No Arabic abstract
A saliency guided hierarchical visual tracking (SHT) algorithm containing global and local search phases is proposed in this paper. In global search, a top-down saliency model is novelly developed to handle abrupt motion and appearance variation problems. Nineteen feature maps are extracted first and combined with online learnt weights to produce the final saliency map and estimated target locations. After the evaluation of integration mechanism, the optimum candidate patch is passed to the local search. In local search, a superpixel based HSV histogram matching is performed jointly with an L2-RLS tracker to take both color distribution and holistic appearance feature of the object into consideration. Furthermore, a linear refinement search process with fast iterative solver is implemented to attenuate the possible negative influence of dominant particles. Both qualitative and quantitative experiments are conducted on a series of challenging image sequences. The superior performance of the proposed method over other state-of-the-art algorithms is demonstrated by comparative study.
Multiple Instance Learning (MIL) recently provides an appealing way to alleviate the drifting problem in visual tracking. Following the tracking-by-detection framework, an online MILBoost approach is developed that sequentially chooses weak classifiers by maximizing the bag likelihood. In this paper, we extend this idea towards incorporating the instance significance estimation into the online MILBoost framework. First, instead of treating all instances equally, with each instance we associate a significance-coefficient that represents its contribution to the bag likelihood. The coefficients are estimated by a simple Bayesian formula that jointly considers the predictions from several standard MILBoost classifiers. Next, we follow the online boosting framework, and propose a new criterion for the selection of weak classifiers. Experiments with challenging public datasets show that the proposed method outperforms both existing MIL based and boosting based trackers.
This paper presents a holistic approach to saliency-guided visual attention modeling (SVAM) for use by autonomous underwater robots. Our proposed model, named SVAM-Net, integrates deep visual features at various scales and semantics for effective salient object detection (SOD) in natural underwater images. The SVAM-Net architecture is configured in a unique way to jointly accommodate bottom-up and top-down learning within two separate branches of the network while sharing the same encoding layers. We design dedicated spatial attention modules (SAMs) along these learning pathways to exploit the coarse-level and fine-level semantic features for SOD at four stages of abstractions. The bottom-up branch performs a rough yet reasonably accurate saliency estimation at a fast rate, whereas the deeper top-down branch incorporates a residual refinement module (RRM) that provides fine-grained localization of the salient objects. Extensive performance evaluation of SVAM-Net on benchmark datasets clearly demonstrates its effectiveness for underwater SOD. We also validate its generalization performance by several ocean trials data that include test images of diverse underwater scenes and waterbodies, and also images with unseen natural objects. Moreover, we analyze its computational feasibility for robotic deployments and demonstrate its utility in several important use cases of visual attention modeling.
Visual object tracking (VOT) is an essential component for many applications, such as autonomous driving or assistive robotics. However, recent works tend to develop accurate systems based on more computationally expensive feature extractors for better instance matching. In contrast, this work addresses the importance of motion prediction in VOT. We use an off-the-shelf object detector to obtain instance bounding boxes. Then, a combination of camera motion decouple and Kalman filter is used for state estimation. Although our baseline system is a straightforward combination of standard methods, we obtain state-of-the-art results. Our method establishes new state-of-the-art performance on VOT (VOT-2016 and VOT-2018). Our proposed method improves the EAO on VOT-2016 from 0.472 of prior art to 0.505, from 0.410 to 0.431 on VOT-2018. To show the generalizability, we also test our method on video object segmentation (VOS: DAVIS-2016 and DAVIS-2017) and observe consistent improvement.
Most existing Siamese-based tracking methods execute the classification and regression of the target object based on the similarity maps. However, they either employ a single map from the last convolutional layer which degrades the localization accuracy in complex scenarios or separately use multiple maps for decision making, introducing intractable computations for aerial mobile platforms. Thus, in this work, we propose an efficient and effective hierarchical feature transformer (HiFT) for aerial tracking. Hierarchical similarity maps generated by multi-level convolutional layers are fed into the feature transformer to achieve the interactive fusion of spatial (shallow layers) and semantics cues (deep layers). Consequently, not only the global contextual information can be raised, facilitating the target search, but also our end-to-end architecture with the transformer can efficiently learn the interdependencies among multi-level features, thereby discovering a tracking-tailored feature space with strong discriminability. Comprehensive evaluations on four aerial benchmarks have proven the effectiveness of HiFT. Real-world tests on the aerial platform have strongly validated its practicability with a real-time speed. Our code is available at https://github.com/vision4robotics/HiFT.
In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the trackers weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.