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Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamic

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 Added by Lin Ma
 Publication date 2018
and research's language is English




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Human motion prediction aims at generating future frames of human motion based on an observed sequence of skeletons. Recent methods employ the latest hidden states of a recurrent neural network (RNN) to encode the historical skeletons, which can only address short-term prediction. In this work, we propose a motion context modeling by summarizing the historical human motion with respect to the current prediction. A modified highway unit (MHU) is proposed for efficiently eliminating motionless joints and estimating next pose given the motion context. Furthermore, we enhance the motion dynamic by minimizing the gram matrix loss for long-term motion prediction. Experimental results show that the proposed model can promisingly forecast the human future movements, which yields superior performances over related state-of-the-art approaches. Moreover, specifying the motion context with the activity labels enables our model to perform human motion transfer.

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Human movement is goal-directed and influenced by the spatial layout of the objects in the scene. To plan future human motion, it is crucial to perceive the environment -- imagine how hard it is to navigate a new room with lights off. Existing works on predicting human motion do not pay attention to the scene context and thus struggle in long-term prediction. In this work, we propose a novel three-stage framework that exploits scene context to tackle this task. Given a single scene image and 2D pose histories, our method first samples multiple human motion goals, then plans 3D human paths towards each goal, and finally predicts 3D human pose sequences following each path. For stable training and rigorous evaluation, we contribute a diverse synthetic dataset with clean annotations. In both synthetic and real datasets, our method shows consistent quantitative and qualitative improvements over existing methods.
Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human motion synthesis is a challenging task due to multiple factors like, long-term temporal dependencies among poses, cyclic repetition across poses, bi-directional and multi-scale dependencies among poses, variable speed of actions, and a large as well as partially overlapping space of temporal pose variations across multiple class/types of human activities. This paper aims to address these challenges to synthesize a long-term (> 6000 ms) human motion trajectory across a large variety of human activity classes (>50). We propose a two-stage activity generation method to achieve this goal, where the first stage deals with learning the long-term global pose dependencies in activity sequences by learning to synthesize a sparse motion trajectory while the second stage addresses the generation of dense motion trajectories taking the output of the first stage. We demonstrate the superiority of the proposed method over SOTA methods using various quantitative evaluation metrics on publicly available datasets.
Human motion prediction aims to forecast future human poses given a historical motion. Whether based on recurrent or feed-forward neural networks, existing learning based methods fail to model the observation that human motion tends to repeat itself, even for complex sports actions and cooking activities. Here, we introduce an attention based feed-forward network that explicitly leverages this observation. In particular, instead of modeling frame-wise attention via pose similarity, we propose to extract motion attention to capture the similarity between the current motion context and the historical motion sub-sequences. In this context, we study the use of different types of attention, computed at joint, body part, and full pose levels. Aggregating the relevant past motions and processing the result with a graph convolutional network allows us to effectively exploit motion patterns from the long-term history to predict the future poses. Our experiments on Human3.6M, AMASS and 3DPW validate the benefits of our approach for both periodical and non-periodical actions. Thanks to our attention model, it yields state-of-the-art results on all three datasets. Our code is available at https://github.com/wei-mao-2019/HisRepItself.
Multi-agent motion prediction is challenging because it aims to foresee the future trajectories of multiple agents (textit{e.g.} pedestrians) simultaneously in a complicated scene. Existing work addressed this challenge by either learning social spatial interactions represented by the positions of a group of pedestrians, while ignoring their temporal coherence (textit{i.e.} dependencies between different long trajectories), or by understanding the complicated scene layout (textit{e.g.} scene segmentation) to ensure safe navigation. However, unlike previous work that isolated the spatial interaction, temporal coherence, and scene layout, this paper designs a new mechanism, textit{i.e.}, Dynamic and Static Context-aware Motion Predictor (DSCMP), to integrates these rich information into the long-short-term-memory (LSTM). It has three appealing benefits. (1) DSCMP models the dynamic interactions between agents by learning both their spatial positions and temporal coherence, as well as understanding the contextual scene layout.(2) Different from previous LSTM models that predict motions by propagating hidden features frame by frame, limiting the capacity to learn correlations between long trajectories, we carefully design a differentiable queue mechanism in DSCMP, which is able to explicitly memorize and learn the correlations between long trajectories. (3) DSCMP captures the context of scene by inferring latent variable, which enables multimodal predictions with meaningful semantic scene layout. Extensive experiments show that DSCMP outperforms state-of-the-art methods by large margins, such as 9.05% and 7.62% relative improvements on the ETH-UCY and SDD datasets respectively.
Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the importance of modeling human-scene interactions and affordance. On the other hand, affordance reasoning (e.g., standing on the floor or sitting on the chair) has mainly been studied with static human pose and gestures, and it has rarely been addressed with human motion. In this paper, we propose to bridge human motion synthesis and scene affordance reasoning. We present a hierarchical generative framework to synthesize long-term 3D human motion conditioning on the 3D scene structure. Building on this framework, we further enforce multiple geometry constraints between the human mesh and scene point clouds via optimization to improve realistic synthesis. Our experiments show significant improvements over previous approaches on generating natural and physically plausible human motion in a scene.
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