No Arabic abstract
Automatic evaluating the performance of Open-domain dialogue system is a challenging problem. Recent work in neural network-based metrics has shown promising opportunities for automatic dialogue evaluation. However, existing methods mainly focus on monolingual evaluation, in which the trained metric is not flexible enough to transfer across different languages. To address this issue, we propose an adversarial multi-task neural metric (ADVMT) for multi-lingual dialogue evaluation, with shared feature extraction across languages. We evaluate the proposed model in two different languages. Experiments show that the adversarial multi-task neural metric achieves a high correlation with human annotation, which yields better performance than monolingual ones and various existing metrics.
Generative adversarial networks (GANs) have succeeded in inducing cross-lingual word embeddings -- maps of matching words across languages -- without supervision. Despite these successes, GANs performance for the difficult case of distant languages is still not satisfactory. These limitations have been explained by GANs incorrect assumption that source and target embedding spaces are related by a single linear mapping and are approximately isomorphic. We assume instead that, especially across distant languages, the mapping is only piece-wise linear, and propose a multi-adversarial learning method. This novel method induces the seed cross-lingual dictionary through multiple mappings, each induced to fit the mapping for one subspace. Our experiments on unsupervised bilingual lexicon induction show that this method improves performance over previous single-mapping methods, especially for distant languages.
Multi-role dialogue understanding comprises a wide range of diverse tasks such as question answering, act classification, dialogue summarization etc. While dialogue corpora are abundantly available, labeled data, for specific learning tasks, can be highly scarce and expensive. In this work, we investigate dialogue context representation learning with various types unsupervised pretraining tasks where the training objectives are given naturally according to the nature of the utterance and the structure of the multi-role conversation. Meanwhile, in order to locate essential information for dialogue summarization/extraction, the pretraining process enables external knowledge integration. The proposed fine-tuned pretraining mechanism is comprehensively evaluated via three different dialogue datasets along with a number of downstream dialogue-mining tasks. Result shows that the proposed pretraining mechanism significantly contributes to all the downstream tasks without discrimination to different encoders.
Conventional approaches to personalized dialogue generation typically require a large corpus, as well as predefined persona information. However, in a real-world setting, neither a large corpus of training data nor persona information are readily available. To address these practical limitations, we propose a novel multi-task meta-learning approach which involves training a model to adapt to new personas without relying on a large corpus, or on any predefined persona information. Instead, the model is tasked with generating personalized responses based on only the dialogue context. Unlike prior work, our approach leverages on the provided persona information only during training via the introduction of an auxiliary persona reconstruction task. In this paper, we introduce 2 frameworks that adopt the proposed multi-task meta-learning approach: the Multi-Task Meta-Learning (MTML) framework, and the Alternating Multi-Task Meta-Learning (AMTML) framework. Experimental results show that utilizing MTML and AMTML results in dialogue responses with greater persona consistency.
Approaches to Grounded Language Learning typically focus on a single task-based final performance measure that may not depend on desirable properties of the learned hidden representations, such as their ability to predict salient attributes or to generalise to unseen situations. To remedy this, we present GROLLA, an evaluation framework for Grounded Language Learning with Attributes with three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a new dataset CompGuessWhat?! as an instance of this framework for evaluating the quality of learned neural representations, in particular concerning attribute grounding. To this end, we extend the original GuessWhat?! dataset by including a semantic layer on top of the perceptual one. Specifically, we enrich the VisualGenome scene graphs associated with the GuessWhat?! images with abstract and situated attributes. By using diagnostic classifiers, we show that current models learn representations that are not expressive enough to encode object attributes (average F1 of 44.27). In addition, they do not learn strategies nor representations that are robust enough to perform well when novel scenes or objects are involved in gameplay (zero-shot best accuracy 50.06%).
A significant roadblock in multilingual neural language modeling is the lack of labeled non-English data. One potential method for overcoming this issue is learning cross-lingual text representations that can be used to transfer the performance from training on English tasks to non-English tasks, despite little to no task-specific non-English data. In this paper, we explore a natural setup for learning cross-lingual sentence representations: the dual-encoder. We provide a comprehensive evaluation of our cross-lingual representations on a number of monolingual, cross-lingual, and zero-shot/few-shot learning tasks, and also give an analysis of different learned cross-lingual embedding spaces.