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Interactive Learning of State Representation through Natural Language Instruction and Explanation

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 Added by Qiaozi Gao
 Publication date 2017
and research's language is English




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One significant simplification in most previous work on robot learning is the closed-world assumption where the robot is assumed to know ahead of time a complete set of predicates describing the state of the physical world. However, robots are not likely to have a complete model of the world especially when learning a new task. To address this problem, this extended abstract gives a brief introduction to our on-going work that aims to enable the robot to acquire new state representations through language communication with humans.



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Natural language provides an accessible and expressive interface to specify long-term tasks for robotic agents. However, non-experts are likely to specify such tasks with high-level instructions, which abstract over specific robot actions through several layers of abstraction. We propose that key to bridging this gap between language and robot actions over long execution horizons are persistent representations. We propose a persistent spatial semantic representation method, and show how it enables building an agent that performs hierarchical reasoning to effectively execute long-term tasks. We evaluate our approach on the ALFRED benchmark and achieve state-of-the-art results, despite completely avoiding the commonly used step-by-step instructions.
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In this work, we consider the problem of searching people in an unconstrained environment, with natural language descriptions. Specifically, we study how to systematically design an algorithm to effectively acquire descriptions from humans. An algorithm is proposed by adapting models, used for visual and language understanding, to search a person of interest (POI) in a principled way, achieving promising results without the need to re-design another complicated model. We then investigate an iterative question-answering (QA) strategy that enable robots to request additional information about the POIs appearance from the user. To this end, we introduce a greedy algorithm to rank questions in terms of their significance, and equip the algorithm with the capability to dynamically adjust the length of human-robot interaction according to models uncertainty. Our approach is validated not only on benchmark datasets but on a mobile robot, moving in a dynamic and crowded environment.
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