No Arabic abstract
Real-world networks such as social and communication networks are too large to be observed entirely. Such networks are often partially observed such that network size, network topology, and nodes of the original network are unknown. In this paper we formalize the Adaptive Graph Exploring problem. We assume that we are given an incomplete snapshot of a large network and additional nodes can be discovered by querying nodes in the currently observed network. The goal of this problem is to maximize the number of observed nodes within a given query budget. Querying which set of nodes maximizes the size of the observed network? We formulate this problem as an exploration-exploitation problem and propose a novel nonparametric multi-arm bandit (MAB) algorithm for identifying which nodes to be queried. Our contributions include: (1) $i$KNN-UCB, a novel nonparametric MAB algorithm, applies $k$-nearest neighbor UCB to the setting when the arms are presented in a vector space, (2) provide theoretical guarantee that $i$KNN-UCB algorithm has sublinear regret, and (3) applying $i$KNN-UCB algorithm on synthetic networks and real-world networks from different domains, we show that our method discovers up to 40% more nodes compared to existing baselines.
In model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agents representations during training or via use as part of an explicit planning mechanism. However, their application in practice has been limited to simplistic environments, due to the difficulty of training such models in larger, potentially partially-observed and 3D environments. In this work we introduce a novel action-conditioned generative model of such challenging environments. The model features a non-parametric spatial memory system in which we store learned, disentangled representations of the environment. Low-dimensional spatial updates are computed using a state-space model that makes use of knowledge on the prior dynamics of the moving agent, and high-dimensional visual observations are modelled with a Variational Auto-Encoder. The result is a scalable architecture capable of performing coherent predictions over hundreds of time steps across a range of partially observed 2D and 3D environments.
In federated learning problems, data is scattered across different servers and exchanging or pooling it is often impractical or prohibited. We develop a Bayesian nonparametric framework for federated learning with neural networks. Each data server is assumed to provide local neural network weights, which are modeled through our framework. We then develop an inference approach that allows us to synthesize a more expressive global network without additional supervision, data pooling and with as few as a single communication round. We then demonstrate the efficacy of our approach on federated learning problems simulated from two popular image classification datasets.
Outliers arise in networks due to different reasons such as fraudulent behavior of malicious users or default in measurement instruments and can significantly impair network analyses. In addition, real-life networks are likely to be incompletely observed, with missing links due to individual non-response or machine failures. Identifying outliers in the presence of missing links is therefore a crucial problem in network analysis. In this work, we introduce a new algorithm to detect outliers in a network that simultaneously predicts the missing links. The proposed method is statistically sound: we prove that, under fairly general assumptions, our algorithm exactly detects the outliers, and achieves the best known error for the prediction of missing links with polynomial computation cost. It is also computationally efficient: we prove sub-linear convergence of our algorithm. We provide a simulation study which demonstrates the good behavior of the algorithm in terms of outliers detection and prediction of the missing links. We also illustrate the method with an application in epidemiology, and with the analysis of a political Twitter network. The method is freely available as an R package on the Comprehensive R Archive Network.
We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit (DB) problem where the duel is carried out by comparing the qualitative feedback. Although we can naively use classic DB algorithms for solving the QDB problem, this reduction significantly worsens the performance---actually, in the QDB problem, the probability that one arm wins the duel over another arm can be directly estimated without carrying out actual duels. In this paper, we propose such direct algorithms for the QDB problem. Our theoretical analysis shows that the proposed algorithms significantly outperform DB algorithms by incorporating the qualitative feedback, and experimental results also demonstrate vast improvement over the existing DB algorithms.
We propose a novel method, termed SuMo-net, that uses partially monotonic neural networks to learn a time-to-event distribution from a sample of covariates and right-censored times. SuMo-net models the survival function and the density jointly, and optimizes the likelihood for right-censored data instead of the often used partial likelihood. The method does not make assumptions about the true survival distribution and avoids computationally expensive integration of the hazard function. We evaluate the performance of the method on a range of datasets and find competitive performance across different metrics and improved computational time of making new predictions.