No Arabic abstract
The Decision Model and Notation (DMN) is a recent OMG standard for the elicitation and representation of decision models, and for managing their interconnection with business processes. DMN builds on the notion of decision tables, and their combination into more complex decision requirements graphs (DRGs), which bridge between business process models and decision logic models. DRGs may rely on additional, external business knowledge models, whose functioning is not part of the standard. In this work, we consider one of the most important types of business knowledge, namely background knowledge that conceptually accounts for the structural aspects of the domain of interest, and propose decision knowledge bases (DKBs), which semantically combine DRGs modeled in DMN, and domain knowledge captured by means of first-order logic with datatypes. We provide a logic-based semantics for such an integration, and formalize different DMN reasoning tasks for DKBs. We then consider background knowledge formulated as a description logic ontology with datatypes, and show how the main verification tasks for DMN in this enriched setting can be formalized as standard DL reasoning services, and actually carried out in ExpTime. We discuss the effectiveness of our framework on a case study in maritime security.
Comprehending procedural text, e.g., a paragraph describing photosynthesis, requires modeling actions and the state changes they produce, so that questions about entities at different timepoints can be answered. Although several recent systems have shown impressive progress in this task, their predictions can be globally inconsistent or highly improbable. In this paper, we show how the predicted effects of actions in the context of a paragraph can be improved in two ways: (1) by incorporating global, commonsense constraints (e.g., a non-existent entity cannot be destroyed), and (2) by biasing reading with preferences from large-scale corpora (e.g., trees rarely move). Unlike earlier methods, we treat the problem as a neural structured prediction task, allowing hard and soft constraints to steer the model away from unlikely predictions. We show that the new model significantly outperforms earlier systems on a benchmark dataset for procedural text comprehension (+8% relative gain), and that it also avoids some of the nonsensical predictions that earlier systems make.
Background Knowledge graphs (KGs), especially medical knowledge graphs, are often significantly incomplete, so it necessitating a demand for medical knowledge graph completion (MedKGC). MedKGC can find new facts based on the exited knowledge in the KGs. The path-based knowledge reasoning algorithm is one of the most important approaches to this task. This type of method has received great attention in recent years because of its high performance and interpretability. In fact, traditional methods such as path ranking algorithm (PRA) take the paths between an entity pair as atomic features. However, the medical KGs are very sparse, which makes it difficult to model effective semantic representation for extremely sparse path features. The sparsity in the medical KGs is mainly reflected in the long-tailed distribution of entities and paths. Previous methods merely consider the context structure in the paths of the knowledge graph and ignore the textual semantics of the symbols in the path. Therefore, their performance cannot be further improved due to the two aspects of entity sparseness and path sparseness. To address the above issues, this paper proposes two novel path-based reasoning methods to solve the sparsity issues of entity and path respectively, which adopts the textual semantic information of entities and paths for MedKGC. By using the pre-trained model BERT, combining the textual semantic representations of the entities and the relationships, we model the task of symbolic reasoning in the medical KG as a numerical computing issue in textual semantic representation.
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation/: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming.
The inherent inflexibility and incompleteness of commonsense knowledge bases (KB) has limited their usefulness. We describe a system called Displacer for performing KB queries extended with the analogical capabilities of the word2vec distributional semantic vector space (DSVS). This allows the system to answer queries with information which was not contained in the original KB in any form. By performing analogous queries on semantically related terms and mapping their answers back into the context of the original query using displacement vectors, we are able to give approximate answers to many questions which, if posed to the KB alone, would return no results. We also show how the hand-curated knowledge in a KB can be used to increase the accuracy of a DSVS in solving analogy problems. In these ways, a KB and a DSVS can make up for each others weaknesses.
In this work we describe preferential Description Logics of typicality, a nonmonotonic extension of standard Description Logics by means of a typicality operator T allowing to extend a knowledge base with inclusions of the form T(C) v D, whose intuitive meaning is that normally/typically Cs are also Ds. This extension is based on a minimal model semantics corresponding to a notion of rational closure, built upon preferential models. We recall the basic concepts underlying preferential Description Logics. We also present two extensions of the preferential semantics: on the one hand, we consider probabilistic extensions, based on a distributed semantics that is suitable for tackling the problem of commonsense concept combination, on the other hand, we consider other strengthening of the rational closure semantics and construction to avoid the so-called blocking of property inheritance problem.