from the presentation attacks (PAs). As more and more realistic PAs with novel types spring up, it is necessary to develop robust algorithms for detecting unknown attacks even in unseen scenarios. However, deep models supervised by traditional binary loss (e.g., `0 for bonafide vs. `1 for PAs) are weak in describing intrinsic and discriminative spoofing patterns. Recently, pixel-wise supervision has been proposed for the FAS task, intending to provide more fine-grained pixel/patch-level cues. In this paper, we firstly give a comprehensive review and analysis about the existing pixel-wise supervision methods for FAS. Then we propose a novel pyramid supervision, which guides deep models to learn both local details and global semantics from multi-scale spatial context. Extensive experiments are performed on five FAS benchmark datasets to show that, without bells and whistles, the proposed pyramid supervision could not only improve the performance beyond existing pixel-wise supervision frameworks, but also enhance the models interpretability (i.e., locating the patch-level positions of PAs more reasonably). Furthermore, elaborate studies are conducted for exploring the efficacy of different architecture configurations with two kinds of pixel-wise supervisions (binary mask and depth map supervisions), which provides inspirable insights for future architecture/supervision design.
A face morphing attack image can be verified to multiple identities, making this attack a major vulnerability to processes based on identity verification, such as border checks. Different methods have been proposed to detect face morphing attacks, however, with low generalizability to unexpected post-morphing processes. A major post-morphing process is the print and scan operation performed in many countries when issuing a passport or identity document. In this work, we address this generalization problem by adapting a pixel-wise supervision approach where we train a network to classify each pixel of the image into an attack or not during the training process, rather than only having one label for the whole image. Our pixel-wise morphing attack detection (PW-MAD) solution performs more accurately than a set of established baselines. More importantly, our approach shows high generalizability in comparison to related works, when evaluated on unknown re-digitized attacks. Additionally to our PW-MAD approach, we create a new face morphing attack dataset with digital and re-digitized attacks and bona fide samples, namely the LMA-DRD dataset that will be made publicly available for research purposes.
Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the target individual (3) plausible mouth movements (4) presence of natural eye blinks. The existing methods mostly address the audio-visual lip synchronization, and few recent works have addressed the synthesis of natural eye blinks for overall video realism. In this paper, we propose a method for identity-preserving realistic facial animation from speech. We first generate person-independent facial landmarks from audio using DeepSpeech features for invariance to different voices, accents, etc. To add realism, we impose eye blinks on facial landmarks using unsupervised learning and retargets the person-independent landmarks to person-specific landmarks to preserve the identity-related facial structure which helps in the generation of plausible mouth shapes of the target identity. Finally, we use LSGAN to generate the facial texture from person-specific facial landmarks, using an attention mechanism that helps to preserve identity-related texture. An extensive comparison of our proposed method with the current state-of-the-art methods demonstrates a significant improvement in terms of lip synchronization accuracy, image reconstruction quality, sharpness, and identity-preservation. A user study also reveals improved realism of our animation results over the state-of-the-art methods. To the best of our knowledge, this is the first work in speech-driven 2D facial animation that simultaneously addresses all the above-mentioned attributes of a realistic speech-driven face animation.