Do you want to publish a course? Click here

Unpaired Point Cloud Completion on Real Scans using Adversarial Training

83   0   0.0 ( 0 )
 Added by Xuelin Chen
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

As 3D scanning solutions become increasingly popular, several deep learning setups have been developed geared towards that task of scan completion, i.e., plausibly filling in regions there were missed in the raw scans. These methods, however, largely rely on supervision in the form of paired training data, i.e., partial scans with corresponding desired completed scans. While these methods have been successfully demonstrated on synthetic data, the approaches cannot be directly used on real scans in absence of suitable paired training data. We develop a first approach that works directly on input point clouds, does not require paired training data, and hence can directly be applied to real scans for scan completion. We evaluate the approach qualitatively on several real-world datasets (ScanNet, Matterport, KITTI), quantitatively on 3D-EPN shape completion benchmark dataset, and demonstrate realistic completions under varying levels of incompleteness.

rate research

Read More

In this paper, we present a novel unpaired point cloud completion network, named Cycle4Completion, to infer the complete geometries from a partial 3D object. Previous unpaired completion methods merely focus on the learning of geometric correspondence from incomplete shapes to complete shapes, and ignore the learning in the reverse direction, which makes them suffer from low completion accuracy due to the limited 3D shape understanding ability. To address this problem, we propose two simultaneous cycle transformations between the latent spaces of complete shapes and incomplete ones. The insight of cycle transformation is to promote networks to understand 3D shapes by learning to generate complete or incomplete shapes from their complementary ones. Specifically, the first cycle transforms shapes from incomplete domain to complete domain, and then projects them back to the incomplete domain. This process learns the geometric characteristic of complete shapes, and maintains the shape consistency between the complete prediction and the incomplete input. Similarly, the inverse cycle transformation starts from complete domain to incomplete domain, and goes back to complete domain to learn the characteristic of incomplete shapes. We provide a comprehensive evaluation in experiments, which shows that our model with the learned bidirectional geometry correspondence outperforms state-of-the-art unpaired completion methods.
We describe a simple pre-training approach for point clouds. It works in three steps: 1. Mask all points occluded in a camera view; 2. Learn an encoder-decoder model to reconstruct the occluded points; 3. Use the encoder weights as initialisation for downstream point cloud tasks. We find that even when we construct a single pre-training dataset (from ModelNet40), this pre-training method improves accuracy across different datasets and encoders, on a wide range of downstream tasks. Specifically, we show that our method outperforms previous pre-training methods in object classification, and both part-based and semantic segmentation tasks. We study the pre-trained features and find that they lead to wide downstream minima, have high transformation invariance, and have activations that are highly correlated with part labels. Code and data are available at: https://github.com/hansen7/OcCo
In this paper, we proposed a novel Style-based Point Generator with Adversarial Rendering (SpareNet) for point cloud completion. Firstly, we present the channel-attentive EdgeConv to fully exploit the local structures as well as the global shape in point features. Secondly, we observe that the concatenation manner used by vanilla foldings limits its potential of generating a complex and faithful shape. Enlightened by the success of StyleGAN, we regard the shape feature as style code that modulates the normalization layers during the folding, which considerably enhances its capability. Thirdly, we realize that existing point supervisions, e.g., Chamfer Distance or Earth Movers Distance, cannot faithfully reflect the perceptual quality of the reconstructed points. To address this, we propose to project the completed points to depth maps with a differentiable renderer and apply adversarial training to advocate the perceptual realism under different viewpoints. Comprehensive experiments on ShapeNet and KITTI prove the effectiveness of our method, which achieves state-of-the-art quantitative performance while offering superior visual quality.
Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlusions. Therefore, completing such partial representations remains a fundamental challenge of many computer vision applications. Most of the existing approaches aim to solve this problem by learning to reconstruct individual 3D objects in a synthetic setup of an uncluttered environment, which is far from a real-life scenario. In this work, we reformulate the problem of point cloud completion into an object hallucination task. Thus, we introduce a novel autoencoder-based architecture called HyperPocket that disentangles latent representations and, as a result, enables the generation of multiple variants of the completed 3D point clouds. We split point cloud processing into two disjoint data streams and leverage a hypernetwork paradigm to fill the spaces, dubbed pockets, that are left by the missing object parts. As a result, the generated point clouds are not only smooth but also plausible and geometrically consistent with the scene. Our method offers competitive performances to the other state-of-the-art models, and it enables a~plethora of novel applications.
Deep neural networks are found to be prone to adversarial examples which could deliberately fool the model to make mistakes. Recently, a few of works expand this task from 2D image to 3D point cloud by using global point cloud optimization. However, the perturbations of global point are not effective for misleading the victim model. First, not all points are important in optimization toward misleading. Abundant points account considerable distortion budget but contribute trivially to attack. Second, the multi-label optimization is suboptimal for adversarial attack, since it consumes extra energy in finding multi-label victim model collapse and causes instance transformation to be dissimilar to any particular instance. Third, the independent adversarial and perceptibility losses, caring misclassification and dissimilarity separately, treat the updating of each point equally without a focus. Therefore, once perceptibility loss approaches its budget threshold, all points would be stock in the surface of hypersphere and attack would be locked in local optimality. Therefore, we propose a local aggressive adversarial attacks (L3A) to solve above issues. Technically, we select a bunch of salient points, the high-score subset of point cloud according to gradient, to perturb. Then a flow of aggressive optimization strategies are developed to reinforce the unperceptive generation of adversarial examples toward misleading victim models. Extensive experiments on PointNet, PointNet++ and DGCNN demonstrate the state-of-the-art performance of our method against existing adversarial attack methods.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا