No Arabic abstract
Response delay is an inherent and essential part of human actions. In the context of human balance control, the response delay is traditionally modeled using the formalism of delay-differential equations, which adopts the approximation of fixed delay. However, experimental studies revealing substantial variability, adaptive anticipation, and non-stationary dynamics of response delay provide evidence against this approximation. In this paper, we call for development of principally new mathematical formalism describing human response delay. To support this, we present the experimental data from a simple virtual stick balancing task. Our results demonstrate that human response delay is a widely distributed random variable with complex properties, which can exhibit oscillatory and adaptive dynamics characterized by long-range correlations. Given this, we argue that the fixed-delay approximation ignores essential properties of human response, and conclude with possible directions for future developments of new mathematical notions describing human control.
Humans face the task of balancing dynamic systems near an unstable equilibrium repeatedly throughout their lives. Much research has been aimed at understanding the mechanisms of intermittent control in the context of human balance control. The present paper deals with one of the recent developments in the theory of human intermittent control, namely, the double-well model of noise-driven control activation. We demonstrate that the double-well model can reproduce the whole range of experimentally observed distributions under different conditions. Moreover, we show that a slight change in the noise intensity parameter leads to a sudden shift of the action point distribution shape, that is, a phase transition is observed.
When facing a task of balancing a dynamic system near an unstable equilibrium, humans often adopt intermittent control strategy: instead of continuously controlling the system, they repeatedly switch the control on and off. Paradigmatic example of such a task is stick balancing. Despite the simplicity of the task itself, the complexity of human intermittent control dynamics in stick balancing still puzzles researchers in motor control. Here we attempt to model one of the key mechanisms of human intermittent control, control activation, using as an example the task of overdamped stick balancing. In so doing, we focus on the concept of noise-driven activation, a more general alternative to the conventional threshold-driven activation. We describe control activation as a random walk in an energy potential, which changes in response to the state of the controlled system. By way of numerical simulations, we show that the developed model captures the core properties of human control activation observed previously in the experiments on overdamped stick balancing. Our results demonstrate that the double-well potential model provides tractable mathematical description of human control activation at least in the considered task, and suggest that the adopted approach can potentially aid in understanding human intermittent control in more complex processes.
Parallel developments in neuroscience and deep learning have led to mutually productive exchanges, pushing our understanding of real and artificial neural networks in sensory and cognitive systems. However, this interaction between fields is less developed in the study of motor control. In this work, we develop a virtual rodent as a platform for the grounded study of motor activity in artificial models of embodied control. We then use this platform to study motor activity across contexts by training a model to solve four complex tasks. Using methods familiar to neuroscientists, we describe the behavioral representations and algorithms employed by different layers of the network using a neuroethological approach to characterize motor activity relative to the rodents behavior and goals. We find that the model uses two classes of representations which respectively encode the task-specific behavioral strategies and task-invariant behavioral kinematics. These representations are reflected in the sequential activity and population dynamics of neural subpopulations. Overall, the virtual rodent facilitates grounded collaborations between deep reinforcement learning and motor neuroscience.
With the aim of building machine learning systems that incorporate standards of fairness and accountability, we explore explicit subgroup sample complexity bounds. The work is motivated by the observation that classifier predictions for real world datasets often demonstrate drastically different metrics, such as accuracy, when subdivided by specific sensitive variable subgroups. The reasons for these discrepancies are varied and not limited to the influence of mitigating variables, institutional bias, underlying population distributions as well as sampling bias. Among the numerous definitions of fairness that exist, we argue that at a minimum, principled ML practices should ensure that classification predictions are able to mirror the underlying sub-population distributions. However, as the number of sensitive variables increase, populations meeting at the intersectionality of these variables may simply not exist or may not be large enough to provide accurate samples for classification. In these increasingly likely scenarios, we make the case for human intervention and applying situational and individual definitions of fairness. In this paper we present lower bounds of subgroup sample complexity for metric-fair learning based on the theory of Probably Approximately Metric Fair Learning. We demonstrate that for a classifier to approach a definition of fairness in terms of specific sensitive variables, adequate subgroup population samples need to exist and the model dimensionality has to be aligned with subgroup population distributions. In cases where this is not feasible, we propose an approach using individual fairness definitions for achieving alignment. We look at two commonly explored UCI datasets under this lens and suggest human interventions for data collection for specific subgroups to achieve approximate individual fairness for linear hypotheses.
The origin and meaning of facial beauty represent a longstanding puzzle. Despite the profuse literature devoted to facial attractiveness, its very nature, its determinants and the nature of inter-person differences remain controversial issues. Here we tackle such questions proposing a novel experimental approach in which human subjects, instead of rating natural faces, are allowed to efficiently explore the face-space and sculpt their favorite variation of a reference facial image. The results reveal that different subjects prefer distinguishable regions of the face-space, highlighting the essential subjectivity of the phenomenon.The different sculpted facial vectors exhibit strong correlations among pairs of facial distances, characterising the underlying universality and complexity of the cognitive processes, and the relative relevance and robustness of the different facial distances.