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We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms means. We prove that this algorithm can attain a $O(sqrt{TA Upsilon_Tlog(T)})$ regret in $T$ rounds on some easy instances, where A is the number of arms and $Upsilon_T$ the number of change-points, without prior knowledge of $Upsilon_T$. In contrast with recently proposed algorithms that are agnostic to $Upsilon_T$, we perform a numerical study showing that GLR-klUCB is also very efficient in practice, beyond easy instances.
We present a new CUSUM procedure for sequentially detecting change-point in the self and mutual exciting processes, a.k.a. Hawkes networks using discrete events data. Hawkes networks have become a popular model for statistics and machine learning due to their capability in modeling irregularly observed data where the timing between events carries a lot of information. The problem of detecting abrupt changes in Hawkes networks arises from various applications, including neuronal imaging, sensor network, and social network monitoring. Despite this, there has not been a computationally and memory-efficient online algorithm for detecting such changes from sequential data. We present an efficient online recursive implementation of the CUSUM statistic for Hawkes processes, both decentralized and memory-efficient, and establish the theoretical properties of this new CUSUM procedure. We then show that the proposed CUSUM method achieves better performance than existing methods, including the Shewhart procedure based on count data, the generalized likelihood ratio (GLR) in the existing literature, and the standard score statistic. We demonstrate this via a simulated example and an application to population code change-detection in neuronal networks.
Classic contextual bandit algorithms for linear models, such as LinUCB, assume that the reward distribution for an arm is modeled by a stationary linear regression. When the linear regression model is non-stationary over time, the regret of LinUCB can scale linearly with time. In this paper, we propose a novel multiscale changepoint detection method for the non-stationary linear bandit problems, called Multiscale-LinUCB, which actively adapts to the changing environment. We also provide theoretical analysis of regret bound for Multiscale-LinUCB algorithm. Experimental results show that our proposed Multiscale-LinUCB algorithm outperforms other state-of-the-art algorithms in non-stationary contextual environments.
Stochastic sparse linear bandits offer a practical model for high-dimensional online decision-making problems and have a rich information-regret structure. In this work we explore the use of information-directed sampling (IDS), which naturally balances the information-regret trade-off. We develop a class of information-theoretic Bayesian regret bounds that nearly match existing lower bounds on a variety of problem instances, demonstrating the adaptivity of IDS. To efficiently implement sparse IDS, we propose an empirical Bayesian approach for sparse posterior sampling using a spike-and-slab Gaussian-Laplace prior. Numerical results demonstrate significant regret reductions by sparse IDS relative to several baselines.
Cascading bandit (CB) is a popular model for web search and online advertising, where an agent aims to learn the $K$ most attractive items out of a ground set of size $L$ during the interaction with a user. However, the stationary CB model may be too simple to apply to real-world problems, where user preferences may change over time. Considering piecewise-stationary environments, two efficient algorithms, texttt{GLRT-CascadeUCB} and texttt{GLRT-CascadeKL-UCB}, are developed and shown to ensure regret upper bounds on the order of $mathcal{O}(sqrt{NLTlog{T}})$, where $N$ is the number of piecewise-stationary segments, and $T$ is the number of time slots. At the crux of the proposed algorithms is an almost parameter-free change-point detector, the generalized likelihood ratio test (GLRT). Comparing with existing works, the GLRT-based algorithms: i) are free of change-point-dependent information for choosing parameters; ii) have fewer tuning parameters; iii) improve at least the $L$ dependence in regret upper bounds. In addition, we show that the proposed algorithms are optimal (up to a logarithm factor) in terms of regret by deriving a minimax lower bound on the order of $Omega(sqrt{NLT})$ for piecewise-stationary CB. The efficiency of the proposed algorithms relative to state-of-the-art approaches is validated through numerical experiments on both synthetic and real-world datasets.
Stochastic linear bandits with high-dimensional sparse features are a practical model for a variety of domains, including personalized medicine and online advertising. We derive a novel $Omega(n^{2/3})$ dimension-free minimax regret lower bound for sparse linear bandits in the data-poor regime where the horizon is smaller than the ambient dimension and where the feature vectors admit a well-conditioned exploration distribution. This is complemented by a nearly matching upper bound for an explore-then-commit algorithm showing that that $Theta(n^{2/3})$ is the optimal rate in the data-poor regime. The results complement existing bounds for the data-rich regime and provide another example where carefully balancing the trade-off between information and regret is necessary. Finally, we prove a dimension-free $O(sqrt{n})$ regret upper bound under an additional assumption on the magnitude of the signal for relevant features.