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Conditional Adversarial Synthesis of 3D Facial Action Units

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 Added by Zhilei Liu
 Publication date 2018
and research's language is English




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Employing deep learning-based approaches for fine-grained facial expression analysis, such as those involving the estimation of Action Unit (AU) intensities, is difficult due to the lack of a large-scale dataset of real faces with sufficiently diverse AU labels for training. In this paper, we consider how AU-level facial image synthesis can be used to substantially augment such a dataset. We propose an AU synthesis framework that combines the well-known 3D Morphable Model (3DMM), which intrinsically disentangles expression parameters from other face attributes, with models that adversarially generate 3DMM expression parameters conditioned on given target AU labels, in contrast to the more conventional approach of generating facial images directly. In this way, we are able to synthesize new combinations of expression parameters and facial images from desired AU labels. Extensive quantitative and qualitative results on the benchmark DISFA dataset demonstrate the effectiveness of our method on 3DMM facial expression parameter synthesis and data augmentation for deep learning-based AU intensity estimation.



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Facial expression synthesis or editing has recently received increasing attention in the field of affective computing and facial expression modeling. However, most existing facial expression synthesis works are limited in paired training data, low resolution, identity information damaging, and so on. To address those limitations, this paper introduces a novel Action Unit (AU) level facial expression synthesis method called Local Attentive Conditional Generative Adversarial Network (LAC-GAN) based on face action units annotations. Given desired AU labels, LAC-GAN utilizes local AU regional rules to control the status of each AU and attentive mechanism to combine several of them into the whole photo-realistic facial expressions or arbitrary facial expressions. In addition, unpaired training data is utilized in our proposed method to train the manipulation module with the corresponding AU labels, which learns a mapping between a facial expression manifold. Extensive qualitative and quantitative evaluations are conducted on the commonly used BP4D dataset to verify the effectiveness of our proposed AU synthesis method.
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Current works formulate facial action unit (AU) recognition as a supervised learning problem, requiring fully AU-labeled facial images during training. It is challenging if not impossible to provide AU annotations for large numbers of facial images. Fortunately, AUs appear on all facial images, whether manually labeled or not, satisfy the underlying anatomic mechanisms and human behavioral habits. In this paper, we propose a deep semi-supervised framework for facial action unit recognition from partially AU-labeled facial images. Specifically, the proposed deep semi-supervised AU recognition approach consists of a deep recognition network and a discriminator D. The deep recognition network R learns facial representations from large-scale facial images and AU classifiers from limited ground truth AU labels. The discriminator D is introduced to enforce statistical similarity between the AU distribution inherent in ground truth AU labels and the distribution of the predicted AU labels from labeled and unlabeled facial images. The deep recognition network aims to minimize recognition loss from the labeled facial images, to faithfully represent inherent AU distribution for both labeled and unlabeled facial images, and to confuse the discriminator. During training, the deep recognition network R and the discriminator D are optimized alternately. Thus, the inherent AU distributions caused by underlying anatomic mechanisms are leveraged to construct better feature representations and AU classifiers from partially AU-labeled data during training. Experiments on two benchmark databases demonstrate that the proposed approach successfully captures AU distributions through adversarial learning and outperforms state-of-the-art AU recognition work.
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In this paper, we introduce a new method for generating an object image from text attributes on a desired location, when the base image is given. One step further to the existing studies on text-to-image generation mainly focusing on the objects appearance, the proposed method aims to generate an object image preserving the given background information, which is the first attempt in this field. To tackle the problem, we propose a multi-conditional GAN (MC-GAN) which controls both the object and background information jointly. As a core component of MC-GAN, we propose a synthesis block which disentangles the object and background information in the training stage. This block enables MC-GAN to generate a realistic object image with the desired background by controlling the amount of the background information from the given base image using the foreground information from the text attributes. From the experiments with Caltech-200 bird and Oxford-102 flower datasets, we show that our model is able to generate photo-realistic images with a resolution of 128 x 128. The source code of MC-GAN is released.
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